Scene & Fade Times

The sequence also contains some parameters that dictate how the animation is supposed to take place. First of all there is the scene time. In the previous example, a scene time of 1 second for all scenes would have LightJockey advancing through the sequence, with each scene being replaced by the next scene after 1 second of "display time".

The scene time can be set individually for each scene with the sequence control, i.e. scene 1 could have a scene time of 1 second, while scenes 2 and 3 could have a scene time of 0.5 and 2 seconds respectively.

The sequence also has a fade time for each scene. The fade time dictates how long time the physical transition will take from the position (i.e. color wheel position) programmed in the previous scene, to the position programmed in the current scene.
Here the film analogy might be used again. A film shot showing a person walking from one side of the scene to the other side requires 'a lot' of individual pictures in between the two positions to get 'smooth' movement. The way to make making slow, smooth movements like this with Lightjockey is to program the two end points (colors in the example) in two scenes, and then let LightJockey calculate all the positions (pictures in the analogy) in between the two endpoints.This is exactly what fading the effects does.

With the previous color example, setting a fade time of 3 second for each scene, would mean that each color change takes 3 seconds. The way this works is that LightJockey calculates all the possible positions between the two colors, and outputs these values at a calculated rate so that the fixture moves the color wheel from one position to the next in one smooth movement taking exactly 3 seconds.

Note that in order for an effect to fade from one position to the next the fade status of that effect must be set to fade. See off/snap/fade

The sequence does not have to contain more than one scene – in this case, the term is a static sequence. While the scene time no longer is relevant since there will be no progression in the sequence, the fade time still controls the transition time from the previous effect position (whatever that was) to the one programmed into the scene.

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