Copyright: (c) DigiMedia 2000


Martin ProScenium DMX
Martin ProScenium Help File

ProsceniumDMX Fastfind !!

To learn what's new in this version see Update Notes

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Hardware Requirements and Software Installation

Hardware Set Up

Configuration

Main Menu (Fader Panel)

Troubleshooting

How Do I ?

Advanced Features

Hotkeys

ProSceniumDMX Quickstart !!

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Hardware Requirements and Software Installation

Hardware requirements

The ProSceniumDMX Multimedia Lighting Control software requires a PC with the following features:

IBM-PC compatible with Windows 95® installed

Minimum CPU : Pentium® 133 MHz

16 MB of available user memory

8 MB Free disk space

Software installation

Insert the Martin ProSceniumDMX CD-ROM in the CD drive. If autoplay is active, wait for the program installation window and then click on "Install" to install software on to the PC.

If automatic notification at CD-ROM insertion is disabled, click on the "Setup.exe" (usually D: Drive) file to manually start the installation process.

To install software on a PC without a CD-ROM drive, you will need to follow these steps:

Insert the Martin ProSceniumDMX CD-ROM into any other computer that has a CD-ROM drive.

In "My Computer" window, select the CD-ROM drive.

Select all files contained in the "\install" directory in ProSceniumDMX CD-ROM (Ctrl +A)

Prepare 5 blank, formatted 1.44 MB floppy disks.

Using Drag & Drop, move all CD-ROM files on the 3.5" Floppy drive.

Windows95/98 will ask you to insert, sequentially, all 5 floppies to copy a total of around 6 MB of files (If you don't copy the manuals that are in "\manuals" directory.)

Go back to the target, CD-ROM-less PC and create a temporary directory (e.g. C:\TEMP)

Copy all 5 floppies into the temporary directory

In the temporary directory, click on the "Setup.exe" file to start the installation process.

Once the installation is complete, remove the temporary directory (this will free up 6 MB of hard disk space).

The installation program will start, automatically creating the " MartinPS " directory, copying all the required files onto the hard disk, and creating program group and program icons.

After the installation is complete, the program may be started by clicking on the  "ProSceniumDMX " icon obtained by following the  " START ->PROGRAMS " pull-down menu that starts from the Win95/98 toolbar.

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Hardware Set Up

Hardware Installation

Using the Martin ProSceniumDMX ISA card

Introduction

The Martin ProSceniumDMX ISA card allows configuration of the ProSceniumDMX in standard desktop PC's.

Note: the DMX I/O card can be damaged by static electricity. Follow the usual procedures to prevent electrostatic discharge: always release static electric charge by touching a grounded metal object before handling the card. In any case always handle the card by its bracket and edges, avoid touching the components directly.

Installation procedure

The Martin ISA card is a memory-mapped I/O device. Before installing the card, the occupation of the PC memory space by the different devices must be checked in order to verify the correct allocation of the card in the system.

This can be done within Windows95™ through the following steps:

Right-Click on "My Computer"

Click on "Properties"

Click on "Device Manager"

Click on "Properties"

Click on "Memory"

This operation opens a window that details the memory assignment.

The Martin DMX ISA card may use any available 2KB block in the "D" segment, that is a 1000 (hexadecimal) wide block in the 000D0000-000DFFFF (hexadecimal) space.

The default address (or factory setting) of the Martin ProSceniumDMX ISA card is 000D1000 (hexadecimal). Check that this area is available, if it is not, locate an available region and make a note of the address for later use in card DIP-switch configuration.

In this instance, there is no allocation in the "D" Block of memory, therefore any address in the "D" Block may be used.

The DIP-Switches are the small switches on the side of the Card opposite the mounting bracket. The switches take the form of 10 small switches mounted together, these are numbered from 1 to 10 and may be switched to OFF or ON positions.

These DIP-switches are used to select the start (or base) address of the used memory area.

To set the DIP-switch to match the previously recorded memory address, set all switches to "OFF" and then set to "ON" the switches corresponding to the selected address as shown in the following table:

BLOCK	ADDRESS RANGE	DIP-switches ON

D0	000D0000-000D0FFF	5

D1	000D1000-000D1FFF	1,5 (DEFAULT)

D2	000D2000-000D2FFF	2,5

D3	000D3000-000D3FFF	1,2,5

D4	000D4000-000D4FFF	3,5

D5	000D5000-000D5FFF	1,3,5

D6	000D6000-000D6FFF	2,3,5

D7	000D7000-000D7FFF	1,2,3,5

D8	000D8000-000D8FFF	4,5

D9	000D9000-000D9FFF	1,4,5

DA	000DA000-000DAFFF	2,4,5

DB	000DB000-000DBFFF	1,2,4,5

DC	000DC000-000DCFFF	3,4,5

DD	000DD000-000DDFFF	1,3,4,5

DE	000DE000-000DEFFF	2,3,4,5

DF	000DF000-000DFFFF	1,2,3,4,5

Once the DIP-switch is set as described, the card may be installed by carrying out the following steps:

i). 	Turn off the computer and disconnect the power cord to avoid risk of injury.

ii). 	Then remove the cover, find an available ISA expansion slot (check the PC manual for instructions) remove the slot cover plate from the back of the chassis.

iii).	Save the screw for fastening the DMX I-O card after installation

iv).	Holding the card by the bracket and the edge, push the copper finger connector into the expansion slot, seating it firmly and fixing it with the saved screw

v).	Replace the cover and reconnect the power cord

vi).	Connect the DMX cables as required by the application

vii).	Turn on the computer and start ProSceniumDMX program

viii).	Use the Hardware Choice section in the Configuration Panel to setup the correct address

ix).	Quit the ProSceniumDMX program and restart it for the configuration to take effect

Note: after installing the card, the selected address space will be declared used by Windows95™. To verify that the board is detected by the system, check that the selected address space is flagged "Unavailable for use by device". you may do this by using the procedure detailed below:

Right-click on "My Computer"

Click on "Properties"

Click on "Device Manager"

Click on "Properties"

Click on "Memory"

If the card is still not detected see: Hardware Troubleshooting

Martin DMXADP LPT Parallel Port adapter

Introduction

Martin DMXADP Parallel Port adapter allows the ProSceniumDMX  to be configured in both desktop and notebook PC platforms.

Note: the DMADP adapter can be damaged by static electricity. Follow the usual procedures to prevent electrostatic discharge: always release static electric charge by touching a grounded metal object before handling the adapter.

Installation procedure

Unlike the ISA card mentioned earlier, the DMXADP does not require the computer to be opened or require any specific settings. The device should just be installed following these steps:

i).	Turn off the computer and disconnect the power cord to avoid risk of injury

ii).	Locate the Parallel Port (25-pin D-type female connector)

iii).	Locate the mouse or keyboard port (PS/2 6-pin female or DIN 5-pin female)

iv).	Connect the DMXADP adapter body to the Parallel Port, fastening it with the two screws

v).	If the selected mouse or keyboard port is an optional expansion port, simply connect the male PS/2 connector of the DMXADP cable in the port (using the PS/2 to DIN adapter if required)

vi).	If the selected mouse or keyboard port is used by a peripheral, interconnect DMXADP in pass-through mode using both the male and female PS/2 connectors of the DMXADP cable (using PS/2 to DIN adapters if required)

vii).	Connect DMX cables as required by the application

viii).	Turn on the computer and start the ProSceniumDMX program

ix).	Select the address of the Parallel Port using the Configuration Panel

x).	Quit the ProSceniumDMX program and restart it for the configuration to take effect

If the DMXADP adapter is not detected see: Hardware Troubleshooting

For further information see the Hardware Choice section in the Configuration Panel Help File`

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Configuration

The Configuration Panel allows you to change and save a number of different ProSceniumDMX program settings. It is possible for different show files to have different configuration options, as the configuration information is saved as part of a show file.

ProSceniumDMX  Program Configuration

After selecting the Configuration Panel, a dialogue window with seven option tabs is displayed:

Hardware Choice

Synchronise Crossfade

Startup Options

General

Joystick

Full-Duplex

Midi Channel

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Hardware Choice

When you start the software for the first time ProSceniumDMX detects automatically the type of hardware (external or internal) you have, and selects the right address. To force a defined address you can select it manually.

If you have the new PCMCIA Adapter you have to click on auto-detect hardware to automatically find your interface.

In this section, the type of DMX interface is selected.

If the interface installed is a Martin DMXADP Parallel Port adapter, the parallel port base address should be selected in the left frame.

If you encounter problems performing this operation, please verify the base address as described in the Hardware Troubleshooting section.

If a Martin ProSceniumDMX ISA Card is installed, the base memory address should be selected in the right frame.

Please refer to the Printed User's Manual for installation procedures.

If DMX line stability problems are encountered (DMX devices not behaving properly) and the proper cabling and layout of the line has been verified, it is possible that some of the DMX devices used are not compliant with the USITT-specified, DMX-512/1990 protocol used by ProSceniumDMX.

In this event, the ProSceniumDMX makes it possible to relax DMX output timings (mainly longer break and lower refresh rate) to allow timing-marginal DMX devices be used, this will show no major visible degradation of the line response.

To activate this feature, select the "DMX Relax" option, exit the program and perform a full power off/power on cycle of the PC. This operation is necessary, only in this case, to fully reset the Software and DMX interface. On subsequent software start-ups, this operation is not required. To return to standard (USITT 1990) timings, select the "Normal (Usitt 1990)" option and the perform the same reset cycle as described above.

Click on auto-detect hardware to automatically find your DMX interface.

Dual Output:

With the new PCMCIA adapter, or the ISA Card version 3.0, you can decide to use the two links of your DMX interface for dual input/output, for a total of 1024 DMX Channels. In this case you miss the full duplex function. to activate 1024 channels, just check the dual output check box in this panel.

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Synchronise Crossfade

Quick Jump !!

0) No Synchro

1) Internal Clock

2) Midi Time Code / SMPTE

3) CD Audio Position

4) MIDI Data Stream (All MIDI Notes)

5) MIDI Data Stream (Note 96 (C8) - GO)

6) MIDI Data Stream (Control Change)

7) Wave Audio Position

8) Midi  Audio Position

9) AVI Video Position (AVI, MOV or MPG)

10) Send a Control Change 44 to the MIDI OUT Port

11) Internal clock, opening Day file (1.asc-Sun, 2.asc- Mon...)

12) MIDI Data Stream (Program Change)

13) All MCI Positions (CD, AVI, MPG, *.* ...)

14) Count Down Timer

15) Crossfade Counter

16) MIDI Data Stream (Pitch Wheel [value]-Cue No.[value])

17) MIDI Data Stream (Note [value]-Cue No.[value])

Add 100 to set both Internal Clock and Selected Synchro

When Multimedia Synchronisation is selected, a synchronisation cue may be inserted in real-time just by clicking with the left mouse button on the first panel of the toolbar. If the time required to prepare the exact cue values is not available, create the reference points first (recording the related cues), and then edit the recorded cues

off-line.

Specific Crossfade synchronisation options may be selected and these are detailed below.

Note the three option buttons in the bottom of this window in the frame "Synchronisation Priority":

Time priority (Low) (default)

This option is the normal synchronisation standard. ProScenium triggers all the cues corresponding to the returned code position. In this mode you can be sure to have perfect time synchronisation, but it is not 100% safe in all situations. For Example, if a large video file is running, and you are running at 25 frames a second is it possible to lose some reference points.

Another way to lose a Cue is when you manually write in the Cue number. For Example, Midi Time Code has a resolution of 2 frames, this means that 1 frame (even or odd following the SMPTE type ) is not received.

Incidentally, you will not encounter this problem if you set the positions by just clicking with the mouse on the first panel of the status bar when the synchronisation is running.

Medium Priority

Using this option ensures that if you do lose a reference point, you will only lose the last point that has been selected, but even if the last position is lost it can be recovered into the following frame, however, if more than one position has been skipped, only the last one will be recovered.

Trigger all positions

Using this option ensures that you are sure to trigger from all reference points, if a point is missed, it can be recovered into the following frame, even if the name doesn't match.

Take Care, if you are make mistakes in the sequence (for example setting two cues with a fade time of 5 seconds at an interval of 1 second), The ProScenium will always send all the cues, and this can cause a delay in the sequence.

Note that with a normal sequence (99% of applications) you will never have these problems.

These are the different Synchronised Crossfade Options that are provided by ProSceniumDMX.

0) No Synchro the user runs the Crossfade manually;

1) Internal Clock

The program runs the Crossfade automatically using the internal PC clock for memories that have the same number as current time. For example, if  the current time is 13:11:11

Very Important: the clock must be set in European Time or Military Time from 00:00:00 to 23:59:59

and not in standard USA Time A.M. -P.M.: you can go in Windows Control Panel/Reginal Settings to change the Time Format.

(hours:minutes:seconds format) and a cue numbered 131111 exists (requiring the plain number with no space and no delimiter), this cue will be automatically started with the stored time in/out parameters.

Note that for this Sync Type and for Sync 11 you can also create masks, in order not to repeat cues with different starting hours.

For example, you want your Exterior 600's to change colour every 10 minutes throughout the day.

Make the cue with the right colour, and call it 991099.

This Cue will be triggered by ProScenium every hour at 10 minutes past the hour.

Cue No. (Mask)	Frequency 	Triggered by ProScenium

991099	minutes	Every hour at 10 minutes past the hour.

991599	minutes	Every hour at 15 minutes past the hour.

999199	minutes	All the ten minutes at min. 1

999599	minutes	All the ten minutes at min. 5

999930	seconds	All minutes at sec. 30

999900	seconds	All minutes at sec. 00

999991	seconds	All the ten seconds at sec. 1

999995	seconds	All the ten seconds at sec. 5

In Sync mode 1 and Sync mode 11 you can ask ProScenium to Trigger the

Sunset and Sunrise event timer.

How to avoid triggering cues from 1 to 100 when you are in sync with internal clock.

If you are synchronised with the internal clock in mode 1 or 11,  a common mistake is to make cues named 1, 2...100.

These cues are automatically triggered by ProScenium at 00:00:01 (midnight + 1 second) and so on.

To avoid this, you must rename the cues, for example, 250001, etc or 0.1, 0.2 , so that they do not fall into the intervals of triggering by the internal clock.

If this is not possible (imagine simultaneous configuration with internal clock and 2532 Direct Access Controller), you could do the following :

i) Record a cue named 235959 with Sync 0 as MCI Command, with a follow on time of 61 seconds

ii) 	Record a cue named 240000 with Sync1 (or 11)  as MCI Command

iii) 	ProScenium will not trigger internal clock cues from 00 :00 :00 to 00 :01 :00

iv) 	This means that cues from 1 to 100 will not be automatically triggered around midnight

2) Midi Time Code / SMPTE

The program reads Midi Time Code (MTC) through the Midi port (using a SoundBlaster™ compatible card). If the MTC returned is 12:11:11:24 (Hours:Minutes:Seconds:Frames)  and a memory numbered 12111124 exists, it will be started as in the case above.

Using external SMPTE to synchronise your Cues:

The ProScenium can read an external SMPTE source in two different ways:

If the PC you use is already equipped with a sound card (Sound Blaster compatible), you already have the capability to read MTC (Midi Time Code).

All you have to buy is a SMPTE to MTC converter, and a normal Sound Cable to split the

DB 15 connector on your sound card to MIDI In and MIDI Out.

A very good converter at a reasonable price is the JL Cooper PPS-2

http://www.soundtech.co.uk/jlcooper/stjlcpps.htm

Another option, if you have a free ISA slot, is an integrated MIDI/SMPTE card, like the interface card made by Opcode/Musicquest. They make a MQX-32M that supports 2 midi channels and SMPTE code directly. This would gives faster frame updates and will not drop every other frame. In the long run I think this would provide better, more reliable performance when synchronising to another device. You can get more information about the card from:

http://www.opcode.com/products/winhardware/mqx32m.html

Now that you have the ability to read SMPTE, all you have to do in ProScenium is to select Synchronise Crossfade Option 2 from the Configuration Panel, The time code will be displayed in a small box that opens up on the Screen. The selected option will be shown in the left panel of the status bar.

To make a cue list with perfect synchronisation, just click with your mouse on this panel while the time code is running to make empty entries synchronised with your time code, after you have done this, fill all the empty entries with the cues that you have programmed by just calling the cues and pressing on "Record" -> "OK".

3) CD Audio Position

The program reads the positioning on the CD (with the Track:Minutes:Seconds format). If for instance the CD is running Track 12:11:11 i.e. track 12, 11 minutes and 11 seconds, the program will check if a cue numbered 121111 exists, and will start it as in the case above;

4) MIDI Data Stream (All MIDI Notes)

The program reads the MIDI note via the MIDI interface (requires a Sound Blaster™ compatible audio card) and it runs the channel corresponding to the note. For example, playing MIDI note #36, will  operate channel 1, playing note #37, will operate channel 2 and so on.

5) MIDI Data Stream (Note 96 (C8) - GO)

The program reads the MIDI note via the MIDI interface (requires a Sound Blaster™ compatible audio card) and it runs the channel corresponding to the note. For example, playing MIDI note #36, will  operate channel 1, playing note #37, will operate channel 2 and so on. Playing  note #96 (C8) will activate the "Go" command and playing channel #95 (B7) will step back one cue.

6) MIDI Data Stream (Control Change)

The program reads from the MIDI port the Control Change codes (still requiring a Sound Blaster™ compatible audio card).

These are the codes that are implemented:

CONTROL	Action

Control Change 44 Value 0 to 4	Go

Control Change 44 Value 5 to 9	Back

Control Change 44 Value 11	Chaser1 On/Off Toggle

Control Change 44 Value 12	Chaser2 On/Off Toggle

Control Change 44 Value 13	Chaser3 On/Off Toggle

Control Change 44 Value 14	Chaser4 On/Off Toggle

Control Change 44 Value 15	Chaser5 On/Off Toggle

Control Change 44 Value 16	Chaser6 On/Off Toggle

Control Change 44 Value 17	Chaser7 On/Off Toggle

Control Change 44 Value 18	Chaser8 On/Off Toggle

Control Change 44 Value 21	Group1 On/Off Toggle

Control Change 44 Value 22	Group2 On/Off Toggle

...

The same for all 32 groups

...

Control Change 44 Value 52	Group32 On/Off Toggle

Control Change 25 Value 1 to 127      Starts cue 1 to 127

Control Change 26 Value 0 to 127      Starts cue 128 to 255

Control Change 27 Value 0 to 127      Starts cue 256 to 383

Control Change 28 Value 0 to 127      Starts cue 384 to 511

Control Change 29 Value 0 to 127      Starts cue 512 to 639

Control Change 30 Value 0 to 127      Starts cue 640 to 767

Control Change 31 Value 0 to 127      Starts cue 768 to 895

Control Change 32 Value 0 to 127      Starts cue 896 to 1023

Control Change 33 Value 0 to 127      Starts cue 1024 to 1151

….

Note that MIDI standard considers a Control Change as a state change therefore to command Group 1  to turn On and Off, the following commands are required:

Control Change 44 Value 21	Group1 On/Off Toggle

followed by an inactive Control Change, e.g.:

Control Change 44 Value 20	(no change, just passing to another control)

then again:

Control Change 44 Value 21	Group1 On/Off Toggle

while the sequence:

Control Change 44 Value 21	Group1 On/Off Toggle

Control Change 44 Value 21	Group1 On/Off Toggle

does not cause any Control change.

7) Wave Audio Position

The program reads the reference position of the Wave Audio file. If, for instance the returned value is 597, the program checks for the existence of a cue numbered 597 (with no spaces or delimiters) and if such a cue exists will start the Crossfade with the stored cue timing parameters.

8) Midi  Audio Position

The program reads the reference position of the Midi Audio file. If, for instance the returned value is 597, the program checks for the existence of a cue numbered 597 (with no spaces or delimiters) and if such a cue exists will start the Crossfade with the stored cue timing parameters.

9) AVI Video Position (AVI, MOV or MPG)

The program reads the reference position of the AVI Video file. If, for instance the returned value is 597, the program checks for the existence of a cue numbered 597 (with no spaces or delimiters) and if such a cue exists will start the Crossfade with the stored cue timing parameters.

10) Send a Control Change 44 to the MIDI OUT Port

Every time a GO command is given on the main console and if the secondary console is configured with Synchronisation Crossfade Option No.6, the GO command will be received and actuated both consoles. This is useful to guarantee complete cross-synchronisation when running two parallel ProScenium systems

11) Internal Clock, opening Day file (1.asc-Sun, 2.asc- Mon...)

Very Important: the clock must be set in European Time or Military Time from 00:00:00 to 23:59:59

and not in standard USA Time A.M. -P.M.: you can go in Windows Control Panel/Reginal Settings to change the Time Format.

When ProScenium starts, it checks for a Day of the week file in your Martin ProScenium default directory in this order :

Trigger

Base	Day to trigger	EX.File Name

Year

Every Sunday	1.asc	Will start every Sunday throughout the year

Every Monday	2.asc	Will start every Monday throughout the year

Every Tuesday	3.asc	Will start every Tuesday throughout the year

Every Wednesday	4.asc	Will start every Wednesday throughout the year

Every Thursday	5.asc	Will start every Thursday throughout the year

Every Friday	6.asc	Will start every Friday throughout the year

Every Saturday	7.asc	Will start every Saturday throughout the year

Quarter

Every Day in the 4th

Quarter of year	Q_4.asc 	Will start every day from Sept  to Dec

Quarter with Weekday specification

Specific Days in the

4th Quarter of Year	Q_4_6.asc	Will start every Friday from Sept to Dec

Month

 	Every Day in a

specific Month	M_10.asc 	Will start every day in October

Month with Weekday specification

Specific Days in a

specific Month	M_10_6.asc	Will start every Friday in October

Week

Every Day in a

specific Week	W_42.asc	Will start every day in the 42nd Week of 	the Year

Week with Weekday specification

Specific Days in a

specific Week	W_42_6.asc	Will start on Friday of the 42nd Week of 	the Year

Specific Day

One specific Day

of the Year	12_25.asc	Will start on Christmas Day

N.B.  For ProScenium, Week 1 is assumed to be the first full week of the year and not the one in which January 1 occurs. (January 1 often occurs in week 53).

This means that if you are on Synchronise Crossfade Option No.11, and you start ProScenium on Monday, Proscenium will check for the file named 2.asc, and, if the file exists, it will load it and start the synchronisation with the information that is stored inside, this can be different for every day of the week.

If you need an "year long" synchronisation and you want a special program, for example, for Christmas, you can call the file 12_25.asc. The syntax is MM_DD.asc, for the 1st of January the name will be 1_1.asc.

You can also ask ProScenium to fill the filename for you just clicking on the menu "Files/Save as date file"

12) MIDI Data Stream (Program Change)

The program reads from the MIDI port the Control Change codes (still requiring a Sound Blaster™ compatible audio card).

The codes of different program changes (0 to 127) are the same of the Control Change explained in Synchronise Crossfade Option No.6

13) All MCI Positions (CD, AVI, MPG, *.* ...)

The program reads the reference position of any of previous described multimedia file. You can change dynamically the source of synchronisation.

14) Count Down Timer

This is a special function, useful in applications that have to show the amount of time before a specific event. Imagine, for example, that you want to show how many seconds are remaining in the millennium, until 1st January 2000.

First of all you have to find some fixtures, or group of fixtures that are able to show the 10 numbers, from 0 to 9 (Martin has some different solutions to do it). This can be done not only with gobos, but also with conventional lights, possibly a group of normal lamps with a small dimmer, similar to conventional displays.

having arranged your lights, you need to make 10 memories for each fixture (one memory for each number). The structure of the numbers uses the following format :

…	X	X	X	X	X	X	X	X

…	8	7	6	5	4	3	2	1

10:7	10:6 	10:5 	10:4 	10:3 	10:2 	10 	0-9

So you have to make cue 10 to show a 0 for the first fixture, cue 11 to show an 1, and so on until 9. For the second fixture you start with cue 20, to show a 0, after 21 to show a 1 and so on…

…	3	1	5	3	6	0	0	0

…	8	7	6	5	4	3	2	1

So for example to make the number 31.536.000 (one year expressed in seconds), ProScenium will add cue 83+71+65+53+46+30+20+10

This means that all you have to do is to make 80 cues with the right positions and the right numbers from 0 to 9.

After you have done this, access the Special Function Menu and enter the date of the event, for example 1/1/2000 0.00.00, or 25/12/1998 23.59.59 to have the count-down until Christmas.

Also, in the Special Function Menu, you can decide to show the time in seconds, minutes, hours or days.

Another option is to have the countdown running on preset A, or on chaser 1, to allow multitasking, leaving you the main crossfade for other tasks.

An interesting option is the following: when the countdown reaches the 0 (at the moment of the event), ProScenium will automatically send the last cue, (that you can link to any other one in the sequence, with a music, a video, or you can send a complete light show at the moment of the event (with the MCI commands and all the capabilities that you can have with a normal cue).

15) Crossfade Counter

This special function is similar to the previous one, but it can count the amount of time required to carry out an action. Imagine that you want to display the number of people that are visiting your museum, cinema, hotel, and you wish to project it on the main wall of your hall.

In the first instance, you must connect a Crossfade "Go" device (remember that in ProScenium you can trigger crossfades not only with the mouse and the keyboard, but also with the joystick, Midi, DMX…etc.). You can also add any sensor and interface it to simulate the joystick1 button1 closing 4 and 6 Pin in your Sound Card joystick interface.

Please contact your dealer for more information about the sound card Pin-Out.

This functions allows you to increase of 1 the main counter, every crossfade, or every specific number of crossfades.

If you select to show the counter on chaser 1, every time you press a "go" you will see the counter projection increasing of one unit.

For details of how to make cues for this function, please refer to previous section 14) Count Down Timer

16) MIDI Data Stream (Pitch Wheel [value]-Cue No.[value])

(Pitch Wheel). The program reads from the MIDI port the Pitch Wheel Value (still requiring a Sound Blaster™ compatible audio card).

The codes of different Pitch Wheel values directly call the respective Cue number.

For example, receiving the Pitch Wheel value 100, will start cue 100 with the respective Time In and Time out, MCI command and so on.

17) MIDI Data Stream (Note [value]-Cue No.[value])

The program reads the MIDI note via the MIDI interface (requires a Sound Blaster™ compatible audio card) and it runs the Cue corresponding to the note (with his Time-In and Time-Out). For example, playing MIDI note #36, will start Cue 1, playing note #37, will start Cue 2 and so on.

Add 100 to set both Internal Clock and Selected Synchro

If you want to run the internal clock at the same time as any of the 17 Synchronisation options above, you just add 100 to the Sync number.

For Example Sync 103 will trigger Internal clock + CD-Audio.

In order that the internal clock cues, do not overlap with either the CD-Rom or other Multimedia TimeCodes, they will be preceded by 8888.

For example if current time is 12:11:11 (hours:minutes:seconds format) and  a cue numbered 8888121111 exists (requiring the plain number with no space and no delimiter), this cue will be triggered.

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Startup Options

You may Start Windows with a Shortcut to ProScenium in the Start up menu for unattended operation.

If you start the ProScenium followed by a valid filename, the software will check for the existence of this file, and if it is a valid Proscenium file, will start running it.

Allows to automatically start crossfades (or sequences) at program initial launch. Coupled with a shortcut in the AutoStart folder, this option allows totally automatic show control.

The other option will allow you to disable the pause on double click during crossfade.

Normally if you click again the "Go", you pause crossfade. If you disable this feature you do not access the "Go" button until the end of crossfade.

The Box at the Bottom of the page allows you to start the ProScenium in a minimised state, meaning that the main fader screen is not displayed, simply your Windows startup screen, However the Fader Panel may be found in the Taskbar at the Bottom of the Screen.

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General

·	Show preset B value in decimal/hexadecimal

·	Ask Confirmation before exit ProScenium

·	Restart crossfade when arrived at the last cue

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Joystick

Quick Jump !!

0) No Joystick

1) ProScenium DMX Fader Panel (4 Fader 4 Buttons)

2) Joystick 1 Pan/Tilt for Moving Light (Absolute)

3) Joystick 1 Pan/Tilt for Moving Light (Relative)

4) Joystick 1 Pan/Tilt for Moving Light (Relative) + GO Button

5) ProScenium DMX Fader Panel + Joystick (2 Fader 4 Buttons, 1 Joy)

6) Button 1 - 4 - Cue 1 - 4

7) Button 1 - 8 - Cue 1 - 8 (buttons 4 - 8 Sliders - 50)

8) Button 1 - 4 - Chaser  1 - 4 On

9) Button 1 - 8 - Chaser 1 - 8  On (buttons 4 - 8 - Sliders 50)

10) Button 1 - 4 pressed/unpressed - Chaser 1 - 4  On/Off

11) Button 1 - 8 pressed/unpressed - Chaser 1 - 8  On/Off (buttons 4 - 8 - Sliders 50)

12) Button 1 -> 4 Touch Screen Panel button 1 to 4 Pressed

13) Button 1 -> 8 Touch Screen Panel button 1 to 8 Pressed (buttons 4 -> 8  = sliders > 50%)

Additional Joystick options:

14 = DigiMedia USButton 1 -> 8 Cue 1 -> 8 'Support for an USB Joystick or gamepad

15 = DigiMedia USButton 1 = Go'Support for an USB Joystick or gamepad

16 = Button 1 -> 4 = Cue 1 -> 4 Fader 1 -> 4 Group 1 to 4

17 = Button 1 -> 4 = Chaser 1 -> 4 Toggle On/Off

18 = Button 1 -> 8 = Chaser 1 -> 8 Toggle (buttons 4 -> 8  = sliders > 50%)

This option allows the selection of a joystick device to be connected to the GamePort input of the PC.

The installation of a Joystick requires you to have a GamePort (normally part of the SoundCard logic), and that you use the Windows Configuration panel to calibrate Joystick 1 (for options 2, 3, 4) or Joystick 1and 2  (for options 1 and 5).

For option 6 select a joystick 2 axis and 4 buttons. Refer to Windows On-line Help for Joystick calibration. This will allow you to select one of these joystick options:

External Joystick Utilisation

0) No Joystick

1) ProScenium DMX Fader Panel (4 Fader 4 Buttons)

ProScenium DMX optional Fader Panel for conventional lighting (in this case four sliders are provided, having these functions (from left to right) Crossfade, Master, Group1, Group2)

2) Joystick 1 Pan/Tilt for Moving Light (Absolute)

Absolute scanner movement with 2-axis Joystick (this option makes scanner movement very fast and difficult to control)

3) Joystick 1 Pan/Tilt for Moving Light (Relative)

Relative scanner movement with 2-axis Joystick: the centre position makes no move, moving joystick select a proportionally faster movement.

4) Joystick 1 Pan/Tilt for Moving Light (Relative) + GO Button

Enhanced Relative scanner movement with 2-axis Joystick: same as point 3 with these variations: When inside the scanner window the Joystick buttons allow you switch to previous/next scanner windows.

On scanner window exit, the Joystick function is the same as the Thumbwheel and the Joystick buttons command the "GO" function.

5) ProScenium DMX Fader Panel + Joystick (2 Fader 4 Buttons, 1 Joy)

Digimedia FADJOY Plus Optional interactive lighting control unit. Using this option two sliders are provided for Crossfade and Master control, with the "GO" button on the left, while the embedded Joystick behaves like point 4.

6) Button 1 - 4 - Cue 1 - 4

A normal Joystick with 4 buttons will start Cue No. 1, Cue No. 2, Cue No. 3, Cue No. 4 respectively

7) Button 1 - 8 - Cue 1 - 8 (buttons 4 - 8 Sliders - 50)

A normal joystick with 4 buttons and 4 axis will start Cue No. 1, Cue No. 2, Cue No. 3, Cue No. 4, Cue No. 5, Cue No. 6, Cue No. 7, Cue No. 8 respectively.

If you wish to replace the axis with an extra 4 buttons to make a total of 8, you should install switches that can open or close a 100KA resistor.

Please refer to your PC Gameport Documentation or ask for a copy of the gameport pin-out details from our Technical Service Department.

8) Button 1 - 4 - Chaser  1 - 4 On

A normal joystick with 4 buttons will start Chaser 1, Chaser 2, Chaser 3, Chaser 4 respectively.

9) Button 1 - 8 - Chaser 1 - 8  On (buttons 4 - 8 - Sliders 50)

A normal joystick with 4 buttons and 4 axis will start  Chaser 1, Chaser 2, Chaser 3, Chaser 4, Chaser 5, Chaser 6, Chaser 7, Chaser 8 respectively.

If you wish to replace the axis with an extra 4 buttons to make a total of 8, you should install switches that can open or close a 100KOhm resistor.

Please refer to your PC Gameport Documentation or ask for a copy of the gameport pin-out details from our Technical Service Department.

Note that for a good multitasking direct access with buttons, you have to select "Send MCI Command with Chasers" in the Chaser window, and, if for example you are working on Chaser 1,  put the "Chaser 1 Off" MCI command in the last step of your chaser.

This action will force your chaser to switch automatically off at the end of the chase.

10) Button 1 - 4 - Closed/Opened - Chaser 1 - 4 On/Off

A normal joystick with 4 buttons will activate Chaser 1, Chaser 2, Chaser 3, Chaser 4 respectively when the button 1 to 4 is pressed.

11) Button 1 -> 8 Closed/Opened Chaser 1 -> 8 On/Off (buttons 4 -> 8  = sliders > 50%)

A special button panel with 8 buttons will activate Chaser 1, Chaser 2, ... Chaser 8 respectively when the button 1 to 8 is pressed.

12)  Button 1 -> 4 Touch Screen Panel button 1 to 4 Pressed

A normal joystick with 4 buttons will activate the Touch Screen Button 1 to 4 respectively when the button 1 to 4 is pressed.

This joystick mode keeps the actual Touch Screen active file (Touch.ini) as commands for joystick input.

Because of the user friendly interface of the Touch Screen software, you can customise your joystick commands in a very easy way.

Firstly, check the touch screen configuration in "Special Functions"/Direct access panel (Touch Screen),  follow the instructions to setup commands from the Touch screen software.

Having set this up, Joystick button 1 will activate Button 1 on the touch screen panel, and so on until 100.

Note that the touch screen software does not need to be loaded, if you want to activate any modifications on the touch screen, you will have to select Master, then Full Duplex again, to load the modified touch screen file in ProScenium.

13) Button 1 -> 8 Touch Screen Panel button 1 to 8 Pressed (buttons 4 -> 8  = sliders > 50%)

A special button panel with 8 buttons will activate the Touch Screen Button 1 to 8 respectively when the button 1 to 8 is pressed.

This joystick mode keeps the actual Touch Screen active file (Touch.ini) as commands for joystick input.

Because of the user friendly interface of the Touch Screen software, you can customise your joystick commands in a very easy way.

Firstly, check the touch screen configuration in "Special Functions"/Direct access panel (Touch Screen),  follow the instructions to setup commands from the Touch screen software.

Having set this up, Joystick button 1 will activate Button 1 on the touch screen panel, and so on until 100.

Note that the touch screen software does not need to be loaded, if you want to activate any modifications on the touch screen, you will have to select Master, then Full Duplex again, to load the modified touch screen file in ProScenium.

When you have finished making your alterations, it is possible to save them permanently or to exit without saving.

Remember, If you do not Save and Exit, The changes will only be active until the program is closed down.

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Full Duplex

For the Martin ISA Card (or for a new model of ProSceniumDMX PRO hardware under development) a Full-Duplex mode is provided. In this case the Master functions are unchanged, while simultaneous capture of a DMX-IN source is performed and directed to the 32 groups. This allows the use of an inexpensive DMX fader board for direct, real-time control of the groups.

These are the supported functions in Full-Duplex mode

0 = DMX-In Redirect to Groups:

(DMX-IN 1 = Gp 1, DMX-IN 2 = Gp 2, DMX-IN 3 = Gp 3...)

1 = DMX-In Redirect to Groups With DMX-In 1 for Crossfade and DMX-In 2 for Master

DMX-IN 	1 = Crossfade fader, DMX-In 2 = Master Fader,

DMX-IN 	3 until 34 : DMX-IN 3 = Gp 1, DMX-IN 4 = Gp 2...

DMX-IN 	36 at 100% = GO (Crossfade)

DMX-IN 	37 until 44 : DMX-IN 37 > 0 = Chase 1 On DMX-IN 37 = 0 Chase 1 Off

DMX-IN 	38 = Chase 1 Interval,

DMX-IN 	39= Chase 2 On/Off DMX-IN 40 = Chase 2 Interval... and so on for all the chasers

DMX-IN 	61 = Cue 1 Go

DMX-IN 	62 = Cue 2 Go

...

the same for all other DMX Channels

...

DMX-In 512 = Cue 452 Go

Note that if you wish to have a fading chase, you can always set up a fading chase, and put it into a normal Cue with the MCI Command Chaser 1 On (or better Chaser 1 Tog), so that every Cue starts/stops a Chaser.

2 = DMX-In Redirect to DMX-Out (DMX Merge)

3 = DMX-In Redirect to DMX-Out (DMX Merge) + Automatic Crossfade"

Like mode 2 + DMX-IN 1 at 100% = GO (Crossfade)"

4 = DMX-IN 1 at 100% = GO (Crossfade)

(The output of the ProScenium can be linked to another link of 512 channels which is not merged with the Input.)

5 = DMX-IN No. at 100% = Cue No. Go

Selecting channel 2 at 100% will start cue 2 (with all the attributes).

This applies for all DMX channels but does not allow repetition of the command

6 = DMX-IN No. at 100% = Cue No. Go

(The output of ProScenium Can be linked to another link of 512 channels which is not merged with the Input).

Selecting channel 2 at 100% will start cue 2 (with all the attributes).

This applies for all DMX channels and allows repetition of the command if the input DMX Channel is not reset to 0.

7= Interface to the new Martin MC-1 controller.

Button	ProScenium Action

Slow Stand-alone                	Cue 1 Start

Med. Stand-alone                	Cue 2 Start

Fast Stand-alone                	Cue 3 Start

Random Stand-alone          	Cue 4 Start

Strobe 	  	Chaser1 Toggle On/Off

Blackout	Blackout

Manual Trig 	Go (crossfade) manual

Manual Trig 	Go (crossfade ) on music beat

8 = DMX-IN Redirect to Groups With DMX-IN 1 for Crossfade and DMX-IN 2 for Master

DMX-IN 1 = Crossfade fader, DMX-In 2 = Master Fader,

DMX-IN 3 = GO (Crossfade)

DMX-IN 4 until 19 : DMX-IN 4 > 50 = Chase 1 On DMX-IN 4 < 50 Chase 1 Off

DMX-IN 5 > 5% = Chase 1 fixed/variable Interval, DMX-IN 5< 5% = Chase 1 - 0 Fade ( keeps Cue fade times between steps),

DMX-IN 6= Chase 2 On/Off DMX-IN 7 = Chase 2 Interval... and so on for all the chasers

DMX-IN 21 = Cue 1 Go

DMX-IN 22 = Cue 2 Go

...

the same for all other DMX Channels

...

DMX-In 512 = Cue 492 Go

Note that if you wish to have a fading chase, you can always set up a fading chase, and put it into a normal Cue with the MCI Command Chaser 1 On (or better Chaser 1 Toggle), so that every Cue starts/stops a Chaser.

9) 	DMX-In Redirect to Touch panel buttons

This full duplex mode keeps the actual Touch Screen active file (Touch.ini) as commands for the full duplex.

Because of the user friendly interface of the Touch Screen software, you can customise your full duplex commands in a very easy way.

Firstly, check the touch screen configuration in "Special Functions"/Direct access panel (Touch Screen),  follow the instructions to setup commands from the Touch screen software.

Having set this up, DMX Channel 1 will activate Button 1 on the touch screen panel, and so on until 100.

Note that the touch screen software does not need to be loaded, if you want to activate any modifications on the touch screen, you will have to select Master, then Full Duplex again, to load the modified touch screen file in ProScenium.

10) 	 Martin MC-X = Preset 1 to 8 = Cue No. 1 to 8

Selecting Preset 1 to 8 on MC-X will start cue 1 to 8 on ProScenium (with all the attributes).

11) 	 DMX-In Number+Level = Cue No.(DMX-In 1@255 = Cue 1255)

This function, very powerfull when you want to trig special outputs E.G temperature sensors by the way of a 0-10 Volt to DMX Converter, allows to trigger any DMX-In Level and to select any action thet you can program from inside a cue.

Remember that used with the NoLight option, a cue can just recall a MCI command.

so if we are triggering for example DMX channel 1 we will  have:

DMX Chan 1 at 0           (0)  will trigger	Cue 1000

....

DMX Chan 1 at 50%   (127)  will trigger    Cue 1127

.....

DMX Chan 1 at 100% (255)  will trigger 	Cue 1255

DMX Chan 2 at 0           (0)  will trigger	Cue 2000

....

DMX Chan 2 at 50%   (127)  will trigger    Cue 2127

.....

DMX Chan 2 at 100% (255)  will trigger 	Cue 2255

and so on.

12) 	DMX-In 1 to 9 Number+Level = Cue No.(DMX-In 1@255 = Cue 1255) + DMX-In 11 to 19 = Group1 to 9

The same of above mixed with the full duplex mode 0 for DMX-In channels from 11 to 19

That will activate Group 1 to 9

13)	DMX-In 1 to 6 Redirect to Groups 1 to 6

The same of mode 0 but just for 6 channels to speed up the operation for old computers

14)	DMX-In 1 to 32 Redirect to Channel 1 to 32

DMX-In Channels from  1 to 32 will be redirected  to Channel 1 to 32

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Midi Channel

This is where you select the active Midi Channel to receive commands (0 will activate all channels)

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Toolbar - The Menus

Files

Channels

Cues

Chasers

View

Window

Mode

Special Functions

Audio Mixer

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Files

New

Open

Save

Save As

Save as Date File (to be automatically opened at the selected date)

Printer Setup

Print

Export

Import

Exit

ProSceniumDMX performs an automatic backup save of all the changes done to the show. This  guarantees that the latest profile of the show is saved if  the PC is shut down without saving.

In addition to this, a show may be saved into a disk file at any time. Show files are always saved using the USITT ASCII format (version 3.0) allowing any text editor (like the editor provided by ProSceniumDMX and invoked by the  icon)  [image]  to be used to edit a show off-line directly in the ProSceniumDMX save format.

New

This function performs a complete reset of all ProSceniumDMX variables.

Since all present show data is lost, the user is asked for confirmation of the wipe-out action.

If confirmed, a full reset is performed including Cues, Groups, Channel Attributes and so on.

Open

This function allows a previously saved show be opened. The file type is automatically assumed to be ".ASC" by ProSceniumDMX.

Opening a new file will cause the previous ProSceniumDMX data be lost.

The current ProSceniumDMX show should be saved into a file before opening a new show if the present data is required. To prevent accidental loss of data, ProSceniumDMX performs a temporary save in the BACKUP.DMX that can be manually recovered and saved into a show file if still valid.

Save

This function saves the show in the file previously defined for it. If no file name has been specified yet, the next function is automatically activated.

Save As

This function allows a show to be saved into a file. During the operation, all vital ProSceniumDMX data is copied including cues, channel text, patch, curves and so on.

The program will prompt for a filename and the suffix will be automatically set to ".ASC" to serve as a mnemonic designator of the USITT-ASCII format.

If a file with the same name is already present, the user is asked for confirmation before overwriting.

Save as Date File (to be automatically opened at the selected date)

Printer Setup

This function performs printer selection exactly the same as the Windows Printer Selection.

Print

This function prints all show data (with the exception of the light plan that is printed directly from the light plan window).

Export

This function exports show files in a format compatible with ADB Vision 10 lighting control console and to all Strand desks (to be converted with the Strand ShowPort software)

Import

This function imports show files from ADB Vision 10 lighting control console. In order to do this the memories.asc used by ADB to save shows should be located in the user default directory on the Vision machine.

Data from Strand desks may also be imported (once the Strand files are converted with the Strand ShowPort software)

Exit

This function exits from ProSceniumDMX leaving the last active scene loaded in the DMX interface hardware.

This allows you to restart ProSceniumDMX without visible scene changes.

When restarting, ProSceniumDMX reloads the last active scene automatically and plays it back on board.

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Channels

The Channel Section is comprised of two related sections, they are the:

Pull Down Menu

and the Central Screen Block

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All Channels Description

This is where all information about the utilisation of channels is presented, giving information about:

Channel No.

Channel Use (for intelligent fixtures)

Position

No. of Fixtures

Manufacturer

Type of Fixure

Wattage

Beam Angle

Filters (for generic fixtures)

The Icon that is used

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Patch

Edit Patch / Inhibit a Channel

Menu: Channel > Patch

This allows a Control-Channel number to be assigned at each Dimmer circuit whilst at the same time giving the option to set percentage levels pre-show on different fixtures.

This proportional level patching is useful when coupling multiple spots with different lighting efficiency and, if Dimmers allow this, when using 110 Volt spots in a 220 Volt  installation.

The percentage modifier may be greater than 100% in order to compensate the lighting differences between fixtures in both ways. Whenever the patched level exceeds 100%, the level is automatically corrected (or "clipped") at 100% by the program.

The default patch for a Dimmer circuit is the Channel with the same number (Dimmer No.1 is controlled by Channel No.1 at 100% and so on).

It is possible to swap some Channels (Dimmer No.1 is controlled by Channel No. 8 and vice-versa), to select a group of Dimmers that respond to the same number (Dimmers No.1, No.2, No.3 are controlled by Channel  No.1  and so on) which is useful when large surfaces, like a large white background, are to be lighted by multiple spots lit at the same intensity and large power (5 or 10 kW) Dimmers are not available.

The following commands are provided by the " patch " submenu of the " Channel " menu:

View Patch by Channel, View Patch by Dimmer

This opens a dialog box that displays all patches by Channel or by Dimmer, letting the user check that the specified patches are correct.

Set Patch default, Set all at zero

With this function it is possible to clear all defined patches and go back to default patch (1-1, 2-2 etc.) or to a blank patch (1-0, 2-0 etc.) at any time.

This is useful when a patch application has to be totally changed.

The complete patch dialog box can be activated at any time clicking the patch  icon of the toolbar.

Another use of the patch is to inhibit a Channel (in all Scenes/Cue/Group) patching it to Dimmer 0 or assigning it a 0 level, which is not a valid number and nullifies the Channel action.

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Curves

Edit Curve

This allows you to assign a defined curve to each dimmer. The curves available at present are as follows:

"0" 	linear  (default)

"1" 	ON-OFF (0 if zero, 100 if different than 0)

"2" 	Defines the first channel of a 16-bit circuit (see Scanner/Moving Lights)

"3" 	 	To keep a circuit constantly at its patch level, independent from Masters and Blackouts. The only way to change this circuit is to change its curve.

"4"    	Snap to final position in a crossfade, it means that in a crossfade, channels with a snap curve will go immediately to the final position.

"5"    	Custom (look at the ProScenium profile editor software)

"6"    	Custom (look at the ProScenium profile editor software)

Add 10 	to have a No Master effect (channels will not change following master position ), e.g. curve 14 = Snap + No Master

Add 20 	to have Pure LTP (Last Take Priority)

Add 30 	to have Pure LTP (Not affected by the Master)

Add 70 	to have LTP that considers 0 as null (doesn't send channels if they are at 0, to send  minimal value set value 1 (Not affected by the Master)

To make circuit independent from master (particularly useful with scanners and color-scrollers) a No-Master curve modifier may be used. This is obtained adding 10 at the base curve number, obtaining the following curve values:

"10"	Linear  + No-Master

"11" 	ON-OFF +No-Master

"12"	First channel of a 16-bit circuit +No-Master (see Scanner/Moving Lights)

"14"	Snap to final position in a crossfade, it means that in a crossfade, channels with a snap curve will go immediately to the final position.

Curve selections  may be input in the patch dialog box that may be activated at any time clicking the Patch icon on the toolbar.

there is an useful profile editor that you can find in the menu Curve/Load profile editor.

You can create or recall any profile with this Bezier curve based tool. After that you have to save it in a file (normally Profile5.PRF).

After, from MPS you have to load the right profile in Profile 5 or Profile 6, and automatically, all the channels patched on curve 5 or 6  will follow the selected profile.

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Utilisation of Channels in Cues and Groups

Menu:  Channel > Utilisation of Channels in Cues and Groups

This functions is used to detect the maximum value that a channel has in all the defined cues and groups.

Unlike other programs that only indicate if a circuit is used, ProSceniumDMX, displays the level.

Using this feature, a circuit that has inadvertently been entered at 5% due to a user mistake may be detected and removed from the show lighting plan.

The function also indicates whether the circuit is used by a cue or a group.

Using the "Select channel"  button, a single channel may be selected for display so that you can ascertain the cues and groups in which it is used and the percentage level that it reaches in each of them.

Using the "All channels"  button will open a dialogue box showing all channels and will create a file called "channels.txt" on the hard disk to allow the user to edit/print the file off-line.

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Cues

Once a scene has been edited, it can be easily stored into a Cue for later retrieval and playback. The levels of all channels are transferred in the selected Cue.

Recording a scene into a Cue

Editing a Cue

Inserting a new Cue

Deleting a Cue

Cue summary display

Advance to next Cue (NextMemory)

Step back to previous Cue (BackMemory)

Blind Mode

Recording a scene into a Cue

  Hotkey "M"

A scene may be recorded into a Cue just by clicking the "Record"  button of the corresponding Preset (A or B) or by clicking on the "M" key on the keyboard.

When you select the "Record" Button, a Recording Panel will be displayed like the one below.

Initially, we will deal with the Left Hand Side of the Panel, The Right Hand Side deals with the Multimedia Commands

 that are detailed later.

Unlike some other lighting systems, the ProScenium has no notion of "preparation" and "transfer" mode, meaning that all actions are possible at any time.

The user is asked for a number to assign to the Cue, in the form of a ten-digit real number (a total of ten digits including decimals).

Cues are automatically inserted in the correct ascending sequence. For example, Cue 11.1 may be inserted between Cues 11 and 12 and later on a 11.11 Cue may be inserted between 11.1 and 11.2 and so on.

Attention ! ! only period (.) is allowed as decimal separator, never use the comma (,) separator.

Should there be a duplicate Cue Number, the user is prompted for confirmation before overwriting an existing Cue.

When the "Record" button is clicked, in addition to the channel number the program requires the insertion of the following:

Description of the Cue

Time In and Time Out in hours:minutes:seconds format, using the following Usitt convention:

00:30	30 seconds

01:00	1  minute

01:45         	1  minute and 45 seconds

02:00 :15  	2 hours and 15 seconds

FollowOn time, that allows automatic start of the next Cue after this time has elapsed.

To the Right Hand Side of these options is a menu that gives you the opportunity to activate a Multimedia event with your Cue.

Whilst using the Multimedia Command it is possible to have only The Multimedia Command functioning without Light Output, just click the "Don't send Light Output" check Box.

This Option will call your Cue "NoLight". Please don't modify this text as it is necessary for ProScenium to understand that there should be no light output.

Multimedia Commands

Editing a Cue

Hotkey "M"

To edit a Cue, select it in the Pull Down Box and just click the Record button when finished with editing.

Inserting a new Cue

A new Cue can be inserted in the same way as a new Cue is stored, using the appropriate number to insert the Cue in the correct place.

Deleting a Cue

To delete a Cue, Click on the TrashBin icon in the Master Window, this will display the Delete Panel that has a Pull Down Box,  just select from the list of recorded cues, the ones that you wish to delete. You will be asked for confirmation before actually deleting the Cue.

Advance to next Cue (NextMemory)

Hotkey:  " L "

This functions is used to select the next recorded Cue for playback with a single keystroke. This is particularly useful during show setup when the same scene is played multiple times whilst tuning the channel values.

Step back to previous Cue (BackMemory)

Hotkey:  " K "

This function is complementarily used to select the previous recorded Cue for playback with a single keystroke.

Blind Mode

Blind mode allows you to display and edit any recorded Cue without altering the active (ON BOARD) Cue or scene. This is particularly useful when, during Cue playback, the user wants to verify the contents of a future Cue before playing it back.

With the ProSceniumDMX, Blind Mode is simply obtained selecting the Cue for display/editing on the inactive Preset (e.g. selecting it on preset B while preset A is On-Board or vice-versa).

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Cue Editor

There are three sections to the Cue Drop Down Menu, they are:

Cue Edit Window

Sort all cue Numbers

Add an offset to Cue Numbers

The Cue Editor Window is where one or more cues can have their attributes altered and where presets may be applied to one or more fixtures.

The Bottom Section of this Window is dedicated to the Cue Summary Display, This is a large dialogue box used to display the attributes of each Cue: number, description, time-in, time-out, Follow-on time, Link, MCI command, Date and Time of recording. Using this window it is possible to change the Cue number, and to insert individual Cue parameters that are not immediately accessible on the recording window.

Cue summary display

This section displays a complete summary of all recorded Cues. A large dialogue box is used to display the attributes of each Cue: number, description, time-in, time-out, Follow-on time, Link, MCI command, Date and Time of recording. Using this window it is possible to change the Cue number, and to insert the following Cue parameters that are not immediately accessible on the recording window:

A Link to perform automatic linking with one of the recorded Cues.: If you insert a link on Cue 5 to Cue 2 every time you arrive at Cue 5 a jump to Cue 2 will be executed.

A Link with a  Loop number specification :  In the link cell insert the number of Cue to link to, followed WITHOUT ANY SPACE  by letter  " L " and the number of loops that you wish to execute. For example if in Cue  5 you insert in the link cell " 2L3 " the Cue will jump three times from Cue 5  to Cue 2, after the third time your sequence will continue normally.

A MCI command (Media Control Interface) that will be executed at crossfade start time. Here are some examples:

Play cdaudio from 1 to 2 (plays the first track of a CD-Audio)

Stop cdaudio (stops CD-Audio play)

Chaser1 On (start Chaser1 with the menu-bar options)

Chaser1 Off (stops Chaser1).

Look at the MCI Command Examples in the Multimedia Commands section to see more examples like these

Moving Back to the top Porttion of the Window, We have:

Position & Colour and Gobo Preset Section

A preset can be stocked in any cue, and it is exactly like a normal cue, that you can define with descriptive text, in which you can include as many fixtures you want.

To recall a position (or Colour or gobo) you have to follow this procedure :

·	Open the Cue Edit window

·	Select a Cue just clicking on the "Sel" tab in the Cue Editor Grid. The number of active cue will be displayed in the top of the preset frame.

·	Select the fixtures you want to copy in the moving light selection window (you can fast access this window clicking the last button of the frame)

·	Click on the button for the action you want (All = Copy all the parameters on Preset A, Position copies only positions, Colour copies only CMY and fixed colour, Gobo copies gobo's settings)

·	Record the scene you have modified on Preset A

Select Cues for Collective Modification Section

This is one of the most advanced functions of ProSceniumDMX and allows to select one or more Cues to be collectively modified. The different actions provided by ProSceniumDMX are described in the following.

It is good recommended practice to save the show on a backup file before using this function as there can be a loss of important information due to errors made by a non-experienced user.

a1) Select Cues for Collective modification on Cue Text

To select Cues for collective modification, just key a string to search. For example, take a situation where multiple Cues have been recorded involving the curtain, like "Curtain Open", "Curtain Closed" etc. Keying in the "Curtain" string will make the ProSceniumDMX identify all Cues that contain the keyword and select them all for collective modification.

Once you have selected the action you require, ProSceniumDMX will show the result of the search and prompts for confirmation.

a2) Select Cues for Collective modification on Cue Number

To select Cues, just type the number of the first Cue of the interval selected for collective editing, followed by the number of the last memory in the interval.

Once you have selected the action you require, ProSceniumDMX will show the result of the search and prompts for confirmation before continuing.

This function is also used to perform scanner re-calibration (refer to Scanner/Moving Light section for further details).

Select all Cues

Click on this button to select all Cues.

Having Selected the Cues that you wish to edit, you may select the actions from the Blue Box on the Right Hand Side

b1) New Channel Level in all selected Cues

This option allows a channel level be collectively set to a new value (e.g. cleared) in all selected Cues.

b2)  Percentage adjustment for a Channel in all selected Cues

This function allows a channel be proportionally adjusted in all selected Cues.

This can be very useful when touring a show. For example, if the new theatre has the distance of the stage from the stalls reduced by 50%, using this feature allows the intensity of the spots directed from the stalls to be reduced by the same rate to obtain the original lighting balance, this can be automatically done in all Cues with a single advanced command.

b3)  Set/Reset Threshold for Channels in all selected Cues

This function allows the setting of a threshold value below which all channels are cleared in all Cues. This is useful to clean up channel selection at very low percent (e.g. 3%, 5%) that are usually due to user mistakes. Be careful to avoid using this function if colour scrollers or scanners are used as in this case a low channel value may be significative.

It is also an easy way to set all values to 0 ( by setting the percentage at 100 )

b4) Add one or more Cues to all selected Cues

This option lets one or more Cues be added to all selected Cues, allowing the addition of a new lighting element common to multiple scenes.

b5) Time-In/Out for all selected Cues

This option allows a collective time-in/out change in all selected Cues.

b6) Follow on Time for all selected Cues

This option allows a collective change of the "link: attribute of all selected Cues The user is double-prompted for confirmation before the change can be committed by ProSceniumDMX, and the previous values are restored if confirmation is negative.

b7) Additional Channel level change for all selected Cues

This function is used to raise or lower a circuit in all selected Cues. It is particularly useful when a show is toured along. If, for instance, the distance of spots directed from the stalls is reduced, an increment of 10 may be applied to the selected channel. This is especially useful to reposition all motorised luminaires, automatically in all Cues

b8) Delete all selected Cues

This option allows to delete all selected Cues. The user is double-prompted for confirmation before the change can be committed by ProSceniumDMX.

b9) Keep Pan/Tilt values only for intelligent Fixtures in all selected Cues

This option allows you to leave only Pan and Tilt information for the moving light, erasing all other information.

b10) Recalibrate Intelligent Fixture position in all selected Cues

See "Automatic Scanners Recalibration" section in the Scanner/Moving Light section

b11) Add offset to all selected Cue numbers

This option allows to add an offset to all selected Cue Numbers.

For example you can rename Cues 1, 2, 3, 4 as Cues 101, 102, 103, 104.

b12) Copy and add offset to all selected Cue numbers

This option allows to copy and add an offset to all selected Cue Numbers.

For example you can make a copy of Cues 1, 2, 3, 4 and rename them as Cues 101, 102, 103, 104.

Note that the destination number has to be available for ProScenium to create copies otherwise you may have strange results.

Ensure that you make a backup copy of your file before starting this operation.

Cue renumbering

"Cues"-> Sort all Cue numbers

Cue numbers may be redefined as an ordered integer number list. In this way a complex number sequence originated by multiple insertions, like 1, 5, 10, 11.1, 11.15, 11.2, 11.5 may be renumbered as 1,2,3,4,5,6,7 in a way that is more natural and easier to read.

This is particularly useful to clean a show up at the end of  the design. You can also add an offset to this number (e.g. 100) so your Cues would be renumbered 101, 102...

"Cues"-> Add an offset to all Cue numbers

In this menu you may simply add an offset without renumbering Cues.

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Multimedia Commands

Quick Jump !!

Internal Clock Triggered

CD Audio Option

Wave Audio File in the Default Player (Single Sound Card)

Midi File in the Default Player

Video File

All Other Media Files (Mpeg, Mov,...)

Wave File on a specific Audio Output (for Multiple Cards)

Midi File on a specific Audio Output (for Multiple Cards)

BlackBox File (Light clip recorded with BlackBox)

BlackBox Compressed File (rec. with BlackBox 2000)

Send a SendKey Macro Command (a sequence of keys)

Run an external EXE File

Start/Stop/Edit a Chaser

Start a Group

Start this Cue at Sunrise

Start this Cue at Sunset

Open another ProScenium ASCII File

Shut down your computer

Activate/Change Synchro Mode

Start a Cue or a Cuelist on Martin LightJockey

Show an image or video in a specific part of the screen

Send a command by Serial or TCP-IP

Send a MCI MACRO command file (List of MCI Comm.)

Internal Clock Triggered : The Proscenium will execute the selected Cue at the time specified in the box that is revealed, this is triggered with either Synchro 1 and Synchro 11 (refer to Synchronise Crossfade for further information).

CD Audio Option: The Proscenium will execute the selected operation i.e. Start Playing a CD Track and execute the selected cue at the time specified in the box that is revealed, this is triggered using Synchro 3 from the Synchronise Crossfade section.

In this section, You can designate, either from one track to another or from different positions within particular tracks.

The Readouts give details on the number of tracks and the elapsed time.

There is also a Test facility that runs the CD to ascertain the number of Tracks.

These Options let the user specify the name of a MCI (Media Control Interface) compatible file, like a MIDI Music Clip, a Wave Audio clip or an MPEG clip or an AVI video clip.

Wave Audio File in the Default Player (Single Sound Card)

Midi File in the Default Player

Video File

All Other Media Files (Mpeg, Mov,...)

Wave File on a specific Audio Output (for Multiple Cards)

Midi File on a specific Audio Output (for Multiple Cards)

The Multimedia effect is automatically played back at crossfade start.

As you can see, there is also the capability, for MIDI and Wav files, to play using the default sound card, or, if multiple sound cards are installed in your computer, to select the sound device to play your audio file. This allows you to have multitrack options for playback.

Using a combination of these commands, will allow full multimedia presentations to be made, and controlled totally by the ProScenium

See MCI Commands

BlackBox Files (ProSceniumDMX Black Box) file.

These files are generated by BlackBox (which is a standalone program supplied with ProSceniumDMX) which allows you to record, direct to disk, a DMX 512 data stream, like for example, in MIDI (Musical Instruments Digital Interface), with a sequencer.

ProSceniumDMX can play these files. At the beginning of a crossfade BBX file are automatically played. To stop this file press " Esc ". To make a Loop, refer to Loop in the Cue Summary section of Cue.

BlackBox 2000 Files

BBK (ProSceniumDMX Black Box Compressed file). These files are generated by BlackBox 2000 exactly the same as the BlackBox described above but in a Compressed format, this serves to save Disk Space.

Send a SendKey Macro Command (a sequence of keys)

Sends one or more keystrokes to ProScenium as if typed at the keyboard.

Each key is represented by one or more characters.

To specify a single keyboard character, use the character itself. For example, to represent the letter A, use " A " for string.

To represent more than one character, append each additional character to the one preceding it. To represent the letters A, B, and C, use "ABC" for string.

The plus sign ( + ), caret ( ^ ), percent sign ( % ), tilde ( ~ ), and parentheses ( ) have special meanings to SendKeys. To specify one of these characters, enclose it within braces ( { } ). For example, to specify the plus sign, use {+}. Brackets ( [ ] ) have no special meaning to SendKeys, but you must enclose them in braces. To specify brace characters, use {{} and {}}.

To specify characters that aren't displayed when you press a key, such as "ENTER" or "TAB", and keys that represent actions rather than characters, use the codes shown below:

Key	Code

BACKSPACE	{BACKSPACE}, {BS}, or {BKSP}

BREAK	{BREAK}

CAPS LOCK	{CAPSLOCK}

DEL or DELETE	{DELETE} or {DEL}

DOWN ARROW	{DOWN}

END	{END}

ENTER	{ENTER} or {~}

ESC	{ESC}

HELP	{HELP}

HOME	{HOME}

INS or INSERT	{INSERT} or {INS}

LEFT ARROW	{LEFT}

NUM LOCK	{NUMLOCK}

PAGE DOWN	{PGDN}

PAGE UP	{PGUP}

PRINT SCREEN	{PRTSC}

RIGHT ARROW	{RIGHT}

SCROLL LOCK	{SCROLLLOCK}

TAB	{TAB}

UP ARROW	{UP}

F1	{F1}

F2	{F2}

F3	{F3}

F4	{F4}

F5	{F5}

F6	{F6}

F7	{F7}

F8	{F8}

F9	{F9}

F10	{F10}

F11	{F11}

F12	{F12}

F13	{F13}

F14	{F14}

F15	{F15}

F16	{F16}

To specify keys combined with any combination of the "SHIFT", "CTRL", and "ALT" keys, precede the key code with one or more of the following codes:

Key	Code

SHIFT	+

CTRL 	^

ALT	%

To specify that a combination of "SHIFT", "CTRL", and "ALT" should be held down while several other keys are pressed, enclose the code for those keys in parentheses.

For example, to specify holding down "SHIFT" whilst "E" and "C" are pressed, use "+(EC)".

To specify holding down "SHIFT" whilst "E" is pressed, followed by "C" without  "SHIFT", use "+EC".

To specify repeating keys, use the form {key number}. You must put a space between the key and the number. For example, {LEFT 42} means press the LEFT ARROW key 42 times; {h 10} means press H 10 times.

Note:   You cannot use SendKeys to send keystrokes to an application that is not designed to run in Microsoft Windows. Sendkeys also can't send the PRINT SCREEN key {PRTSC} to any application.

This is an example for Changing, from a Cue, from Master to slave mode : SENDKEYS %{BS}

Run an external EXE File

Runs an executable program in Windows95/98. A dialogue window will open up to allow the user to specify the name of any Windows *.exe File.

For example you can ask ProScenium to run a PowerPoint presentation, to record a sound file, to send a Fax or an E-mail as well as operate lighting at a specific time.

Start/Stop/Edit a Chaser ProScenium will allow you to run a specific chaser command with your Cue. (refer to the Chaser section for more details)

Start a Group

This allows you to select a Group or series of Groups and determine the output to that Group as a percentage.

Start this Cue at Sunrise

When you select this, a dialogue box will open giving you the option as to whether you wish the Cue to start daily at Sunrise or One Hour Before Sunrise.

Note that this option will call your Cue "Start at Sunrise/Start One Hour Before Sunrise", do not modify the Cue name, as it is needed by ProScenium to trigger this Cue.

Start this Cue at Sunset

When you select this, a dialogue box will open giving you the option as to whether you wish the Cue to start daily at Sunset or One Hour Before Sunset.

Note that this option will call your Cue "Start at Sunset/Start One Hour Before Sunset", do not modify the Cue name, as it is needed by ProScenium to trigger this Cue.

Refer to "Sunrise/Sunset" in the Special Functions section

Open another ProScenium ASCII File

Just select the name of the ProScenium file to open. This option is useful to open immediately a new file with new groups, chasers...

Shut down your computer

This option allows you to start a special ProScenium add-on that shuts-down your PC.

Make sure that you uncheck the check-box "Ask Confirmation before Exit ProScenium" that is found in the Configuration Panel.

In a Fixed, or Architectural Installation, It is extremely important to include a Shortcut to the ProScenium in the Windows StartUp Folder. This will ensure that the Computer will restart the Software after Bootup

Note that in new PC 's with ATX case, you can set-up an alarm to switch your computer on in a specific hour. This means that you can decide if you want to keep your machine always powered on, or you prefer switch it off every day

Activate/Change Synchro Mode

This option lets you change dynamically the synchronisation mode:

For example you can start an internal clock synchro, and then decide to run a CD synchronised show at 12.00.00.

You have to store a Cue called 120000 in which you'll select the MCI command SYNC 3, followed automatically by a Cue that starts your CD player "Play CdAudio from 1 to 8"

Start a Cue or a Cuelist on Martin LightJockey

This option let you start Cues or Cuelists on LightJockey. You will need Full Martin LightJockey Software running on your computer in addition to the Hardware in order to activate this option.

Show an image or video in a specific part of the screen

To do this, we are implementing software called PlayVideo.exe which is an executable file that you can run from ProScenium by the way of the SHELL Command.

The aim of the software is to display an image or a video on your screen without a window.

You can play multiple instances of this software, and even multiple instances of the same video at different locations on the screen.

If you have problems running this software, please enter Windows Setup (Start > Settings > Control Panel > Add/Remove Programs >Windows Setup) and install all the multimedia applications from your Windows 95/98 CDRom. You will need to see the Active Movie Control in your Windows 95/98 Accessories/Entertainment program group.

There are two different ways of running PlayVideo, either by typing the required syntax's into the Command Line or More Simply accessing the Picture/Video Presentation Window by Clicking on "Show an image or video in a specific part of the screen". This is much simpler as it fills in all of the parameters in for you in the correct order.

See the Section "Animation Types" for full details on the different Parameters

If you still wish to do this manually, you will need to enter the following syntax to run Images or Video:

(shell) playvideo ( FILENAME param1 param2 param3 param4 param5 param6 param7 param8 param9) where the Parameters designate positioning etc. see list below.

for example. SHELL Playvideo C:\martinps\Mac600.mov 200 200 300 300 -1 0 -20 20 8

·	FILENAME : name of the file to open without spaces inside

PLEASE DO NOT USE SPACES IN THE FILENAME

·	param1 : top (top position of the video/image window in pixels)

·	param2 : left (left position of the video/image window in pixels (If you are using Windows 98 and wish to put the image onto the second monitor and assuming that your monitor is 800x600, just put 801)

·	param3 : width  (width of the video/image window in pixels)

·	param4 : height  (height of the video/image window in pixels)

·	param5 : timeout  (number of seconds before automatically closing the image)

·	param6 : kill previous ( 0 not kill the previous instance, 1 kill the previous instance :if you want to make a slide show you can need to replace images, otherwise if you are making a composition of images you will add several images on the screen)

·	param7 : vertical  movement number of pixels that your image has to move to the top/bottom : put 10 to go to the bottom of the screen at 10 pixel/second, : put -10 to go to the top of the screen at 10 pixel/second)

·	param8 : horizontal  movement number of pixels that your image has to move to the right/left : put 10 to go to the right of the screen at 10 pixel/second, : put -10 to go to the left of the screen at 10 pixel/second). In this way images can also move from one monitor to the other.

·	param9 : movement timeout (number of seconds to elapse before automatically stopping the movement of  the image)

If you use this program from ProScenium you have to add the SHELL command.

Following are some examples as to how to create different types of effects using the SHELL Command

For example to play an AVI video at fullscreen in 800 x 600 you can write:

SHELL playvideo c:\martinps\video.avi 0 0 800 600

For example to play an AVI video at the last opened position you can write

SHELL playvideo c:\martinps\video.avi

For example to play an jpeg file in a square at the half of your screen  of 300 x 300 pixels you can write:

SHELL playvideo c:\martinps\defaultpalette.jpg 300 300 300 300

If you want that this file to disappear after 5 seconds you'll write

SHELL playvideo c:\martinps\defaultpalette.jpg 300 300 300 300 5

If you want that the previously opened file to disappear when you send a new one you'll write :

SHELL playvideo c:\martinps\defaultpalette.jpg 300 300 300 300 -1 1

For example to play an jpeg file in the second monitor of a Windows 98 system you can write:

SHELL playvideo c:\martinps\defaultpalette.jpg 0 801 800 600

For example to play an jpeg file in both monitors of a Windows 98 system you can write:

SHELL playvideo c:\martinps\defaultpalette.jpg 0 0 1600 600

If you want that this file to open at the last stored position, and then want that file to disappear after 5 seconds you'll write :

SHELL playvideo c:\martinps\defaultpalette.jpg -1 -1 -1 -1  5

If you want the video to move diagonally to the top/right of the second screen, and then stop moving after 8 seconds you'll write :

SHELL Playvideo C:\martinps\Mac600.mov 200 1000 400 500 -1 0 -20 20 8

To close an opened image or video you can write

SHELL playvideo

Send a command by Serial or TCP-IP

ProScenium has the capability of sending commands to other Computers running ProScenium by TCP-IP or Serial connection

To do this, we are implementing software called NetPlayer.exe and it is an executable file that you can run from MPS by the way of the SHELL Command.

The aim of the software is to send commands to remote computers or to serial devices.

If you want to send commands to another computer running Proscenium, be sure to activate Direct Access Server (see Special Functions ) in the ProScenium Software running on the remote computer.

For TCP-IP Command :

If you don't know the name or the address of the remote machine, please run the WINIPCFG software from Windows Start/Run. (just write " WINIPCFG" in the run text box).

DO NOT USE SPACES IN THE COMPUTER NAME

For serial command,  by default, the software sends it at "9600,n,8,1".

If you need different setting you can specify it in the command separated by a comma beside the serial port address.

The address of remote serial port has to be specified in the remote MPSClient software.

The syntax is the following :

(Shell) NetPlayer( Type Address Command)

For example to play cue 2  in the remote Proscenium on TCP-IP  192.168.56.2 named MYPENTIUM200 you'll write :

Shell NetPlayer.exe NET 192.168.56.2 cue 1

or if you want to give the computer's name

Shell NetPlayer.exe NET MYPENTIUM200 cue 1

For example to press the crossfade in the remote ProScenium via a serial cable on local Serial Port No.2  you'll write :

Shell NetPlayer.exe SER 2 cfd

For example to press the crossfade in the remote Proscenium on Serial Port No..2 at 4800 Bauds you'll write :

Shell NetPlayer.exe  SER 2,4800,n,8,1 cue 2

Send a MCI MACRO command file (List of MCI Comm.)

A ProScenium Macro file is a text file that you can edit with Windows Notepad , You can enter many MCI Commands, one on each individidual line. ProScenium will execute these commands line by line in much the same way that a DOS Batch file would operate. There are two manners in which you can save this file, either by giving the suffix (.txt), a normal text file or (.mps) a MPS Macro File.

see MCI Commands

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MCI Commands

These are Windows MCI Commands :

play d:\funstuff\videos\robroy.avi

play c:\Windows\canyon.mid

set d:\funstuff\videos\robroy.avi speed 1000

play d:\funstuff\videos\robroy.avi from 500 to 600

play d:\funstuff\videos\robroy.avi from 500 to 600 fullscreen

close all

clear all

setaudio d:\funstuff\videos\robroy.avi from volume to 10

setaudio d:\funstuff\videos\robroy.avi volume to 100

play c:\win32app\mpegplay\rocket.mpg

play cdaudio from 3 to 4

CD Audio :

seek cdaudio to 3:00:00:00 'prepare the head of the CD audio for a fast access with the following play command

play cdaudio from 3 to 4

play cdaudio from 3:00:00:00 to 3:00:30:00 ' Play 30 seconds of track 3 of the CD

open d: type cdaudio alias cd1 'opens the 1st CD (multiple CDAudio installation)

open e: type cdaudio alias cd2 'opens the 2nd CD (multiple CDAudio installation)

open f: type cdaudio alias cd3 'opens the 3rd CD (multiple CDAudio installation)

play cd1 from 3 to 4 'Plays cd1 track 3

play cd2 from 3 to 5 'Plays cd2 track 3 and 4

play cd3 from 4 to 5 'Plays cd1 track 4

open d: type cdaudio alias Bach 'opens the 1st CD and calls it Bach

open e: type cdaudio alias Mozart 'opens the 2nd CD and calls it Mozart

play Mozart from 3 to 4 'Plays track 3

play Bach  'Plays all of the Bach CD

These are ProScenium MCI Commands (commands that you can write in the MCI command line):

FileOpen C:\MartinPS\Demo.asc  	 	'Open another ProScenium Ascii File

BBX  C:\Martinps\case.bbx	'Run a BlackBox normal File

BBK  C:\Martinps\case.bbk	'Run a BlackBox compressed File

SYNC 1 	'Activate the Internal Clock Synchro

SYNC 3            	 	'Activate the CD-Rom Synchro

DUPLEX 1 	'Activate the Full Duplex activity

DUPLEX 0 	'Dectivate the Full Duplex activity

SENDKEYS p	'Sends a Macro Command to MPS

SHELL C:\MartinPS\ShutDown.exe	'Starts any external EXE File

General Commands

Cfd	'Starts the Crossfade (go button)

Bak	'Goes Back to previous Cue

Clr	'Clears all DMX Output

Esc	'Breaks current Crossfade/loop

BOUT	'Toggle On-Off the Black-Out button

MACRO C:\MartinPS\MyMacro.MPS            	'Runs an MPS Macro File

CLE	 ''Clears all MCI Output (Cd, audio,  video)

CALENDAR	 'Forces a seek for a day file in mode 11

Cue commands

Cue 1 	(Cue Number)	  	'Starts Cue 1 with it's Time and MCI

Mem 1 3	(MEM Number, Wait Time)	'Starts Cue 1 with his Time from another cue, to run 2 	different cues with independent 	timings. The second parameter is the wait time before 	starting the second crossfade

Rec 10 5 5 Play Cdaudio from 3 to 4

(REC Number, Time-in, Time-Out, MCI Command)

 'Stores Cue 10 with 5 secs of T-in, 5 secs of T-	 Out, Play Cdaudio from 3 to 4 as MCI Command                              	 (USEFUL FOR REMOTE ACCESS  CONTROL)

Chaser

Chaser commands

Chaser1 on	'Starts the first chaser

Chaser1 off	'Stops the first chaser

Chaser1 tog	'Toggles on/off the first chaser

Chaser1 step	           	'Goes to the following step of the first chaser

Chaser1 Int 1	'Changes the interval for  the first chaser

Chaser1 cue 10                                              	'Starts a chaser from cue No. 10

chaser1 rel                                                     	' Starts the first chaser reloading it from the                                                                                                                                                                                                           	beginning, also if the chaser is already running)

Channel commands

CNL 1 75	'Sets Channel 1 at 75%

CNL 1 0	'Sets Channel 1 at 0%

CNL 1 101	'Increase Channel 1 by 1%

CNL 1 102	'Decrease Channel 1 by 1%

CNL 1 103	'Increase Channel 1 by 5%

CNL 1 104	'Decrease Channel 1 by 5%

Group commands

Group1 75	'Sets Group 1 at 75%

Group1 0	'Sets Group 1 at 0%

Group1 101	'Increase Group 1 by 1%

Group1 102	'Decrease Group 1 by 1%

Group1 103	'Increase Group 1 by 5%

Group1 104	'Decrease Group 1 by 5%

Group1 TOG	'Toggle Group 1 On/Off

Group1 FADF	 	'Fades Group 1 On/Off at Fast Speed

Group1 FADM	 	'Fades Group 1 On/Off at Medium  Speed

Group1 FADS	 	'Fades Group 1 On/Off at Slow Speed

Latest MCI Commands:

·	Added the new direct Window Media Player MCI commands : Pause, Play, Stop, Next, Previous, FastForward, FastReverse

·	Syntax WMP Pause or WMP Play ....

·	Added a new CRO (Croma Key) MCI command to have any pixel solid color transparent (it only works in Win2000 XP Syntax CRO (Part of the window title of the application) (RGB Color) e.g to have the notepad application transparent you will write CRO Paint 255.

·	Send MIDI Short Message in Exadecimal without spaces to send to the specific Midi Device with the following Syntax: MIDI status, MIDI data 1, MIDI data2. E.G. for note 45 (A at 440 hz) at velocity 7F on the first Midi channel on Output 1 You will type: MOUT1 90457F

·	Added the Execute MCI command. To start a document with the windows associated application E.G. Execute MyPresentation.ppt or

·	Execute <http://www.digimedia-mls.com> to open Digimedia's hompage with your preferred browser.

·	Added the MGW command (move generic window) Syntax MGW Apptitle Top Left Width Height

·	Added a more direct control of Winamp with the new WAM [Command] Mci command

·	WAM LOAD Filename Mci command e.g. WAM LOAD C:\Windows\media\test.mp3

·	These are more examples of WAM Commands

·	PREV Previous track button

·	NEXT Next track button

·	PLAY Play button

·	PAUSE Pause/Unpause button

·	STOP Stop button

·	FADE Fadeout and stop

·	CDA Play CdAudio

·	FOR Fast-forward 5 seconds

·	REW Fast-rewind 5 seconds

·	VISIBLE Toggle main window visible

·	PLS Start of playlist

·	CLOSE Close Winamp

·	E.G.the MCI command WAM PAUSE will Pause/Unpause Winamp

·	You can play Media files or Playlist in Windows media player via the new

·	WMP Filename Mci command e.g. WMP C:\Windows\media\test.mp3

·	Added a new TRA (transparent) MCI command to have any window transparent from 0 to 100% (it only works in Win2000 XP Syntax TRA (Part of the window title of the application) (% of transparance) e.g to have the notepad application transparent you will write TRA notepad 50. Very useful to hae your Touch Screen Transparent on top of other application.

·	Added a Lamp-off command for Martin Fixtures from Special Function Menu (as well as new LOF MCI Command)

·	Added the delayed lamp on command (from the special function menu or with the new LON MCI Command.

·	Introduced the FCP command (FileCopy) Syntax FCP|SourceFile|DestinationFile

·	E.G. FCP|C:\martinps\Touch.ini|c:\martinps\Touch.bak

·	Added the Delay MCI Command: useful for MPS Macro to wait in the MCI command list: E.G. Delay 5 stops all activities in MPS for 5 seconds, Delay 0.5 stops all activities in MPS for 0.5 seconds

·	Added the "Kill" MCI command:You have to write Kill + a part of the name of the Application to close E.G. to close PowerPoint just write Kill PowerPoint

·

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Chasers

A Chaser  is a sequence of Cues that may be running in parallel to a crossfade, following a predefined time sequence.

In the ProScenium, there is a visual Chaser window that allows you to access directly all 8 Chasers and change parameters.

You can easly fill the chaser parameters, just selecting a cue in the upper Combo-Box(this action activate the Drag Mode), and Drop the cue in one of the 8 Start from Cue/Until Cue buttons.

You can erase one or multiple chasers just clicking on the Erase Chaser button.

Reading this Section will help you to understand how the Chaser mechanism works

Chasers may be activated from the "Chaser" menu, from the keyboard with keys "E","R","T","Y","U","I","D","F",  in toggle mode, or inserted from the MCI command of the menu editor. Accepted commands are the following (using Chaser 2 as an example):

Chaser2 on

Chaser2 off

Chaser2 Cue 10  (starts a Chaser from Cue N. 10)

Chaser2 int 2 (fixes a 2 second Interval for a not fading Chaser)

Chasers on (start all assigned Chasers)

Chasers off (stop all assigned Chasers)

Chaser1 tog (if Chaser1 was started it stops, if it was stopped it starts)

Chaser1 step (goes to next step in the Chaser)

Chaser1 rel (starts the first Chaser reloading it from the beginning, also if the Chaser is already running)

Chaser1 rti 1 (Sets the Time Random option on)

Chaser1 rcu 1 (Sets the Cue Random option on)

Chaser1 rti 0 (Sets the Time Random option off)

Chaser1 rcu 0 (Sets the Cue Random option off)

You may also select the Chasers option from the recording panel to auto-fill these fields.

BE CAREFUL TO RESPECT THE EXACT SYNTAX (keywords, blanks) IN MCI COMMANDS

Alternatively, one of the following options in the Chaser Window may be selected:

Start from Cue

This allows selection of the Cue from which a Chaser should start. At the end of the sequence (unless a link is encountered) the Chaser will restart from this Cue.

Ensure that you enter the correct link sequence, and ensure that you are aware of the jumps you make in the sequence using links. Chaser links are the same as normal links, so changing links for the Chasers, means also changing links for normal crossfade operations.

For example, if you make Cues

1000

1001

1002

1003

and from the Cue edit window you link 1003 to 1000 (writing 1000 in the link field for Cue 1003)

and then you make Cues

2000

2001

2002

2003

and from the Cue edit window you link 2003 to 2000 (writing 2000 in the link field for Cue 2003)

And so on....

Chaser Interval

This allows you to select the interval (in seconds) between a Cue and the next one. For example, use 1.5 for a second and a half or 0.3 for a third of a second.

If you leave this interval at 0, or do not enter a Chaser interval, each Chaser will fade through each step will automatically taking the Cue Time In.

If you check the Random Time box, the interval will be selected in random mode, from 0 to the selected interval, this option is useful to make a random strobe, or a fire-kind effect with conventional lighting.

If you check the Random Cue box, the next step in your chaser will be selected in random mode, between the cues that compose your chaser.

Start Chaser  (key E,R,T,Y,U,I,D,F)

Starts selected Chaser. The same effect may be obtained in the Cue Editing window, using the editing command and loading in the MCI command column the "Chaser 1 on" command (without quotes of course). In this case when the related crossfade will be started, the selected Chaser will be started.

Stop Chaser  (key E,R,T,Y,U,I,D,F)

Stop selected Chaser. The same effect may be obtained in the Cue Editing window, using the editing command and loading in the MCI command column the "Chaser 1 off" command (without quotes of course). In this case when the related crossfade will be started, the selected Chaser will be stopped.

In normal resolution timer mode, it is possible to trigger also the MCI commands present in the different Cues that compose a Chaser.

Using this idea it is possible to have several complete multitasking activities, or  to stop a Chaser after a cycle by putting, for example, for Chaser No. 1,  the "Chaser 1 off " command.

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View

This is where you can choose to hide or reveal the Toolbar

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Window

This is where you can choose which window to wish to be active

Fader Panel

Configuration Panel

Groups Panel

Cue Editor

Spot List

Filter List

Moving Light Window

Media Player

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Mode

Master

Slave

Map External Memory

Merge External Memory-In to DMX-Out

Master

This is used when the Proscenium is the only controller that is operating the lights

Slave

One of the key distinctive features of ProSceniumDMX is the ability to read the DMX-512 signal coming from another console. In fact, the DMX-512 protocols defines an unidirectional data transmission from the console to the dimmers and the other lighting devices.

When set in "Slave" mode, ProSceniumDMX is able to perform features that are often only found in dedicated devices:

There is a Master/Slave mode switch with a Hotkey "Alt" + "Backspace"

Pressing these keys, or using the menu bar, switches ProSceniumDMX back and forth between the two operating modes.

The program is fully automatic and no cable change or hardware action is required. When the simpler DMXADP hardware is used without the intelligent cable option, the user is automatically prompted to remove the alternate DMX agent from the line unplugging the DMX-IN cable before setting DMXADP in Master mode.

Map External Memory

This works in two ways, either as a DMX Tester or a DMX Monitor:

a) DMX Tester

In "SLAVE" mode the exact readout of the values driven on the DMX line by the external driving agent may be obtained on ProSceniumDMX screen. This removes the need for a separate DMX tester purchase.

b) DMX Monitor

Most existing DMX consoles do not provide a full screen readout of scene composition. If you connect a ProSceniumDMX configured in "Slave" mode to such consoles, a clear and powerful channel display is provided maintaining the traditional advantages of a manual fader-based console.

Merge External Memory-In to DMX-Out

This allows the ProSceniumDMX to be used as a backup console as it is often not adequate to rely on a single console for a show lighting control. In many cases, the users end up buying two identical consoles and connecting them in parallel to be able to switch to the second one in case the first has any problem.

ProSceniumDMX provides a much better cost-performance solution. The ProSceniumDMX is, in this case a pass-through that is inserted between the primary console and the DMX-512 devices. ProSceniumDMX is set in "Slave" mode to let the DMX signal pass unmodified (this occurs even if ProSceniumDMX is switched off).

In SLAVE mode ProSceniumDMX has all the same scene management capability that in Master mode.

It is therefore possible to capture the scenes from the master console and store them on ProSceniumDMX cues on the PC disk.

In this way all cues may be transferred from the primary console to ProSceniumDMX, editing the time attributes to have the same lighting effects.

Once the backup show programming is available on ProSceniumDMX, the backup function may be accomplished just switching ProSceniumDMX in Master mode and taking control of the show.

This switches the primary console offline, letting it be accessible for maintenance while the show is continued on ProSceniumDMX through the saved scenes.

Different shows may be conventionally backed up by saving them on floppy or hard disks using the practically unlimited storage capability of ProSceniumDMX.

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Special Functions

Frequency Analyser (Sound to Light)

Sunrise and Sunset Information

Direct Access Panel (Touch Screen) on this Computer

Direct Access Server for remote connection (2532 - Remote Touch Screen or Net Player Software on TCP/IP Serial)

Frequency Analyser (Sound to Light)

To work with the Frequency Analyser Plug-in, first of all you must start ProScenium

You have now 4 frames for Sub Bass, Bass, Medium and Treble.

In each frame you have two sliders: the vertical one is for the trigger level (from 0 to 100), and it is represented by a green line.

The horizontal one is for the digital gain of each frequency group.

If you select Auto Gain, the software will automatically adjust the gain level in relation with the volume received by your sound device (Microphone, CDPlayer and so on). Working on these two sliders you can auto generate hundred of different lighting situations

The bar you see on the Analyser are the levels (from 0 to 100) of the first 10 groups/cues/chasers of ProScenium, that you can fill as you want.

Every bar has a 3 buttons to direct  the frequency activity :

1)	Gro sends the level of the bar directly to the group number :  band1 -> Group1 and so on. The level you will get is the level between the threshold and 100%

2)	Cue sends the label of the bar directly to a cue number :  band1 -> Cue1 and so on.

3)	Cha sends activity  of the bar directly to a chaser number :  band1 -> chaser1 and so on. Every time that the level pass the threshold, you will go to the next step in your chaser.

Every bar has a mute check-box to enable/disable the group activity.

If you don't see any output in the bars, please check your recording mixer selection in Windows (Play  Control/Options/Proprieties/Recording, and be sure that you have selected the right input (Microphone, CD-Audio, Wave file...)

If you have the bars in the Analyser, but ProScenium Doesn't trigger the output, please click twice the <Start Triggering/Stop Triggering> button.

Sunrise & Sunset Information

The first time that you wish to use this function, you must select the System Location in the Sunrise and Sunset Calculator.

To open up the Calculator, you have to access the fader screen (The Main Menu) and then select "Special Functions" -> "Sunrise and Sunset Information".

Once you open up the Sunrise and Sunset Calculator, you need to click on the "Change selected city location" button to see a list of the major cities in the world.

Click on your city, or on the location nearest to you to give the ProScenium the latitude and the longitude of your location.

If you wish, you can edit the file "Sitename.txt" with a text editor  to include missing entries to the list.

To make a cue to be triggered at Sunset or Sunrise, in the recording panel just click on the combo box "Multi media options to activate with this cue" and select "Start at Sunrise" or "Start at Sunset". Note that this option will call your cue "Start at Sunrise", do not modify the cue name, as it is needed by ProScenium to trigger this Cue.

Direct Access Panel (Touch Screen) on this Computer

ProScenium has integrated a Direct Access panel. We call this panel "Touch Screen panel", because this direct access window is perfect for use with Touch screens, in interactive applications, because no mouse or keyboard is needed. of course it is possible to use this application with a normal screen and a mouse or trackball also.

This application is very powerful : Imagine having a light and sound jukebox in which you can load as many different commands, songs, light effects, videos you want.

Imagine in an application like a bar, where the end user doesn't have any experience with the software. The only action he/she has to carry out is pushing the correct button.

The idea is to divide your computer screen in a customisable number of buttons (1 to 100).

Each button can have it's own colour, text, font size.

Each button is associated with an action. Actions are simple ProScenium MCI Commands. You don't need to know the syntax of commands because a pop-up menu helps you in the construction of the commands.

For a complete list of MCI command look at the "MCI command examples" section.

The  main screen automatically sets it's dimensions according to your monitor resolution.

You can select the number of rows and columns in which to divide your screen.

To access a button by keyboard, in the text menu, add the character "&" before the letter to underline, for example &Go will give a button "Go". You can access this button by keyboard just typing Alt+G (Alt + the underlined character). To write the normal character "&" you must type "&&".

To uset this screen in a public space (museum, bar...) you may need to disable editing by the user, by differentiating between the installer/programmer and the end user.

To disable editing select the "Start Without Pop-up menu on right button option" on right button. To activate the menu again, just plug in the keyboard and type any key.

To write more than an MCI command in a button, you must before write a Macro file (a text file with several MCI commands on each line), and after this, call the Macro file from a Touch screen button.

If Martin ProScenium is not active this application will first open ProScenium.

From the "Mode Menu" within the Touch Screen Panel Page, you can select the connection mode for this application from the following :

1).	Local (on the same computer of ProScenium)

2).	Connected to ProScenium by serial cable (null modem RS-232 cable)

3).	Connected to ProScenium by Network (TCP-IP)

To use modes 2 and 3 you must :

·	Start the  Direct Access Server application from ProScenium

·	In MPSClient you have to choose the type of connection and the settings (for serial port)

·	In your remote touch screen application you have to choose the type of connection and the settings (for serial port)

·	If you have selected TCP-IP you have to give the TCP-IP address of the computer in which Martin ProScenium is running for example (250.250.1.1 or 1.1.1.1) look at the network applet in the configuration panel to know the TCP-IP address of your computer.

Direct Access Server for remote connection (2532 - Remote Touch Screen or Net Player Software on TCP/IP Serial)

First of all select the "Direct Access Server for remote connection" option in the Special Function menu.

The Direct Access Server has these modes:

a) TCP-IP Server of one or more remote MPS Touch Screen  (TCP-IP)

Use this function to collect data coming from one or more touch screens connected on a network

b)TCP-IP Server of one or more remote MPS Touch Screen  (TCP-IP) followed by a CR

Use this function to collect data coming from one or more touch screens connected on a network

When the version of the touch screen panel is higher than 8.30

c)TCP-IP Server of NetPlayer software  (TCP-IP)

Use this function to collect data coming from one or more NetPlayer software connected by network

d)Serial receiver of a remote MPS Touch Screen or NetPlayer software (RS-232)

Use this function to collect data coming from one touch screenconnected Point to point by RS-232

e)Serial receiver of a remote MPS Touch Screen or NetPlayer software (RS-232) followed by a CR

Use this function to collect data coming from one touch screenconnected Point to point by RS-232

When the version of the touch screen panel is higher than 8.30

f)Serial receiver of a Martin 2532 Direct Access Keyboard (fixed configuration)

·	The "Bank" and "Latch" Buttons give a matrix of 7x8 combinations. This will start Cue 1 to Cue 56 in MPS.

·	The 8 "Flash" Buttons toggle chasers 1 to 8 on/off

·	The first 8 "Special" Buttons on the Left side increase the level of group 1 to 8

·	The first 8 "Special" Buttons on the Right side decrease the level of group 1 to 8

·	"Special" Button 9 on the Left is the crossfade button (GO)

·	"Special" Button 9 on the Right is the "Back" button, to go back to the previous cue.

·	"Black-Out" Button toggles Black-out on/off.

g)Serial receiver of a Martin 2532 Direct Access Keyboard (custom configuration by the way of Touch Screen software)

·	The "Bank" and "Latch" Buttons give a matrix of 7x8 combinations. This will start the button 1 to 56 in the touch screen software panel

·	The 8 "Flash" Buttons start button 57 to 64 in the touch screen software panel.

·	The first 8 "Special" Buttons in the left side increase the level of group 1 to 8

·	The first 8 "Special" Buttons in the right side decrease the level of group 1 to 8

·	"Special" Button 9 on the left is DISABLED

·	"Special" Button 9 on the right is DISABLED

·	"Black-Out" Button toggles Black-out on/off.

Before the 2532 Direct Access Keyboard may be used with ProScenium it needs to be configured.

Select the 2532 as Direct Access Device and then select the correct serial port of your computer

(COM 1-COM 4).

NOTE : The 2532 must have at least version 3.0 software in order to work with ProScenium.

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Audio Mixer

A Digital Audio Mixer is provided with ProScenium DMX.

If you have a sound card installed in your Computer (like a Sound Blaster card), you will find that the Audio Mixer entry of your main menu is enabled.

If you check "Assign Mixer to last DMX Channels" ProScenium will have control over the Audio Mixer.

ProScenium will allocate Channels counting down from 512 (or 1024 if you have a 1024 channels version) to the number of installed Music Devices (CD Audio left, CD Audio Right, Wave Audio left, Wave Audio right and so on).

By adjusting these Channel levels, the Windows Mixer level will change accordingly.

To store the music level in a cue, just select the right level, and record the cue. All the options you have for light channels (Time in, Time out...) will also be active for music channels.

You can also store audio levels in a group, and recall it later with function keys.

"Show Audio Device Text Description" gives a textual desription of the adio devices enabled in your system.

"Set all Audio Channels to 100%, (50%, and 0%)". Self explanatory

The final section simply identifies the Output Devices (Audio, Midi) and the Standard Windows Mixer.

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Toolbar - The Buttons

Files

Save

Print

Media Player

Channel Description

Edit Cue List

Configuration

Groups

Chasers and Crossfade Panel

Text Editor

2D Plan

Patch

Clear all (Chan, Groups Chasers)

Stop Audio

Close All Windows

Spot List

Filter List

Display Instruction Manual

Scanners

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Media Player

The Media Device

From the Media Device item you can select the Media Device to open.

From the Synchronisation menu you can ask ProScenium to automatically adjust the Synchronisation mode following the open device type of file.

Toolbar

The commands in the toolbar are as follows

Play

Stop

Previous Track (for the CD Player) or -100 frames for other Media Files.

Fast Rewind

Fast Forward

Next Track (for the CD Player) or +100 frames for other Media Files.

Take Reference point and enter it in the Reference Pull-Down Box.

Go to beginning of the loaded file and start playing.

Pause

The Reference Points Pull-Down Box.

You can store in this box several positions (by clicking on the 7th button of the toolbar).

Just clicking on the selected reference point will start the playback of the media file from the selected point.

The Stop Synchronisation Check Box.

Allows to Suspend/Resume the Main ProScenium Synchronisation.

The Always on top Check Box.

Allows you to put this Window on top of your other programmes displayed on your computer screen.

The Time Samples (Code) Box

This box shows the actual Time code that is being received

.

Clicking on this box will allow you to manually introduce a different starting position.

The Total Samples (Frames) Box

Displays the number of tracks for an Audio CD, or the total number of frames for any other Media Device.

The Time SMPTE Box

This Box displays the actual Time Code expressed in SMPTE at 25 FPS.

(Hours :Minutes :Seconds :Frames)

The Total Time SMPTE Box

This Box displays the actual Time code expressed in SMPTE 25 FPS.

(Hours :Minutes :Seconds :Frames)

The Recorded Cues Pull-Down Box

This is a list of recorded cues for a rapid Drag & Drop of cues in the Media Device frames.

Beside this Box is displayed the name of the open device.

The Frames Labels :

These 12 Labels represent a fraction of a Media File and has the number of the Frame printed on it.

The Red Label is the Media Device Current frame.

A Yellow Label represents the position that will execute the ProScenium Cue that has the same number as that of the Yellow label.

Clicking on these labels will perform the following action :

With Left Button :

Will play from the selected label until the last (12th) frame of the current frame page.

This is to find exactly the right position for Synchronising the Cue to the selected Media.

With Right Button :

If the label is coloured either Cyan or Red (with no cue recorded on it), this action will record preset A on the selected label.

If you click on a Yellow label, you can Move (by Dragging & Dopping) the reference point across the 12 selected frames.

Note: Dropping a yellow label on itself will delete the selected cue.

A Slider

This slider represents the whole media device.

You can use it to move across media files (on some devices this action will take a short while as it takes time for some Media to find the correct position).

The Command Buttons

There are 5 Command Buttons :

Play 6 Frames

This allows you to play 12 frames, and then automatically places the current position after 6 frames.

Very useful if you need to find a reference point within the media, always having the half of the previous page displayed.

Page Left

Moves the current page 11 frames to the Left

Page Right

Moves the current page 11 frames to the Right

Frame Left

Moves the current page 1 frame to the Left

Frame Right

Moves the current page 1 frame to the Right

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Channel Description

This toolbar icon should be clicked to activate the channels windows.

A description of all used channels is shown. Clicking on the icon in the left-top corner, the spot symbol may be dragged-dropped on to the 2D light plan.

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Groups

The Group window may be opened by clicking on the toolbar icon, or by using the  "Window" menu

Groups are a very useful tool for lighting console programming.

A scene may be transferred into one of 32 defined groups. To give an example as to how this works, the user may group all the spots lighting the stage from the stalls by setting them at a desired intensity and then store them into a group. The resulting group will be managed like a single channel with a description and a level, but will be displayed in the Group Window using different colours than channels for clarity of representation.

Group logic is as follows, the group is superimposed on to the active scene, but it does not overwrite the pre-existing values. When a group is removed, the scene is restored to the pre-existing value.

The value of a channel when included in a group, if higher than the value selected using the normal procedure, is displayed in a different colour. During Playback, Groups are always kept active and may be removed from the active scene just clicking the "Blackout Groups" button.

An option is present in the Configuration Panel to let the user decide if groups should be considered or not when storing the scene in a cue.

The "Radio" [image] check-box allows to select only one group at a time. This means that if group No. 2 is selected and you select group No. 3, ProScenium automatically, in a single operation (the pushing of "F3" key), switch-off group No. 2 and switch on group No. 3.

It is very useful to put intelligent lights into groups in order to have instant access with the function keys.

A good way to make live shows with ProScenium.

The Check-box "Insert group values when you store a cue" allows you to decide whether to include the value of the groups when you are recording a scene on a preset.

The Check-box "LTP" (to use only with mowing lights) allows you to manipulate groups of moving lights with an LTP logic on the channels. This means that once you release the group, only LTP channels will be released. Other channels, like Pan and Tilt will stay in position, in order to have a scene ready in a button (or in a slider if you are using the Full duplex mode). This way to operate slows down a lot the group activity, so don-t use this mode if you have not a powerful Pentium II or more.

Store a Preset into a Group

This function lets the active scene on Preset A be stored into a Group. The user is prompted for a group description string. Other active groups are included in this new group unless the "Insert group values when you store a cue" check-box is checked

This function lets the active scene on Preset B  be stored into a Group (also in blind mode). The user is prompted for a group description string. Other active groups are not included in this new group unless the "Insert group values when you store a cue" check-box is checked

Editing a Group

A group may be edited by editing the active scene and then storing it back in the Group as originally done when creating the Group.

Group playback

There are two ways in which the Groups can be activated,

Mouse: on selected Group

ON-OFF Keys:    " F1 " -> " F10 " (+Ctrl +Shift +Alt)

Groups may be operated with mouse in much the same way as channels are operated. For example channels assigned to the group may be selected for level adjustment clicking the group with the left button. Also, the mouse button may be used on the window to perform flash and toggle functions.

If you click on the number underneath the Group Fader and keep the Left Button of the Mouse pressed, a group may be dragged into a preset. In this way, after the prompted confirmation by the user, a group may be inserted in a preset in channel form (yellow) rather than in group form (violet).

An additional, useful hot-key access capability is provided to control groups in an ON-OFF toggle fashion using function keys F1 to F10.

Groups 1 -> 10 are accessed with straight "F1" -> "F10" keys,

Groups 11 -> 20 are accessed using the "Ctrl"  +  "F1" -> "F10"

Groups 21 -> 30 are accessed using the "Shift"  +   "F1" -> "F10"

and finally

Groups 31-32 are accessed using the "Alt"  +  "F1" - "F2".

The Chan ->Groups option allows automatic assignation of channel 1 to group1, channel 2 to group 2 and so on.

This is very useful to exploit the potential of the full-duplex feature of ProSceniumDMX.

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ASCII-USITT Data Format

USITT (United States Institute for Theatre Technology) has defined an ASCII standard for show representation that allows exchange of lighting show data across different-branded consoles in a way that maintains the most of the show features as designed by the lighting designer.

This format uses the standard ASCII character data format (common to all computers regardless of the operating system used), allowing different consoles (e.g. consoles based on IBM or Apple PCs) to exchange data using different media (e.g. floppy, serial lines, etc.).

The purpose of this data organisation standard, called "lighting console data stream" is to transfer lighting data between consoles of totally different nature. The show data, classified in a very logical and intuitive fashion, may even be edited by the user using any editing tool.

The capability to transfer the show across different machines is obviously limited to the features that the two machines have in common, typically covering most of the required features like cue definition/timing, digital patch and other advanced features.

Most of the lighting design simulation and control software tools (e.g. Microlux™ or WYSIWYG™) are capable to export shows in this format, so that ProSceniumDMX may be effectively used as an output device for shows generated by these tools.

ProSceniumDMX complies with Version 3.0 of the Usitt standard, introduced in 1992

Experienced users will find editing the ASCII-USITT saved representation of the show very useful. This can be done, for example, with the text editor provided by ProSceniumDMX and activated with the toolbar icon.  In this way, cut-and-paste functions may be used (e.g. to quickly define multiple channels that use the same kind of spots) then the show may be saved and read back on ProSceniumDMX using the "Update to ProSceniumDMX Memory" function.

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2D Plan

A major innovation offered by ProSceniumDMX  is the ability to work on a lighting plan or with traditional faders indifferently.

Bottom line : the innovation potential of this function requires no explanation. From now on, no need to remember spot numbers or location: just click it on the plan and you have direct access to the control wheel for that Channel.

One step at a time, though...

To load the plan with spot symbols, two different techniques may be used: from "Channels" window a symbol may be selected and dragged-dropped on the plan. In this case the spots must be defined, have a text description and a spot number greater than zero.

The Lighting Plan window size is variable and dependent on the screen resolution. If more space is required, scrolling may be performed with the usual scroll/bars.

This plan contains two object types: symbols and labels.

The label background colour is white when the circuit is off and takes different hues of yellow according to the spot intensity. This allows direct, intuitive control of all show Channels.

Action :	Left Mouse Button	Right Mouse Button

Symbol (Icon)	Double click: opens Channel property window	Allows Drag & Drop on lighting 	plan (or	to the Trash bin)

Label (Chan No.)	Selects circuit and assigns it to the Thumbwheel.	Click: opens Channel property window	If the spot is a scanner, opens scanner window

Toolbar Buttons

Icon	Function

                  Pointer

Draws a line, Press and hold Left Mouse Button, Release at desired length.

Traces a rectangle with style, width, colour and filling attributes previously selected

Selects line style

Selects line colour

Selects rectangle fill pattern

Selects line width

Selects/Deselects reference grid

Show icons. This option allows disabling of the icon display. This is useful if spots have already been drawn as part of the plan background image. This option leaves program functions unchanged, letting each user choose his graphic editor program of choice for the creation of the lighting plan.

Hide icons. This option allows to disable icon display. This is useful if spots have already been drawn as part of the plan background image. This option leaves program functions unchanged, letting each user choose his graphic editor program of choice for the creation of the lighting plan

This option allows to visualise Channel level instead of an icon. This adds to ProScenium a geographical tracking screen. Note that for moving light the Channel number represent the address of the fixture, and the level number represent the level of the intensity Channel.

Undo Last Line

Delete All Lines

Deletes all lighting plan attributes

Loads all previously defined spots in the lighting plan automatically. They may then be dragged-dropped on the lighting plan

Redraws lighting plan. To be used in case of temporary plan updating lack

Loads a background image

Deletes a background image

Prints lighting plan. Some printers could have rendering problems when printing line attributes

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Main Menu (Fader Panel)

With the ProScenium you can maximise your screen, up to your Screen resolution.

With resolutions 800x600 and higher, you can also find a direct group and chaser access panels on the Main Menu

From the top you can find: the main window title bar with the active filename,  the pull-down menus, the toolbar with icons that provide immediate function access. As usual, just pausing on a function icon will pop-up a text description of the icon selected function. The right side of the Toolbar contains the scanner window.

Channels and The Central Screen Block, This is the section where Cues are Constructed.

Toolbar - The Menus

Toolbar - The Buttons

ProSceniumDMX Toolbar

Here is the description of the Toolbar buttons:

Button	Action

Open an Usitt Ascii File

Save current file

Print current show data

Move to previous cue

Move to next cue

Open the Media  Player window

Enter assigned channel description window

Enter cue editor (to assign Loops, Links, specific MCI commands)

Enter configuration window

Enter group window

Enter Chaser window

Enter Usitt Ascii Edit window (delicate function only recommended for experienced users)

Enter bi-dimensional (2-D) light plan

Enter digital patch window

Total Black-Out of channels, groups, chasers....

Stop all Audio files playback (CD Audio, MIDI, Mpeg3, Wav)

Close All Windows

Spots library

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Channels	-

- Central Screen Block

- Cues

Toolbar - The Menus

Toolbar - The Buttons

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Pull Down Menu - Channels

All Channels Description

Patch

Curve

Utilisation of channels in Cues and Groups

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Central Screen Block

Channel Tabs support navigation across the whole Channel set, from 1 to 512 (or 1 to 1024 in the 1024 Channel version) and selecting the required page is as simple as clicking the folder tab.

The Central Screen Block is dedicated to Channel display and shows two Presets (A and B) that simulate a traditional, Theatrical 2 Preset Manual Console.

There are 32 faders on each tab and these control the output of a single DMX Channel. In common with the standard Windows 95 controls, the fader handle may be directly activated with the mouse or stepping may be performed clicking on the top and bottom arrows (1% steps).

Clicking on the space between handle and fader end results in steps of 5%,  whilst using the "PgUp" and "PgDn" buttons will make larger steps.  Using the "Home" key will give full intensity (or value) and the "End" key will give zero intensity (or value).

The Crossfade block slider may easily be used to switch between Presets A and B.

The output level of Presets A and B is determined by the Red and Green bars.

Operation of the Crossfade is detailed in the Crossfade Section

Each preset (A or B) provides a pull-down menu with a list of all Cues in the selected file.

To make a Cue active or return it to the Preset, simply click on the Cue in the pull down menu.

The Record button assigns the contents of Preset (A or B) to a Cue.

Note: A Cue may be Recorded or Modified in Blind mode just by using the inactive Preset (normally Preset B)

The Clear button allows you to clear the contents of the related Preset.

See Cues for options on Cue Saving

Channel selection using the keyboard

A Channel may be selected using the keyboard by just pressing " * " or " C " followed by the Channel Number. To select a Channel using the keyboard and add it to the current selection, just key the Channel Number.

A Channel series may be selected by typing the first Channel Number, then " / " followed by the last Channel number of the series.

A Channel may be easily added to the current selection pressing the " + " key.

A Channel may be removed from the current selection by pressing " + " followed by the Channel Number and by the " - " key.

When you have selected your Channels press  " . " to access them.

Selected Channels are displayed on the screen in a different colour.

Selecting a Channel situated on a different page will automatically reveal the page that the Channel is situated on. However, it is possible to go to the next Channel page by pressing " P " and to return to the previous page by pressing " O ".

The current selection may be cancelled at any time pressing the "Esc" key.

Channel level selection

a) With Keyboard

The intensity level to be assigned to the selected Channels is assigned pressing " . " followed by the desired percentage figure.

For zero level enter "0"

For levels 1 to 9 enter 0 plus one digit (e.g..09 for 9)

For levels 10 to 99, simply type in the two digit number

For level 100 (full) press "." Again

The level of selected Channels may also be increased smoothly using the Thumbwheel (this will appear when a Channel is selected) with the up-arrow and down-arrow keys (1% steps) or with the  "PgUp" and "PgDn" keys (5% steps)

b) 	with Joystick

If the computer is equipped with a gameport and a Joystick or the FADJOY Plus optional control pad is installed, the selection wheel may be directly accessed EXCEPT WHEN THE SCANNER WINDOW IS SELECTED.

The type of control device must be specified in the Configuration Panel/Joystick folder, setting the device code to 4 for a simple Joystick and to 5 for FADJOY Plus.

The Channel Level Window [image] displays the level as a percentage (0 to 100% (FL)), or in hexadecimal (using full resolution) if the option is selected in the Configuration Panel. If the Channel is controlled by a group (groups higher than Channels) the level is shown in Purple colour, otherwise in Yellow.

Channel Numbers [image] If you move the Mouse cursor on top of the Channel Numbers, a pop-up text will be visible if fixtures are defined for the Channels, these are very often intelligent fixtures. If you click on the Channel with the Left Mouse Button, the Channel is automatically added/removed to the selection that is assigned to the Thumbwheel.

The Channel definition window (text, type of spot,...) may be shown at any time clicking the Channel with the Right Button.

On Preset B there is a "LAB/ SLI" [image] button beside the Record Button. This button allows you to toggle between labels and sliders, The labels will give a textual description of the Channel contents.

If you click on a Channel Number with Right Mouse Button, It will display a Channel Window allowing yout to alter Channel and Group setting, level display as a percentage or direct DMX hexadecimal representation.

If you wish to insert a specific fixture this may be done by Right Clicking on the selected Channel which will show the Options that are available, select the desired unit within the selected library and then save it to the Channel.

A Status Bar is shown at the bottom of the screen, providing the type of installed DMX interface hardware, the Number of Channels sent/received and the operating mode (Master/Slave).

The Grand Master fader is underneath the Crossfade Section. This Master is the general output level of the console. A Black-Out button is provided for immediate blanking. Clicking the button  again the Master is selected back to Full with no modification of the pre-existing Channel values.

In the same frame is found the Trash Bin. Following the Drag & Drop technique, a Cue may be deleted just selecting it on the B preset, dragging it and dropping it in the trash bin. The same procedure may be used with all ProSceniumDMX objects: Groups (selected clicking on the group Numbers), Channels (selected clicking on the Channel Number) and Scanners (selected clicking on the  " + " sign close to the scanners Combo Box).

Also in the same frame, there is an indicator giving the status of the DMX Adaptor or Card that is installed in the Computer, If there is a Red line across this box, it means that the Adaptor/Card is not functioning or not available

The Frame underneath this gives rapid access to the Chasers

A Chaser is a sequence of Cues that may be running in parallel to a crossfade, following a predefined time sequence.

Reading the Chaser Section will help you to understand how the Chaser mechanism works

Underneath this there are the Fixture Groups

A fixture group is a group of intelligent fixtures.

Select all the fixtures you want to group together in the Moving Light Selection Window this id done by checking the box beside the Fixture Details, Then click on one of the fixture group buttons using the Right Mouse Button. A Dialogue Box will appear asking you to confirm that you wish the selection to be stored to that particular button and then request a Group Name.

To recall a fixture group click on the button using the Left Mouse Button, This will open the Moving Light Window and give you control over your selected group. If other fixtures are selected, this will inverse the selection (select the group if it was unselected and deselect it if it was selected).

Double clicking on a button will result in an exclusive selection (by unselecting all and selecting only that fixture group).

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Crossfade

Go (Crossfade)

Hotkey  " G ", " Space Bar "

A Crossfade is started clicking the  "Crossfade" button in the Crossfade window at the top right of the screen or pushing the space-bar . This plays back (on Preset A) the scene present on Preset B in the time in-out stored in the cue.

During a Crossfade, a couple of green/red bars is used as a graphical display of the Preset A/B evolution.

A Crossfade may be interrupted clicking the same button, whose label is changed to  "Pause" [image] during the Crossfade.

During a Crossfade, it is possible to modify the predefined timing parameters in seven ways:

Clicking	"Pause"	This will hold the Crossfade until you press the button a second time.

Note:- The Main Crossfade/Pause Button will only work if the "Pause on double click on GO" check box in the "Startup Options" section of 	the "Configuration Panel" is checked. The smaller lower button is always available (with 	the mouse but not with the space bar).

Clicking 	"Back"  	This will return to the previous cue with a pre-defined fade time of 3 seconds.

Clicking 	 "Goto Next"  	This allows you to change directly, during a running crossfade, to the next cue on the list, this function is especially useful when you need to call the 	following cue, when the previous crossfade is not complete.

Clicking	" / "	Crossfade is immediately stopped at the present level

Clicking	" > "	Crossfade immediately advances to the final level without waiting for the predefined time

Clicking	" + "	Accelerates the Crossfade execution

Clicking	" - "	Decelerates the Crossfade execution

When Crossfade is terminated, ProSceniumDMX updates the number of the active cue and is ready for the next effect.

It is also possible to run several different crossfades consecutively using the MCI command (MEM Number, Wait Time). E.g.	Mem 1 3 Starts Cue 1 with his Time in  from another cue.

This function allows to run 2 different cues with independent timings. The second parameter is the wait time before starting the second crossfade. It is also possible to run up to 9 fades together, putting normal cues in a fading chaser.

Remember only that the second crossfade is run on Chaser8 register, so the channels will not be erased with a clear Preset A, but with a double click on Chaser8 Label (in the chaser Panel on in the shortcut in the main Fader panel)

Manual Crossfade

This function provides a Manual Crossfade, letting the user Crossfade Manually between Preset A and  Preset B. This can be accomplished by using the mouse on the fader present in the centre of the Crossfade panel.

Clicking the "Auto Seq." check box allows the cue number to be automatically advanced  when using Manual Crossfade preparing the next cue for execution in a numeric order. (this action has no effect on the automatic mode).

Crossfade Synchronisation

A specific Crossfade Synchronisation option may be selected in the Configuration Panel.

Several  different Synchronisation options are provided by ProSceniumDMX

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Channel Options

To change icon, click on the selected one.

To use ProSceniumDMX graphical functions, a Number larger than zero (this Number should correspond to the Number of installed spots in the circuit) should always be used, and a text description of the Spot should be assigned.

If further Channels need to be defined, the  "copy" button may be used, specifying a Channel destination Number.

If a new type of spot not present in the library has been defined, the "Add to Library" button should be used (except when using scanners, whose use is described in a dedicated section of this manual).

The ProSceniumDMX program directory contains a Spot Maintenance Utility that allows simplified access to spot libraries.

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Scanners/Moving Lights

Scanners (or moving lights) are becoming more and more popular. Every scanner provides access to the luminaire functions using the DMX-512 standard (in addition to other often provided proprietary communication links).

The number of channels used varies with the model and manufacturer. Martin PAL 1200 uses 26 channels per luminaire, assigned in the following order:

Channel	Assignment

1	Lamp

2	Intensity

3	Shutter 1a

4	Shutter 1b

5	Shutter 2a

6	Shutter 2b

7	Shutter 3a

8	Shutter 3b

9	Shutter 4a

10	Shutter 4b

11	Shutter Rotation

12	Cyan

13	Magenta

14	Yellow

15	Colour Wheel

16	Gobos

17	Gobo Rotate

18	Focus

19	Zoom

20	Frost

21	Pan (MSB)

22	Pan (LSB)

23	Tilt (MSB)

24	Tilt (LSB)

25	Pan/Tilt Speed

26	Other Speed

ProSceniumDMX has built-in definitions for a large number of the most popular scanners and moving lights. If the definitions are have been defined the program is able to retrieve the channel data assignment from the library, and to format them in the Moving Light Window in a way totally transparent to the user.

The window is activated selecting the scanner to be activated inside the Scanner Drop Down Box

If the scanner of choice is not present in the scanner library, it may be added using the Spot Maintenance Utility you can find in the ProSceniumDMX  program group, or manually see How Do I...Create my own Fixture Personality.

Assigning a Scanner

Click on the first scanner channel with right button, click on the "Spot Library" button and select the scanner and the corresponding DMX mode by clicking on the scanner Icon on the fixture list.

If the scanner of choice is not present in the list, follow the instructions in the section above.

When you have selected your fixture click on "Save"

If you have selected a moving light, you will have a series of Prompts for the following:

HTP/LTP Selection

If you wish to use moving lights and the effect generator, you must select "No"

Set Snap to final position for channel X

This is where you can assign "snap" channels, meaning that during a crossfade, designated "snap" channels (for example gobos), will go immediately to the final position.

You can change this setting at a later date by setting a curve 10 (linear no master) instead of 14 (snap no master) in the patch window.

Set Snap to final position for all channels

This is the same as above but attributed to all remaining channels occupied by the fixture.

Drag & Drop

This function is extremely handy to manage moving lights. Often when adding a moving light to a cue, all parameters must be edited in the previous cue, setting the intensity at zero.

If programming is carried out in this way, during the crossfade only the selected effects will happen, without undesired changes that could happen during the transition.

It is also possible to preset a series of positions for all scanners (e.g. table or drums etc.) by storing them in cues with very large numbers like 9900, 9901, etc.

During the final programming, Drag & Drop may be used to copy the pre-recorded scanners into the selected cues.

Select an idividual scanner in the Scanners Drop Down Box [image]  or if you wish to select all scanners at once, click on "Scanners" (first list entry). This action activates the Moving Light Selection Window.

This window allows to select all the luminaries that will be subject to the next action e.g. simultaneous multiple scanner copy using Drag & Drop.

From this window you can also set fixture groups.

A fixture group is a group of intelligent fixtures.

Select all the fixtures you want to group together in the Moving Light Selection Window this id done by checking the box beside the Fixture Details, Then click on one of the fixture group buttons using the Right Mouse Button. A Dialogue Box will appear asking you to confirm that you wish the selection to be stored to that particular button and then request a Group Name.

To recall a fixture group click on the button using the Left Mouse Button, This will open the Moving Light Window and give you control over your selected group. If other fixtures are selected, this will inverse the selection (select the group if it was unselected and deselect it if it was selected).

Double clicking on a button will result in an exclusive selection (by unselecting all and selecting only that fixture group).

When you have selected your fixture(s) open up the Cue in Preset B where the selected scanner parameters should be copied.

Left Click with the Mouse on the " + " button at the left of the Scanners Drop Down Box (a scanner icon will be activated).

Keeping left button down, drop the scanner(s) on Preset B.

Following this action, you will have a series of Prompts for the following:

Do you want to put all the parameters of all selected scanners on Cue No. X

Do you want to copy anly Pan & Tilt Values

Do you want to put Intensity at zero

Reply with the desired options, after the final option, the parameters selected will be applied.

Automatic Scanner Recalibration

When touring a show, often the most tedious task is the recalibration of all scanners setup. With ProSceniumDMX this operation is extremely simplified:

First of all, include in your show two additional cues freely numbered (e.g. 901 and 902), assign them a number to immediately call them up later.

For example: 901 is "old scanner reset point" and 902 is "new scanner reset point". Then setup a scene where scanners are pointing to a uniquely defined and easily identified reference point on the stage (e.g. on the leftmost corner or on a fixed position object).

Try to focus the scanner beams as much as possible for greater accuracy. Store this scene on both 901 and 902 cues. Save this show on a file of choice.

After changing the stage, to recalibrate all cues, start from 902 playback and adjust all luminaires to point to the new position of the same object used as a former reference point on the earlier stage setup.

Then select Cue Editor (Cues -> Global Modification menu).

Select this button:  and insert the interval of the cues where scanners should be recalibrated (normally all cues are included).

Select "Recalibrate Scanner Position in all selected cues" [image] from the "List of the modifications you can operate in the selected cues" the number of the new reference cue (902). All scanners in all cues will be automatically adjust using the two reference points.

Only when the positional skew inherent to a global recalibration process is remarkably noticeable, a minor manual tuning will be required to recover the optimal pointing.

Moving Light window

Selecting a scanner in the [image] Toolbar list/box, ProSceniumDMX opens a window that is used to allow one-time two-dimensional mirror control with Mouse or Joystick and to control colour with (Red, Green, Blue) colour mixing.

The title bar displays the name and type of luminaire and the circuits that it uses (e.g. for High End Cyberlight, channels 1 to 20)

For movement control, an absolute movement window is provided that simulates all moving range (entire Pan-Tilt span) of the luminaire.

Note that this window is ruled with a number/letter reference grid. Light movement is achieved just by moving across this window with mouse left button pressed.

A crossed-circle is used to simulate the luminaire spot.

Light movement can also be achieved using the up/down, left/right arrow keys.

When a set element is located, e.g. a table located at E6, the object will be directly pointed just moving and clicking mouse on E6 grid cell. (also if mode 2 is selected)

The window contains this toolbar:

ICON	FUNCTION

This button sets visualisation mode 1 (Full range). Moving your mouse over the grid will move your fixture around the whole range.

This button sets visualisation mode 2 (Selected range). Moving your mouse over the grid will move your fixture around the range you have defined with buttons 5 and 6.

This button sets visualisation mode 3 (Generic Zoom). Also if you aren't in the selected range, clicking this button you will see your fixture in the center of the grid. Moving your mouse over the grid will move your fixture smoothly around the centre.

This button sets visualisation mode 4 (Arrows). Clicking on an arrow with left button will move slowly in the direction of the arrow. Clicking with right button will move faster.

This button defines Top-Left corner of your range. First of all put your fixture in the position you want for Top-Left and then click this button to store the position.

This button defines Bottom-Right corner of your range (width and height of the new range rectangle). First of all put your fixture in the position you want for Bottom-Right and then click this button to store the position.

    CMY Colour allows you to select the colour to assign to the luminaire. It may be chosen from the predefined colours, in continuous mode or personalised by the user. Clicking on "Color from Picture" allows you to pick colours directly from any bitmap (try it using the Van Gogh sample). In this window there is a button that allows you to add your personal CMY selection to the filter library. The new colours can be found at the bottom of the filter list.

CMY Filter Colour from filter list. allows you to select a filter in the filter library. CMY values for the main filter manufacturer are collected in this database.

Immediate button opens the immediate window.

Copy selected parameters in one or more fixtures. Selecting this will open up a "How To" window and give step by step instructions.

Moves to the next fixture.

Moves to the previous fixture.

Show the movement grid.

Hide the movement grid.

Show the Effect Generator Window

Set the Fixture to Home Position, In Order to use this function you have to make a Cue in which you set the "Home" Position for all parameters of all fixtures and name it "Home". Following this, Clicking on this Icon will command the fixtures to return to these values.

Direct Scanner selection : goes immediately to selected fixture described above.

Allows fast scanner to scanner stepping.

Zoom-In/Zoom-Out  "-"/"+" button also allows to hide/show the absolute movement grid.

The Immediate Window for Scanner Personalities

This extremely powerful function allows you to store visually any scanner parameter in the personality window.

Activating any parameter of any scanner and dragging the parameter label on this window makes the source channel and value be stored and associated to a personalised icon and label set.

At any time the icon may be clicked and the channel/value will be played back.

Every value may be added and any variation of the library item may be generated and saved on disk.

Clicking on Edit allows also a direct editing of the file contents (critical operation recommended only to experienced users).

Clicking on "IconEd" allows to create your specific icon. Remember to click after on "Ref. Lib" to load the new icon in ProSceniumDMX  memory.

The List Style button allows to have a Report or an Icon List Style.

Enabling the "All Scanner" check-box, means that all changes carried out on a scanner will also be applied to all scanners THAT HAVE THE SAME NAME FOR THE SELECTED PARAMETER.

Position and Color and Gobo Preset in the Moving Light Window

There is an advanced function that allows you to use previously stored Presets in ProScenium directly from the Moving Light Window.

A preset can be stocked in any cue, and it is exactly like a normal cue, that you can define with a text, in which you can include as many fixtures you want.

To store a cue as a Preset, just make a new Cue, select a cue number, and, in the Recording Panel, just select the "Store this Cue as a Preset Cue" option.

You can decide now if you want to store a Position Preset (PP), a Color Preset (CP), a Gobo  and Focus Preset (GP), or a All Parameters Preset (AP) The all parameter preset copy all the attributes of a fixture in the current scene.

The syntax to write in the name of the Cue is the following

PP1 Center Stage

CP1 Green

To recall this Preset  from the Moving Light Window :

First of all select the right tab Preset Tab

After that select a preset number to recall. If you wish to apply the preset to multiple fixtures, just check the "All Selected Scanners" box, select the fixtures you like, and click on the right preset in the preset combo box.

Likewise for the Position Preset, If the Tab appears to be selected already, click first on Position, and then on the Combo Box.

This is to speed up the loading of the window, and allows you to fill the Preset Combo Box only when needed.

A very fast way to manipulate preset is to load the Direct Access Software (Touch Screen Panel), and select Screen/Load Preset Screen for an instant access to Fixture Groups, and all the Position, Color, Gobo, All Presets.

Movement Macro

The ProScenium features a sophisticated engine for automatically generating pan/tilt movements.

To access the shape generator, click on the  "Macro" [image] label in the Moving Light Window, or in the "Macro" [image] icon in the MLW toolbar.

Use the various controls to define the shape, pan/tilt amplitude, speed, and other variables.

Note : to work with macro you have to patch moving lights in mode LTP 5 and not in mode HTP. If fixtures are already patched you will have to patch them again, select NO at the first question as to whether to patch in HTP  mode. You can also do this by using the  menu Channel/Patch/Patch All intelligent fixtures in LTP 3 Mode

The major difference between the movement macros and normal movement programming (using the normal pan and tilt movement control) - is that the macro is a continuous dynamic movement contained within one scene.

The macro overlays the pan and tilt, so it is possible to move the macro-shape around by moving the pan and tilt as well.

Usually it is necessary to home or position pan and tilt when applying a macro - otherwise the macro will be applied to the fixture on top of the default pan and tilt positions (which is in the top left corner).

The macro control uses a drop down list to select the macro type, and slide bars to control parameter settings for the macro.

To stop the macro from executing, set the fade status of the macro type to off.

Macro display window.

The blue window on the left side of the control will display in real time the progression of the macro. The 3 buttons below the window works as follows :

Macro - This will show the macro executing without considering the actual pan/tilt position of the fixture.

Fixture -  This will show the position of the fixture with the macro and current pan/tilt position combined.

Clear Image - This clears the window.

To get the full benefit from the macro engine, read through the more detailed explanation below.

Most of the controls will become familiar with use, but here is a brief explanation.

Macro Type

This list contains the possible macro types. There are 2 default basic macros.

Pan Amplitude

This parameter controls the amount of amplitude or "swing" applied to the pan parameter.

The higher the value, the further the pan will move in the macro.

Pan Speed

This parameter controls the speed at which the pan part of the macro executes. The higher the value, the faster the pan parameter will execute.

Note that pan and tilt speed controls may combine into one "speed" control for certain macros.

Tilt Amplitude

This parameter controls the amount of amplitude or "swing" applied to the tilt parameter.

The higher the value, the further the tilt will move in the macro.

Tilt Speed

This parameter controls the speed at which the tilt part of the macro executes. The higher the value, the faster the tilt parameter will execute.

Note that pan and tilt controls may combine into one "speed" control for certain macros.

Delay

This will 'delay' the fixtures position in the macro. Use this to assign individual delays to fixtures performing the same macro for a more varied look.

See below for a detailed explanation.

System Macros

The system macros are basically built up of sine/cosine relations - the simplest one is a circle, which is accessible from the system ellipse macro. The other system macros are made up of various other sine/cosine relations as well.

Let's take the circle as an example :

The engine works out the circle by applying an index into two arrays containing the sine and cosine values (ranging from -1 to +1) to form a circle.

The speed parameter controls how fast the index increments (or decrements if the direction is set to CCW) through the two arrays - a speed value of 1 increments the index by 1, a speed value of 2 increments the index by 2 (the macro will execute at twice the speed compared to speed 1) and so on.

The sine value is then multiplied with the tilt amplitude value and applied to the tilt value of the fixture, likewise the cosine value is multiplied with the pan amplitude and applied to the pan value of the fixture.

Finally these pan and tilt values are combined with the normal pan and tilt values obtained with the normal movement control.

The pan and tilt amplitude parameters has values ranging from 0 to 128, 0 represents no amplitude at all, 127 represents half a complete pan or tilt movement range. In order to get the maximum size of circle, home the fixture in pan and tilt, select the system ellipse macro.

Apply maximum pan and tilt amplitudes and a moderate speed value. If  the fixture is positioned differently from the home position (neutral pan and tilt) it will be necessary to reduce the relevant amplitude, otherwise the fixture will be 'cut off' at the edges (easily seen in macro 'fixture' mode).

Macros that have both pan and tilt speed parameters use two individual indexes to look up the sine and cosine values. By using different values for the two speeds the indexes increments differently though the sine / cosine arrays - i.e. if one parameter has the double value of the other the result will be a figure-eight type of macro.

The delay parameter simply applies a constant value to the index(es).

The effect is pretty easy to see : select a single fixture, and create a maximum circle macro. Now drag the delay parameter around. The fixture still performs the same macro, but it just uses a different position (index value) in the macro.

Applying delays to one fixture doesn't make much of a difference, but when more fixtures are applied different delay values the result is a much more exciting look, particularly as the fixtures will have their individual position within the macro.

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Advanced Features

MPSExec

Remote Access of the Martin ProScenium

MPSExec

This application is an interface to ProScenium that allows any external application as an HTML File, or a presentation software as Microsoft® PowerPoint® to run Proscenium MCI Commands.

You run the command on the command line (for example the command "MPSExec.exe Cue 1" will start Cue 1 on ProScenium.

If Martin ProScenium is not active  you should give this command : "MPSExec.exe MPS".

You can also associate MPSExec as application to run MPS (Martin ProScenium MCI command macro files). These files are normal text files with an MCI command on every line. You can edit yourself these files with Windows Notepad, and save it with the MPS extension.

The first time you click on an MPS File Windows will ask you the name of the application to open this kind of file. You have to select MPSExec.exe that you find in your MartinPS folder (normally c :\MartinPS\MPSExec.exe).

To associate the MPS extension in Windows later :

In any open folder click on View/Options/File Types, and follow windows instructions.

Now it is possible to execute MPSExec, just clicking on an MPS file.

To run ProScenium through PowerPoint you will need to create a new PowerPoint button, and associate a command to this button as  "MPSExec.exe Cue 1".

This action will start Cue 1 in the ProScenium during your presentation.

To make an HTML Sheet you will need any html editor, and make an hyperlink to any MPS Macro files on your computer.

After that you can run ProScenium from your browser.

Remote Access of the Martin ProScenium

To access a ProScenium over a remote connection (either LAN or connected by a dial-up modem) you need to follow these steps:

This section is applicable to both LAN and dial-up connections:

1) Install an updated version of MPS ( Version 8.30 or higher) on the main computer ( the one with the fixtures connected, hereafter called "A" in the following text)

2) Install a file called Apache.exe, this is available for download on request from the Digimedia website. This is an auto extracting archive that installs a Web Server on your PC, with all the files required to run the MPS Remote Access.

3) Install a network with TCP-IP on Windows 98. In The Apache folder you will find an HTML document that explains how to configure a network in Windows

.

This file is called C:\Apache\htdocs\configure your remote access server.htm

You can give any TCP-IP address, but be aware that the free addresses (not used on Internet) start above 190.x.x.x.

A valid TCP-IP address for Computer "A" is 192.168.56.1 (recommended number for local networks).

4) In Windows/System you will find a file called Conagent.exe. Click with the right button on this file and then select Properties.

In the "Program" tab, you have to deselect the check-box Close/prompt to close. This will avoid having a DOS error when you close Apache by shutting down the system (no confirmation is asked from the user)

5) Place a shortcut to C:\Apache\Apache.exe in your Windows\StartUp folder (to automatically start Apache each time you open Windows)

6) From another computer on the same network (hereafter called "B" in the following text) run a browser (Internet Explorer or Netscape)

7) If your network is correctly configured you can type into the browser on computer "B" the URL http://192.168.56.1 and you will see the Martin ProScenium Remote Administration Tool homepage on your browser.

8) The Martin ProScenium Remote Administration Tool is a web-page with 3 frames:

a) The Top Frame is the Status line, where you receive a feedback from Computer "A" (if commands are executed, a configuration of the remote machine...)

b) The Button Panel: from here you can send MCI commands to Computer "A" (you can select commands from a list or type your own MPS MCI Commands)

c) The Webcam. If you have installed a Webcam on Computer A (Creative Technology Video Blaster Webcam II is perfect for this use and has been tested), and the ISpy software that comes with it, you will see a picture of your installation every 10 seconds. To do so, you have to configure ISpy to

load every 10 seconds the captured image on a file called MPSWebcam.jpg in the C:\Apache\htdocs folder.

Section applicable to dial-up connections:

If you need wide-area remote control (Computer "A" and "B" are not on the same LAN, they are geographically distant) and Computer "A" does not have a permanent address on the Internet, you can create a private TCP-IP network using a temporary dial-up connection from Computer "B" to Computer "A". This guarantees total privacy (only the users that are given number and password for dial-up access to Computer "A" will be able to remotely control the MPS site), and this is accomplished as follows.

9) Install a modem in Computer "A" and Computer "B"

Install the Remote Access Server of Windows98 in computer "A":

1. Open My Computer

2. Open Dial-Up Networking.  If you don't see this icon in My Computer, then you need to install Dial-Up Networking from the Windows98 distribution CD.

3. At this point Dial-Up Networking is open

4. Click on Connections. You should see an item called Dial-Up Server.

10) Install a Dial-Up Network connection on Computer "B" (like the one you use to connect to your Internet Service Provider to access Internet):

1. Open My Computer

2. Double Click on Dial-Up Networking.

3. Select Make New Connections . Follow the wizard, entering the phone number for the phone line of Computer "A" modem. In this example I have named my new connection "Dial-Up Networking Server".

4. When you've completed the connection wizard, right click on your new connection icon and  select Properties. Then click on the Server tab, which should be filled out similarly to the one shown below:

         Note that there will be a tab for each modem you have installed in your system.

11) Now you can remotely control MPS on Computer "A" just by calling Computer "A" modem by Computer "B" modem.

When the connection is established, Computer "A" will have the TCP-IP address 192.168.56.1 (standard used by Microsoft for local dial-up network) and so, as explained above for the LAN case, from Computer "B" browser you type the URL http://192.168.56.1 and you will see the Martin ProScenium Remote Administration Tool homepage on your browser.

Note. If you need both LAN and dial-up remote access, then you can use TCP-IP address 192.168.55.xyz on your LAN and leave 192.168.56.xyz available for the Dial-Up private network. Browsers on different computers on LAN and remote dial-up computers will have to issue the appropriate server URL to control MPS.

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Blackout

ProSceniumDMX provides three different blackout commands, described in the following.

These Commands are an alternative option to the " F12 "  function key which is a Temporary Grand Master clear.

Total Black Out

Clears all Dimmer Outputs controlled by Channels/Groups/Chasers

Group Black Out

Clears all Dimmer outputs controlled by Groups accessed by the "Group Panel"

Channel Black Out

Clears all Dimmer Outputs controlled by Channels on Preset A or Preset B

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Spot Library

A library of spots for theatre, TV and  cinema  is present in the ProSceniumDMX directory in a file called SPOTLIST.DBT that has a comma-separated syntax.

The list is always accessible on-line using the " Window " menu. The SPOTLIST.DBT file may be manually edited by the user with the Notepad or Write programs distributed with Windows 95/98.

In ProSceniumDMX  this function has been extended to the graphical symbols used for the spots. The icons used to define spot symbols are stored in the "Spots" subdirectory of ProSceniumDMX  home directory.

To modify an icon file (extension *.ico) the IMGEDIT.EXE utility is provided in the home directory of ProSceniumDMX .

WARNING ! ! ! Icon files are numbered in a strictly progressive fashion: to add a symbol, be sure to choose the first unassigned number in the "Spots" subdirectory. An erroneous icon numbering may cause serious malfunction of the program. Moreover, when manually editing a spot, the database structure should be strictly respected.

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Filter Library

A library of  filters is present in the ProSceniumDMX directory on a file called FILTLIST.DBT that has a comma-separated syntax.

The list is always accessible on-line using the "Window" menu and is shown in alphabetic order.

An additional field specifies if a LEE or ROSCO filter code is used. The "Trans." field indicates the filter transmission.

In some filters the RGB colour composition is also reported. This function is useful for scanner with automatic colour control. Clicking on these filters automatically invokes a color selection window.

To edit the FILTLIST.DBT files, the same recommendations given for the spot list file apply.

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Hotkeys

For all the actions in Windows Buttons or Menus you can key "Alt" + the underlined character. For example to open a file you must key Alt + F + O, to exit ProScenium Alt + F + X, to record the current scene on Preset A  AltR	(together)

Action	Keyboard

Slave/Master mode toggle	Alt+Backspace

Channel select	C or * (or channel number directly)

Add a channel to current selection 	 +

Select UNTIL Channel	 /

Chaser 1 Start / stop toggle	E

Chaser 2 Start / stop toggle	R

Chaser 3 Start / stop toggle	T

Chaser 4 Start / stop toggle	Y

Chaser 5 Start / stop toggle	U

Chaser 6 Start / stop toggle	I

Chaser 7 Start / stop toggle	D

Chaser 8 Start / stop toggle	F

Test next DMX Channel (at FL)	N

Test previous DMX Channel (at FL)	Ctrl+N

Go to next memory	L

Go to previous memory	K

Go to previous memory in fade	Ctrl+K

Go (Crossfade)	G or SpaceBar

Group 1 to 10 On/Off toggle	F1->F10

Group 11 to 20 On/Off toggle	Ctrl+F1->F10

Group 21 to 30 On/Off toggle	Shift+F1->F10

Group 31 to 32 On/Off toggle	Alt+F1->F2

Show Moving Light Window (MLW)	S

Move Fixture/s (with MLW open)	Arrow Keys

Move Fixture/s (with MLW open) FAST	CTRL + Arrow Keys

Go to next Page	P

Go to previous Page	O

Record this scene on a memory	M

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Scene & Fade Times

The sequence also contains some parameters that dictate how the animation is supposed to take place. First of all there is the scene time. In the previous example, a scene time of 1 second for all scenes would have LightJockey advancing through the sequence, with each scene being replaced by the next scene after 1 second of "display time".

The scene time can be set individually for each scene with the sequence control, i.e. scene 1 could have a scene time of 1 second, while scenes 2 and 3 could have a scene time of 0.5 and 2 seconds respectively.

The sequence also has a fade time for each scene. The fade time dictates how long time the physical transition will take from the position (i.e. color wheel position) programmed in the previous scene, to the position programmed in the current scene.

Here the film analogy might be used again. A film shot showing a person walking from one side of the scene to the other side requires 'a lot' of individual pictures in between the two positions to get 'smooth' movement. The way to make making slow, smooth movements like this with Lightjockey is to program the two end points (colors in the example) in two scenes, and then let LightJockey calculate all the positions (pictures in the analogy) in between the two endpoints.This is exactly what fading the effects does.

With the previous color example, setting a fade time of 3 second for each scene, would mean that each color change takes 3 seconds. The way this works is that LightJockey calculates all the possible positions between the two colors, and outputs these values at a calculated rate so that the fixture moves the color wheel from one position to the next in one smooth movement taking exactly 3 seconds.

Note that in order for an effect to fade from one position to the next the fade status of that effect must be set to fade. See off/snap/fade

The sequence does not have to contain more than one scene – in this case, the term is a static sequence. While the scene time no longer is relevant since there will be no progression in the sequence, the fade time still controls the transition time from the previous effect position (whatever that was) to the one programmed into the scene.

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Play Video Software

This software is called PlayVideo.exe and it is an exe file that you can run from MPS by the way of the SHELL Command.

The goal of the software is to display an image or a video on your screen without any window, the size of the image may be scaled by dragging the borders. In addition to images and videos, the software also performs advanced graphic effects like crossfade or Sprite animation.

A Sprite is a succession of cells of the same picture with slight differences to give the idea of a movement on the screen. This technique allows advanced animation, like for example a Cartoon, or the animation of a logo on the screen.

If you don't like the small border (needed to resize images), you can specify a location and the image/video will be displayed without any border.

You can play multiple instances of this software, even multiple instances of the same video at different locations.

Should you have any problems running this software, Enter the Windows Setup and install all of the multimedia applications from your Windows 95/98 CDRom. You will need to see the Active Movie Control in your Windows 95/98 Accessories/Entertainment program group.

You can find a new page to fill these parameters in ProScenium. To access this new page you must go in the recording panel, and click on Show an Image or Video in a specific part of the screen.

The syntax is the following:

(shell) playvideo ( FILENAME param1 ....param20 )

for ex. SHELL Playvideo C:\martinps\Mac600.mov 200 200 300 300 -1 0 -20 20 8

IMAGE A

·	param0: IMAGE A: name of the video/image file of the animation  to open without spaces inside. PLEASE DO NOT USE SPACES IN THE FILENAME.

·	param1 : top (distance, in pixels, from the top of the screen.)

·	param2 : left (distance, in pixels, from the left side of the screen. To go on the second monitor, assuming that your monitor is 800x600, just put 801)

·	param3 : width  (width  position of the video/image A window in pixels)

·	param4 : height  (height  position of the video/image A window in pixels)

·	param5 : timeout  (number of seconds before automatically closing the image)

·	param6 : killprevious (0 not kill the previous instance, 1 kill the previous instance :if you want to make a slide show you can need to replace images, otherwise if you are making a composition of images you will add several images on the screen)

·	param7 : vertical  movement number of pixel that your image has to move to the top/bottom : put 10 to go to the bottom of the screen at 10 pixel/second, : put -10 to go to the top of the screen at 10 pixel/second)

·	param8 : horizontal  movement number of pixel that your image has to move to the right/left : put 10 to go to the right of the screen at 10 pixel/second, : put -10 to go to the left of the screen at 10 pixel/second). In this way images can also move from one monitor to the other.

·	param9 : movement timeout (number of seconds to elapse before automatically stopping the movement of  the image)

·	param10 : movement wait time (number of seconds to wait before automatically starting the movement of  the image)

 IMAGE B:

·	param11 : Type of movement of image B(0 : Video or image form, 1: sprite random in all sides for moth or Birds, 2 sprite linear movement, 3 Crossfade between image A and image B, 0 : Video or image with stretch (auto adjust the image to window size)

·	param12: IMAGE B: name of the BMP file of the animation to open without spaces. This file must be a Bitmap (BMP) with 8 bit per pixel for mode 1 and 2 inside. PLEASE DO NOT USE SPACES IN THE FILENAME: for mode 1 and 2,  you can make a bitmap for example of 100 pixel on 100 pixel. If you need to make 4 positions for your sprite you can make a width of 100 and an height of 400 pixels.

·	param13 : top (top position of the image B in pixels)

·	param14 : left (left position of the image B in pixels(to go on the second monitor, assuming that your monitor is 800x600, just put 801)

·	param15 : vertical  movement: number of pixel that your image B has to move to the top/bottom : put 10 to go to the bottom of the screen at 10 pixel/second, : put -10 to go to the top of the screen at 10 pixel/second for mode 1, 3 this parameter set the speed of animation/crossfade (0 to 1000)

·	param16 : horizontal  movement: number of pixel that your image B has to move to the right/left : put 10 to go to the right of the screen at 10 pixel/second, : put -10 to go to the left of the screen at 10 pixel/second). In this way images can also move from one monitor to the other.

·	param17 : image B movement timeout (number of seconds to elapse before automatically stopping the movement of  the image)

·	param18 : image B movement wait time (number of seconds to wait before automatically starting the movement of  the image)

·	param19 : Number of cells that compose the image B number of cell to divide the foreground image for animation.(mode 1,2).

·	param20 : Number sprites of image B number of instances of independents image B (mode 1,2).

If you use this program from ProScenium you have to add the SHELL command.

For example to play an AVI video at fullscreen in 800 x 600 you can write:

SHELL playvideo c:\martinps\video.avi 0 0 800 600

For example to play an AVI video at the last opened position you can write

SHELL playvideo c:\martinps\video.avi

For example to play an jpeg file in a square at the half of your screen  of 300 x 300 pixels  you can write:

SHELL playvideo c:\martinps\defaultpalette.jpg 300 300 300 300

If you want that this file disappears after 5 seconds you'll write

SHELL playvideo c:\martinps\defaultpalette.jpg 300 300 300 300 5

If you want that the previously opened file disappears when you send a new one you'll write :

SHELL playvideo c:\martinps\defaultpalette.jpg 300 300 300 300 -1 1

For example to play an jpeg file in the second monitor of a window 98 system you can write:

SHELL playvideo c:\martinps\defaultpalette.jpg 0 801 800 600

For example to play an jpeg file in both  monitor of a window 98 system you can write:

SHELL playvideo c:\martinps\defaultpalette.jpg 0 0 1600 600

If you want that this file opens at the last stored position, and you want that file disappears after 5 seconds you'll write :

SHELL playvideo c:\martinps\defaultpalette.jpg -1 -1 -1 -1  5

If you want that this video moves diagonally to the top/right of the second screen, and that the movement stops after 8 seconds you'll write :

SHELL Playvideo C:\martinps\Mac600.mov 200 1000 400 500 -1 0 -20 20 8

To close an opened image or video you can write

SHELL playvideo

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Net Player Software

This software is called NetPlayer.exe and it is an exe file that you can run from MPS by the way of the SHELL Command.

The goal of the software is to send commands to remote computer or to serial devices.

If you want to send commands to another computer running Proscenium, be sure to activate "Special Function / Direct access server" in the ProScenium running in the remote computer.

For TCP-IP Command : If you don't know the name or the address of the machine, please run the WINIPCFG software from Windows Start/Run. (just write " WINIPCFG" in the run text box). PLEASE DO NOT USE SPACES IN THE Computer NAME

For serial command,  by default, the software sends it at "9600,n,8,1".

If you need different setting you can specify it in the command separated by a comma aside the serial port address.

The address of remote serial port has to be specified in the remote MPSClient software.

The syntax is the following :

(Shell) NetPlayer( Type Address Command)

For example to play cue 2  in the remote proscenium on TCP-IP  192.168.56.2 named MYPENTIUM200 you'll write :

Shell NetPlayer.exe NET 192.168.56.2 cue 1

or if you want to give the computer's name

Shell NetPlayer.exe NET MYPENTIUM200 cue 1

For example to press the crossfade  in the remote ProScenium via a serial cable on local Serial Port n.2  you'll write :

Shell NetPlayer.exe SER 2 cfd

For example to press the crossfade  in the remote proscenium on Serial Port n.2 at 4800 Bauds you'll write :

Shell NetPlayer.exe  SER 2,4800,n,8,1 cue 2

For serial communication output you have several additional functions :

Here is the syntax :

TYPE_OF_COMMAND SERIAL_PORT[SERIAL_SETTINGS_OPTIONAL] COMMAND1 COMMAND2...

SER : Serial Sends a simple text command

SCR : Serial with Carriage Return Sends a simple text command followed by a carriage return  CHR$(13).

SBR : Serial Binary Decimal Sends individual decimal ASCII characters on the serial port :

SBH : Serial Binary Hexadecimal Sends individual hexadecimal ASCII characters on the serial port :

SHF : Serial Hexadecimal FAST Sends individual hexadecimal ASCII characters on the first  serial port  at 9600,n,8,1 This command is executed much faster than other commands, because you have not to set the com port and Com Properties therefore are fixed.

SFL : Serial File  Sends individual decimal ASCII characters on the serial port these characters are written on multiple lines of SBR commands of a normal text file. This allows you to send several messages with only one messages. You can save these file with the normal .TXT suffix or with the .SFL (serial Files) suffix.

These are some examples :

Shell NetPlayer.exe SER 2 cfd ( Sends a simple text command cfd)

Shell NetPlayer.exe SCR 2 cfd   ( Sends text command cfd followed by a CR)

Shell NetPlayer.exe SBR 2 99 102 100 13 ( Sends binary command cfd followed by a CR :  99 = c ,    102 = f ,  100 = d  , 13 = CR)

Note that in this way you can send any command (with a maximum of 30 chr) also non printable commands like all the ASCII codes below 32.

Just write the decimal code of the ASCII character separated by a space

Shell NetPlayer.exe SBF C :\MartinPS\PlayVideoWall.txt

Shell NetPlayer.exe SBH 1,9600,n,8,1  6366640D ( Sends hexadecimals command cfd followed by a CR :  63 = c ,    66 = f ,  64 = d  , 0D = CR)

Just write the Hexadecimal ASCII codes without spaces

Shell NetPlayer.exe SHF6366640D ( Sends hexadecimals command cfd followed by a CR :  63 = c ,    66 = f ,  64 = d  , 0D = CR), This command only sends on Com1 at 9600,n,8,1.

Just write SHF + the Hexadecimal ASCII codes without any space.

Example of commands accepted by the NetPlayer software: "

SBH 1,9600,n,8,1 6366640D (Sends hexadecimals command cfd followed by a CR : 63 = c , 66 = f , 64 = d , 0D = CR)"

SHF6366640D (Sends hexadecimals command cfd followed by a CR : 63 = c , 66 = f , 64 = d , 0D = CR), This command only sends on Com1 at 9600,n,8,1

SER 2 cfd (Sends a simple text command cfd)

SCR 2 cfd (Sends text command cfd followed by a CR)

SBF C:\MartinPS\PlayVideoWall.txt

NET 192.168.56.2 cue 1 (Sends Cue 1 to 192.168.56.2)

NET MyPentium cue 1 (Sends Cue 1 to machine Named MyPentium)

IRS 1 c:\OpenMedia\jvcplay.ir (Special SmartHome IR device Send)

IRL 1 c:\OpenMedia\jvcplay.ir (Special SmartHome IR device Learn)

PAR 1 1 1 (Digimedia Relay Device Port1/Relay1/On)

PAR 1 17 0 (Digimedia Relay Device Port1/All Relays/Off)

SCS 1 3 5 0 (Ticino SCS Command Com1, Ambiente 3, Punto Luce 5, Off)

VIS Store (Store a Sony Visca Preset)

VIP c:\OpenMedia\MyPreset.txt (Send a Sony Visca Preset)

.

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Close All Windows

Clicking on this will Close All the Windows that are open in the ProScenium Programme

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Stop Audio

This will stop the Playback of all Audio files (CD Audio, MIDI, Mpeg3, Wav)

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Display Online Manual

Displays the Online Instruction Manual (This One)

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Troubleshooting

Hardware Troubleshooting

General Troubleshooting

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Hardware Troubleshooting

DMX interface does not turn on :

Check connection to power supply

Check connection to PC Parallel Port

DMX Interface turns on but there is no dimmer output:

Ensure that you have an Official copy of the program rather than a Demo or Illegally Duplicated version

Check the Set up for the Parallel Port in ProSceniumDMX configuration panel

Click the System Icon in Win95 Control Panel:

Move to Parallel Port setup

Verify that ProSceniumDMX configured LPT base address match the one specified by Win95, and change it to match if it does not

Verify connection of LPT and DMX cables

Verify that Master is selected at 100%

Verify Patch (possibly defaulting to 1:1 to be sure)

Verify that Patch Level is at 100%

Verify that Curve is at 0 (linear)

Using the Martin ProSceniumDMX ISA card

If using the instructions in the Hardware Set Up section, the card is still not selected by the ProSceniumDMX program, Check the following :

If the ProSceniumDMX cannot find the transmitter card during autodetect

If the ProSceniumDMX is unable to locate the transmitter card it might be because the address set on the card collides with another piece of hardware installed in the PC, or because Windows already reserves the memory area for other purposes.

Switch off the computer and remove the card.

Check with the Windows device manager that other resources do not use the relevant memory block.

Change the card's DIP switch settings to another address if necessary (refer to the ProSceniumDMX printed manual).

In master mode, no signal is detected by DMX receivers (dimmers, etc.)

If a new DMX fixture (receiving module) is being used, check it for full compliance with USITT DMX-512/1990. If DMX marginal timings are suspected, use the "Reduced Rate" feature in ProSceniumDMX Configuration Panel to relax DMX timings.

If the problem persists, verify the output of the card in Master Mode with a DMX tester or another ProSceniumDMX system used in Slave Mode.

If problems are found with the DMX signal, contact your dealer for assistance.

There are no user-replaceable parts on the DMX card.

Using the DMXADP adapter

If using the instructions in the Hardware Set Up section, the card is still not selected by the ProSceniumDMX program, verify all of the settings in the following order:

Check the connections of the DMXADP adapter to the PC

Verify the address of the Parallel Port using Windows95™ Control Panel as described in the ProSceniumDMX program configuration section.

Check the following :

Having turned on the PC, the Status LED on the adapter does not illuminate

This indicates that either the DC power is not properly applied to DMXADP or the internal micro controller has not passed Built-In-Self-Test. Make sure that the DMXADP cable is properly connected to the Keyboard/Mouse port and recheck. Try on a different PC to exclude the possibility of a defective Keyboard/Mouse port. If, after checking the power supply the LED does not illuminate, contact your dealer for assistance.

The ProSceniumDMX software reports "Sense Time-out" errors

Something is wrong in the communication between the PC and DMXADP. Check the connection of the LPT connector. Avoid switching power off to DMXADP while PC is still on: always power on DMXADP while powering on the PC. If the problem persists, contact your dealer for assistance.

In master mode, no signal is detected by DMX receivers (dimmers, etc.)

If a new DMX fixture (receiving module) is being used, check it for full compliance with USITT DMX-512/1990. If DMX marginal timings are suspected, use the "Reduced Rate" feature in ProSceniumDMX Configuration Panel to relax DMX timings.

If the problem persists, verify the output of the card in Master Mode with a DMX tester or another ProSceniumDMX system used in Slave Mode.

If problems are found with the DMX signal, contact your dealer for assistance.

If the ProSceniumDMX cannot find the DMXADP adapter during autodetect

To save battery power, most laptops come with an option to save as much power as possible during normal operation. The DMXADP adapter needs both the external keyboard connector and the parallel port enabled on the PC. By default these are often disabled.

There is no standard way of telling if the external keyboard and the Parallel port are enabled, since most manufacturers implement their own ways of configuring the PC power-saving options. Checking and changing status may both involve settings in the PC BIOS and in Windows or maybe even a third type of application.

·	Make sure that the external keyboard is enabled.

·	Make sure that the Parallel port is enabled.

If the ProSceniumDMX found the DMXADP adapter during autodetect, but there is no signal reaching the fixtures.

Again the most likely culprit is the power saving settings on the PC. Make sure that both the parallel port and the external keyboard are enabled. As a last resort try disabling all power saving features on the PC, including all possible settings in the BIOS and Windows.

There are no user-replaceable parts on the DMXADP adapter.

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General Troubleshooting

First of all try to solve your problem testing the Panic.exe software: In case of failutre of MPS, Hardware failure, the main window opening on the wrong screen and so on you can click on Panic.exe in your MartinPS folder: this will solve all settings problems, restoring default values.

In case this application has not solved the problem,  you can try one of these solutions:

The Program works fine but the Master and Crossfade stay blocked at 50%

The Software Crashes on Startup

You cannot gain access to normal functions

The Software Crashes after a while with a Kernel Error

I can see MIDI in MIDIDDE window, but not in ProScenium

The Moving Light Window is on the status line, but I can't Maximize it with a click.

I get an "Out of Memory" message.

The Program works fine but the Master and Crossfade stay blocked at 50%

You may have a Joystick connected to the game port of the Game Port and have not installed the Mini Fader Panel (FADJOY) option offered with ProSceniumDMX.

To solve this problem:

Install the Fadjoy option,  or

In the Configuration Panel of ProSceniumDMX , select "0" to disable Joystick functions.

On Windows95 Configuration Panel, Joystick, select Joystick 1 and in the option box click " none ".

Repeat the operation for Joystick 2 and finally click on " OK " to enforce the selection for Joystick 2 and finally click on " OK " to enforce the selection

The Software crashes on Startup

Maybe your sound card make a conflict with the joystick (some OPTi cards has problems with the mmsystem driver).

In the Windows 95/98 Configuration Panel, Joystick, select Joystick 1 and in the option box click " none ". Repeat the operation for Joystick 2 and finally click on " OK " to enforce the selection.

If the problem persists, delete dmxplus.bak and dmxplus.cfg files in your MartinPS directory.

You cannot gain access to normal functions

There is probably a message window asking for an user input that is hidden behind another window. Click on "Alt" or "Alt+Esc" to alternate between different active windows.

For any other problem that is not resolved by consulting the DMX Interface User's Manual, please contact your Martin Distributor or Digimedia directly using our Internet website at

http://www.digimedia-mls.com and check the "More Information" page.

The Software Crashes after a while with a Kernel Error

The Windows MultiMedia Timer has generated a general protection fault

In the MartinPS folder open the file dmxplus.cfg with a text editor (e.g. Notepad).

At the crossfade engine type entry, select Loop or internal and not the Windows Multimedia Timer.

I can see MIDI in MIDIDDE window, but not in ProScenium

Microsoft has released a newer component (msvbvm50.dll ver.5.00.4139 (SP2)) in their Visual Studio Service Pack 3.  Within this component which is neccesary for ProScenium to operate there is a bug taht prevents normal operation.

You will have to install a copy of the old msvbvm50.dll (version 5.00.3724) in your Proscenium folder (normally C:\MartinPS). You can find this file in the root directory of your CD-Rom, or download it from DigiMedia Website.

The Moving Light Window is on the status line, but I can't Maximize it with a click

Windows has recorded your last operation as an iconized window.

Solution: You can click the icon on the status line with your mouse right button, from the pop-up menu select "maximize", in the next Open/Close operation, the size of the window will be as normal.

I get an "Out of Memory" message

You are trying to openTwo sessions of ProScenium and you have not enough graphical memory (GUI).

Solution: Upgrade to a Newer MPS Version

Note that for some devices like MPEG 3 or MPEG 2 files, you may need a specific driver that can't be installed in your computer.

Mpeg-2:

This driver is normally distributed with your video card: ATI and Matrox Cards normally install a specific driver for MPEG2 in the System.ini of your computer you can find under c:\Windows.

To change this selection you have to edit the MCI section of your c:\windows\System.ini file:

[mci]

cdaudio=mcicda.drv

sequencer=mciseq.drv

waveaudio=mciwave.drv

avivideo=mciavi.drv

videodisc=mcipionr.drv

vcr=mcivisca.drv

MpegVideo2=ILMPEG32.DRV

CDIVideo2=ILMPEG32.DRV CDI/VCD

MpegVideo3=mpeg16.dll

ActiveMovie=mciqtz.drv

RealMagic=mpeg16.dll

Magic=mpeg16.dll

ReelMagic=mpeg16.dll

DVDVideo=mpeg16.dll

MpegVideo=mciqtz.drv

As you can see the normal MPEG driver for playing Mpeg-1 or Mpeg-3 files is the Microsoft Active Movie device:

MpegVideo=mciqtz.drv

This driver doesn't supports MPEG-2, because Mpeg-2 needs an hardware accelleration that is performed by your graphic card. Please verify that the right driver for your hardware is installed like that, as second MpegVideo device, otherwhise the MPEG-3 Audio driver can not work properly.

MpegVideo2=ILMPEG32.DRV

Mpeg-3:

It is always possible to convert Wave files in Mpeg-3 files with the Mpeg-3 Compressor software you can find in your ProScenium CD-Rom.

This software can call the Mpeg-3 files either MP3, either Wav (in this case it uses a specific Mpeg-3 codec to play an Mpeg-3 file as it was a normal Wave file.)

A native Mpeg-3  driver is normally distributed with Windows 98 and ME.

The correct driver to play Mpeg-3 files is the Microsoft Active Movie device:

MpegVideo=mciqtz.drv

Sometimes some videocards replace this driver with a new one. E.G.

MpegVideo=ILMPEG32.DRV

To change this selection you have to edit the MCI section of your c:\windows\System.ini  file to call the custom Mpeg-2 driver as :

MpegVideo2=ILMPEG32.DRV

and use the standard windows driver as default Mpeg driver.

MpegVideo=mciqtz.drv

Contents

This help file was created with HelpScribble.


Update Notes

9.45

·	Solved a small bug for Nolight Cues not respecting the followontime with very fast processors.

·	Improved the capability to store Sony Visca EVI Camera presets directly on the Hard Disc. 2 new MCI commands are added to netplayer software:

·	Vis Store to store a preset

·	VIP nomefile to play preset stored on your computer

·	Added the acces to VISCA and help directly from the recording panel/NetPlayer software

·	9.44

·	Added Mac 250 Entour to the spotlist

·	Added Mac 250 Kripton to the spotlist

·	Added in the channel window, the Focusing description and the focusing picture, very useful for conventional lighting,and to have a detailed description of all the additional parameters of your spot.

·	Improved the playvidoe software for multiple sprites with transparent background

·	9.40

·	From this version we suggest to employ only windows multimedia player for any kind of media for SYNC. All oter modes are still supported but not emproved any more. All big improvemets are concentred from now on Windows Media (Sync 22 and 23)

·	Improved the Media Player, with the capability to have a new slider to fastly move into tracks.

·	Improved the Media Player, with a new buttonthat automatically sets the position in the track one page before the next recorded cue (or event).

·	Improved the Media Player, Now clicking on the time sample or on the track number (for playlists) it is possible to input manually the GOTO position/track number.

·	Improved the Playvideo Software, with the capability to have sprite animations with transparent background and fading times

·	Improved the Playvideo Software, with the capability to have scratched images with transparent background and fading times and top/left/width/height incremet.

·	Improved the Playvideo Software, with the capability to have text with transparent background without a small magenta pixelization around bitmap caracters.

·	Improved the preset position global modification reliability and modification interface.

·	Solved a bug for recording panel not showing anymore in some processor/procces combination.

·	9.38

·	Improved the Playvideo Software, with the capability to have sprite animations with transparent background.

·	Added the capability to store Sony Visca EVI Camera presets directly on the Hard Disc. 2 new commands are added to netplayer software:

·	Vis Store to store a preset

·	VIP nomefile to play preset stored on your computer

·	Added the Help command to the Netplayer software to have an istant help on line /syntax of the most used commands. Just type NetPlayer Help to obtain help

·	9.37

·	Added the Select Active Fixture Button in the Moving Light Selection Window. This function selects automattically all the moving lights that have the intensity channel > 0, There are two new buttons, one for Active on Preset A, and one for Active on Preset B.

·	Improved the Preset Position Global modification Function. Now any normal cue can be saved as Preset Position Cue, the name of the preset will be by default the name of the cue, and if you select this function, changing this cue you will change all the other cues based on this preset.

·	Improved the keyboard arrow access in the moving light window. Now opening the window the control with Up, Down, Left, Right is automatically activated.

·	9.36

·	Added Personality File for Martin Mac550

·	Added the capability to copy also movement macro parameters when using Drag&Drop functions on preset B

·	Solved a bug relative to file name and recent files on Recent File Menu

·	Solved a bug that was sometimes ignoring Followon time for very fast processor (ONLY IN NOLIGHT CUES)

·	9.35

·	Added in the cue editor the capability to copy channels level for all selected cues:

·	Immagine that you have to change of address a moving light and you don't wat to loose all your programming: you can copy levels for each channel stored in all selected cues to another dmx adress.

·	9.34

·	Added the capability of multiple Patch. You have in the menu Channel/Patch two new submenus: Patch1 and Patch2. Normally you always work wit one patch, but sometimes it is needed to change of patch for, let say, going in 1 to 1 patch without loosing your original patch (this happens very often in Theatre, switching from Theater Hard Patch to your custom show Softpatch). In the menus you can store and recall either Patch1 or Patch2

·	Added in the Channel Menu the new Channel to Cue function. Imagine that you have contiguous channels (e.g a Par wall) and to make some chasers you need to encode Channel 1 in cue 1, channel 2 in cue 2 and so on. With this function you can do this in few seconds and use your cues to fit a chaser. Very fast and powerful function coupled with the Random cue and Random Time capabilities of a chaser.

·	9.33 Beta

·	Added the capability to modify one or more spot not only in the cue on Preset B with the Drag&Drop function.

·	Now if you select any cue on Preset B and current cue on Preset A, Right Clicking on the + button at the side of the Moving Light Combo Box, you can copy parameters of this/these fixtures in all cues from the current cue on Preset A until the Cue on Preset B.

·	Solved a bug for Utilisation of Channels in Cue and Groups for "All Channel" visualisation

·	9.32 Beta

·	Solved some bugs in playvideo software text functions introduced with version 930 931

·	Added the possibility to give a cue number until 999999999999 in the main software for compatibility with new syncro mode 23.

·	9.31 Beta

·	Added the Sync Mode 23 for Windows Media Player Playlist: now all traks have a mask 7800T000000D (where T means Track and D means tenth of second). it is easyer to program complex playlist syncronisation. For bakward compatibility mode 22 stays unchanged

·	Added the possibility, in the playvideo software to fade in/out also tranparent bitmaps (masked color with red 255 as croma key)

·	9.30 Beta

·	Added a new DirectShow Video capture window in the playvideo software.

·	Solved a bug for Always on top mode in Playvideo Text direct

·	Added the capabilitiy to copy all parameters for a moving fixture in previous and next cue. Now if a Nolight cue is present, the modification will be done in the first and las Normal cue before and after the current cue.

·	Solved a bug for Playlist in Windows media And in Winamp mode, triggering cues in the beginning of the track when the song timecode was less then one second.

·	Now in sync mode 111 the medium priority si possible again.

·	9.29

·	Solved a problem of locked text box for MCI command in the recording panel introduced in version 928

·	When you open a new show, now group labels are automatically updated (before you had to manually close the group window)

·	9.28

·	Updated Martin libraries with recent fixtures

·	Added the improvement of version 925beta not present in version 926-927

·	9.27

·	Added the same capability in the Media Player for Windows Media Player: Play 6 Frames, Page left, Page right, Frame left, Frame right. Now left clichking in the timeline you can get the sound from selected frame to the end of the page.

·	Added in the cue editor the capability to modify window position for Playvideo software for all selected cues. If you have a show programmed, and you want to move it on the second monitor, you would add (if your resolution is 1024x768) 1024 to the "left" of Playvideo window for all selected cues. So 0 0 800 600 would become 0 1024 800 600.

·	Improved the Killprevious command for Playvideo software, now faster and more reliable.

·	Touch screen panel (if active) now will be closed when closing the main software.

·	9.26 beta

·	Now in medium priority (e.g. 118 Winamp + internal clock) the trigger event has priority on the timer, and only the second has medium priority, while timer has normal priority, thi is to avoid that different cues (time and media cues) are triggered twice a second.

·	Solved a problem in Analyser with Windows XP, sometimes the settings were not saved exiting the software

·	9.25 beta

·	Added the new capability to have radio buttons for chasers. This means that when this option is enabled, swithcing on a chaser will swithc off all other running chasers.

·	Added two new buttons Copy and Paste for MCI command in the Recording Panel.

·	Added the capability to show a text window directly from an MCI command in PlayVideo, without passing from a text file. You will find the new Subtitle text direct option in the Recording Panel/Show an image or video/Picture video presentation Window

·	Now a NoLight Cue (a cue called NoLight doesn't give any DMX Output) never gives light output, also if it is called with the next/previous icon or directly by keyboard with the K or L key.

·	9.24 beta

·	Added the new direct Window Media Player MCI commands : Pause, Play, Stop, Next, Previous, FastForward, FastReverse

·	Syntax WMP Pause or WMP Play ....

·	Added a new Fade Out function for subtitles and images in the Playvideo software

·	Added the Follow-On Time count also for cues not sending DMX output called NoLight

·	9.23

·	Added a last button in the moving light window Toolbar, to copy a fixture with intensity at 0, in the previous and in the next cue automatically. Very useful in theatre applications.

·	Now combo box on Preset A doesn't accept any more editing of the text, It happened sometymes when you typed K or L bu keyboard.

·	Added the capability to mask Pixels with the new Croma MCI command:

·	Added a new CRO (Croma Key) MCI command to have any pixel solid color transparent (it only works in Win2000 XP Syntax CRO (Part of the window title of the application) (RGB Color) e.g to have the notepad application transparent you will write CRO Paint 255.

·	This function also works in the Playvideo software only whaen the background color is Red (255). You can find this option in the Filler.

·	9.22 beta

·	Added the capability to toggle between 0 and 100% just clicking on the Yellow Level Label in the moving light window (like in a normal fader label on preset A/B).

·	9.21 beta

·	Added the capability to toggle between Moving Light Address and Fixture number in the 2DPlan. Just Click on the new ADR/NUM Icon.

·	Added the capability to disable Lamp-Off Function for Martin Fixtures on Lamp Channel when Value is 100%, setting PatchLevel at 96%. The Lamp Off function will be always possible from the menu Special Function/ Lamp Off for all Martin Fixtures

·	Added the capability to send MidiShort Messages directly from MCI command on a specific Midi Port MOUT[MidiPort] B1B2B3:

·	Send MIDI Short Message in Exadecimal without spaces to send to the specific Midi Device with the following Syntax: MIDI status, MIDI data 1, MIDI data2. E.G. for note 45 (A at 440 hz) at velocity 7F on the first Midi channel on Output 1 You will type: MOUT1 90457F

·	9.20 beta

·	Eliminated a message box "Unable to aquire mixer capabilities" for systems installed without a sound card.

·	Added the Insert Button and Remove button function in the touch screen panel.

·	Added the Matrix destination button type in the touch screen: First of all you can select a few button as radio button. This means that when you press a radio button all the other radio buttons are automatically deselected. The Toggle command of the selected Radio button will be insered in the matrix destination button string, replacing the %1 code. E.G. If I mark button 16 as a Matrix Destination button, and I have this command in button 16: 00FF%17F00 and radio button 1 command toggle has value 7F if I press button 16 I will obtain 00FF7F7F00, if I have this command in button 16: Cue %1 and radio button 2 command toggle has value 171 if I press button 16 I will obtain Cue 171

·	9.19 beta

·	Increased the number of fixtures in the Moving Light until 400.(this number does'nt mean that you cannot control more then 400 Fixtures, but it is a maximum value for fixture group handling)

·	Solved a problem in of memorisation when storing more then 100 fixtures in a fixture group. Now this value is 400.

·	9.18 beta

·	Improved the support for Parallel Digimedia Relay Controller with a modification of the Net Player software to handle any different parallel port mode.

·	9.17

·	Added the Grab on B function in the DMXMonitor window. You can Grab DMXOutput values, DMXPatched values, (all the dmxmonitor visualisation possibilities) also with Master percentage directly on presetB. There you can edit or record a new cue with a specific number.

·	Added the copy button function in the touch screen panel.

·	Added the toggle image function in the touch screen panel.

·	Improved the loop for mp2 files in the playvideo software.

·	Added the support for Parallel Digimedia Relay Controller from the recording panel.

·	9.16

beta

·	Improved the monitor of Active Cue in Chaser Panel

·	Solved a visualisation problem for Sync 102 with MTC and internal Clock

·	9.15 Beta

·	Increased size of permanent labels for groups (in toggle mode pressing the new Label button)

·	Added a new selective Clear Menu from tha main Channel/Clear Menu. There you can find a more specific Clear method for Preset A, Groups, Chasers, Only Intensity and so on.

·	Improved the capability for touch screen toggle buttons to trigger the level of the groups.

·	9.14 Beta

·	Increased the number of groups up to 48.

·	Added permanent labels for groups (in toggle mode pressing the new Label button)

·	Added the capability for touch screen toggle buttons to trigger the level of the groups: this fuction allow an immediatevisual feedback on DMX Group Status from the touch screen panel (more intuitive than the status bar for fixed installations).

·	GroupN Level <50% = Normal Button pressed

·	GroupN Level >50% = Toggle Button pressed

·	Added the always on top function for the Video Capture Window in the Playvideo software

·	Added a BlackFrame function in the Playvideo sofware (veru usefull to hide a program windows when you are projecting on the second monitor an external application

·	Added the Launch Application in Black frame function in Playvideo sofware

·	9.13 Beta

·	Added the Execute MCI command. To start a document with the windows associated application E.G. Execute MyPresentation.ppt or

·	Execute <http://www.digimedia-mls.com> to open Digimedia's hompage with your preferred browser.

·	Added the Fade in time for images and text (subtitle) in the Playvideo software (look in your playvideo filler window to see a new text box to imput this value in seconds)

·	Added the show all hidden windows command (sometimes with dual output you can lose some windows. with this command you move all hidden windows to top 0 left 0

·	Added the MGW command (move generic window) Syntax MGW Apptitle Top Left Width Height

·	Changed the resize form for the touch screen panel and solved a problem when storing the position in negative values of the screen.

·	9.12 Beta

·	Added the TEST MCI button in the recording panel. Now it is much faster to verify MCI commands.

·	Improved the Video/picture presentation window.Now clicking on the 2 screen picture you can adjust the image size:

·	Left click set Top Left of your video window.

·	Right click set width height of your video window.

·	9.11

Beta

·	Added a more direct control of Winamp with the new WAM [Command] Mci command

·	WAM LOAD Filename Mci command e.g. WAM LOAD C:\Windows\media\test.mp3

·	These are more examples of WAM Commands

·	PREV Previous track button

·	NEXT Next track button

·	PLAY Play button

·	PAUSE Pause/Unpause button

·	STOP Stop button

·	FADE Fadeout and stop

·	CDA Play CdAudio

·	FOR Fast-forward 5 seconds

·	REW Fast-rewind 5 seconds

·	VISIBLE Toggle main window visible

·	PLS Start of playlist

·	CLOSE Close Winamp

·	E.G.the MCI command WAM PAUSE will Pause/Unpause Winamp

·	Introduced a new Radio button in the touch screen panel

·	9.09

Beta

·	Added the interaction with Windows Media Player: you can drive the Windows Media Player from the MPS Media Player, a new Sync 22 has been added.

·	You can play Media files or Playlist in Windows media player via the new

·	WMP Filename Mci command e.g. WMP C:\Windows\media\test.mp3

·	Added tne Freeze Dmx function from the menu Mode or via the new MCI command FRZ: FRZ 1 will freeze dmx output, FRZ 0 will release dmx output

·	9.08

Beta

·	Added 2 new full duplex mode 17 and 18 for touchScreen + GroupLevel and ChannelLevel to Cue Number: E.G. Group1:255 will call cue 1255 Group1:50% will call cue 1127.

·	Added the compatibility with the Visual Circuits Harmony Board: with this Professional PCI board you can have now up to 16 MPEG-1 or MPEG-2 simultanuos video streams. Implemented the new command HAP CardN ChannelN FileName.

·	Implemented all the API to drive Harmony Board trough the new HAC command

·	Added Sync 20 and 21 for Harmony Board

·	Added the timecode capabilities for the PlayVideo Software. In Sync Mode 9 you will see the time code coming back from PlayVideo on the left status bar panel.

·	Added the possibility to show Chaser level, group level, and 12 different Output Level options in the DMX Output Monitor.

·	Integrated Mpeg-2 compatibility trough the Elecard Mpeg-2 Direct-X Codec. Everything is transparent in ProScenium and in PlayVideo, but you have to download and install the Elecard Mpeg-2 Codec that you can download from Elecard MPEG2 Codec <http://www.elecard.com/products/mpeg2decoder.shtml> at www.elecard.com/products/mpeg2decoder.shtml <http://www.elecard.com/products/mpeg2decoder.shtml>

·	9.07

·	Added Alien 05 DMX Control to Spot Library

·	Solved a Bug only for Button1 toggle in the Touch Screen Panel

·	9.06

·	Solved a Bug with Winamp and Media Player: the time code reported was always 1 after 16 Minutes of playback of MP3 files.

·	9.05

·	Added the Mac 2000 Perormance 16 bit and 8 bit to the spotlist

·	Improved the Windows Mixer under 2000 and XP

·	9.04 Beta

Improved the Touch Screen Panel :

Added the Toggle function: Toggle Color, Toggle Text, Toggle Command.

Added a bidirectional communication protocol with ProScenium to have a remote dispaly monitor on the touch screen panel.

9.02

·	Improved the Touch Screen Panel Resize procedure

·	Added a button to print the Cue Editor Window

·	Improved the Chaser1 Off Command when called from iside a chaser (now it cleans the registry as if the astion was performed manually)

·	Added QFX 150 CMY and MX4 to the spot list

·	9.01

beta

·	Solved a problem for shutdown.exe and reboot.exe under windows2000.

·	Added compatibility for PCI Card and PCMCIA under Win2k for BlackBox and BlackBox2000

·	Added a new TRA (transparent) MCI command to have any window transparent from 0 to 100% (it only works in Win2000 XP Syntax TRA (Part of the window title of the application) (% of transparance) e.g to have the notepad application transparent you will write TRA notepad 50. Very useful to hae your Touch Screen Transparent on top of other application.

·	9.00 beta

·	Changed the touch screen window: Now the window is always NoBorder Style.

·	To change the touch screen size go on menu Screen/Change Size. Added the Always on top flag to the Touch screen (shortcut Ctrl+Alt+W)

·	Added the always on top flag to the playvideo window

·	Solved a bug for 1024 channel output in LTP mode 7 for PCMCIA Card Dual Output

·	8.98

·	Added Midi Sync 19 Ctrl Change Num /Value = DMCChan Num / Value*2 E.G. Control Change 2 at 127 = dmxchan 2 at 255

·	Added a Lamp-off command for Martin Fixtures from Special Function Menu (as well as new LOF MCI Command)

·	Fixed a bug in Windows2000 for saving configuration when you exit program.

·	8.97 beta

·	Solved a bug for Chaser Hold the first time they were loaded they started from first cue

·	8.96 beta

·	Increased the number of fixture group up to 64

·	8.95

beta

·	Added the support of the new DigiMedia PCI 2/4 universe DMXCard in Win9n and Win2000

·	Added the delayed lamp on command (from the special function menu or with the new LON MCI Command.

·	Solved a Bug in Netplayer.exe that limited the utilisation of more than 9 serial ports

·	8.93

·	Fixed a bug on MPSExec under Windows 2000

·	8.92 beta

·	Fixed a bug on chaser interval introduced in version 8.91

·	8.91

Beta

·	Increased the time for the FADF, FADM, FADS command of groups. Now the fading time for groups are +/- 3, 6, 15 seconds.

·	Added the possibility to change globally all the LAMP channel in Martin Fixtures in Snap or Fade mode. Fade mode is more dangerous because it can pass from a reset, but some custmoers prefere it. Now it is possible to change only only fade or snap mode leaving the LTP mde as it was for all the fixtures in a click.

·	8.90

Beta

·	Added the Hold option in Chasers.

·	To hold a cue in a chaser: Check the Hold on Followon check-box,

·	Input a followon time in the cue. Followon Time is the Hold time for chaser.

·	Introduced the FCP command (FileCopy) Syntax FCP|SourceFile|DestinationFile

·	E.G. FCP|C:\martinps\Touch.ini|c:\martinps\Touch.bak

·	8.88 Beta

·	Windows 2000 compatibility, with PCMCIA Card or in demo mode.

·	Isa Card and DMXAdp not supported under Win2000, MCI not supported. To play music files, please use Winamp instead.

·	8.87

Beta

·	Improved Winamp Sync: Now you can play, pause...Winamp completly from MPS Media Player, add cues in MPS MEDIAPlayer Time line, like any other Wav file.

·	8.86

Beta

·	Added WinAmp Sync n.18: You can have a sync with winamp file pr playlist. the format is 77TTTSSSS 77=Winamp Code (fixed), TTT=Track N. (1 to 999), SSS = Time in the song in 1/10 of second E.G. 770021500. As usual it is enough to push X to make a cue during playback.

·	Added josytick mode 19 to put multiple Cable Buttons (see the schematics in Digimedia Website). You can install multiple gameport and multiplex the 8 button cable

·	Added the possibility to run 2048 channels in a single session of ProScenium with 2 Single Isa Card at 2 following addresses 8(E.G. DE000 DF000) or 2 PCMCIA Cards.

·	8.85

·	Added Full-Duplex mode 15 For MCX controller without repetition of the command

·	Changed the threshold for curve 1 (On/Off) from 1% to 10%

·	8.83

·	Added the CX4, the MiniMac Maestro and the Exterior 200 to the fixture library

·	Added the Random function to Playaudio software. Now if you tape this MCI command: <c:\martinps\playaudio.exe> Random, you will play, in random mode, all the audio files (.Wav and .MP3) that are in the MartinPS folder.

·	8.82 beta

·	Added the multiple selection of intelligent fixtures from the 2Dplan: Clicking on the fixture number will select/deselect the first fixture, pressing Shift while clicking on another fixture number will select the last fixture.

·	Clicking on a fixture group will select fixtures in the 2Dplan (if active)

·	8.81 beta

·	Improved the integration between the 2DPlan and intelligent fixtures.

·	Added the selection of intelligent fixtures from the 2Dplan: Clicking on the fixture number will select/deselect the fixture (add/remove to the current fixture selection), clicking with right button will clear the selection.

·	8.80 beta

·	Added channel level in the moving light window

·	Improved the DMX Output Monitor: Now the monitor becomes also an editor and it can show all the 512 channels

·	Changed the SHF (send Hexadecimal serial commands Fast) default in the Netplayer software from 2400,n,8,1 to 9600,n,8,1

·	8.78

·	Added the Delay MCI Command: useful for MPS Macro to wait in the MCI command list: E.G. Delay 5 stops all activities in MPS for 5 seconds, Delay 0.5 stops all activities in MPS for 0.5 seconds

·	8.77

·	Added the DMX Output Monitor Window to monitor the output that is diredted to the fixtures. An useful tool troubleshoot your application.

·	8.76

·	Added the "Kill" MCI command:You have to write Kill + a part of the name of the Application to close E.G. to close PowerPoint just write Kill PowerPoint

·	Solved a bug for Sync 111 that was not opening correctly the DayFiles at midnight

·	8.75

·	Added the support of 1024 channels in the standard version for the PCMCIA card and the ISA Card with CPU 3.0. In the Hardware Choice panel of the Configuration panel, you have to select the new Check-Box "Dual Input/Output".

·	Added joystick mode 17 and 18 for Chaser Toggle On/Off function (4 and 8 buttons)

·	The PatchLevel value wasn't saved with the other parameters of the show

·	Added the support for the PCMCIA card in the BlackBox software.

·	8.73

·	Added the internal support for Mpeg3 Audio files. Before you had to convert the audio files with the Mpeg3 Compressor software, now it is possible to open and work directly from ProScenium Media Player.

·	Added the support of the new PCMCIA card to Blackbox.exe and Bbx2000.exe software

·	Changed the Shutdown and Restart software: now it is possible to decide in how many minutes to shut down your application.

·	8.71

·	Updated the MTCMonitor and the MIDI Monitor: Sometimes the devices were loaded twice in the device list.

·	Added a SYNC Button in the Fader panel: This button Activate/suspend the Synchronization. Very useful to suspend/activate Syncro while programming.

·	Added the Martin FiberSource QFX150 to the spot library

·	8.70

·	Added the Personality Files for the MiniMac Profile and Wash

·	Added the Medium Priority also for Time Sync (1 and 11). In this way you are sure to trigger all cues, also if a long crossfade running was matching the time of a Cue. Very important to be sure that the Lamp On/Off Cues are always triggered.

·	8.69

·	Added the new MAC 2000 to the library

·	Added the support for USB Joystick and USB Buttons. Up to 128 external buttons are now triggered by ProScenium Analog joystick and USB joystick can be plugged toghether up to 16 devices.

·	Added Joystick mode 14 and 15 (USB GO)

·	Added Joystick mode 16 to have access to 4 buttons (cue 1 to 4) and 4 sliders (group 1 to 4)

·	Solved an error in the level input from keyboard. Keyboard level under 10% (e.g. 09) was giving an incorrect output.

·	Improved the Group speed: Now the user can select between a normal group activity (very fast) or the LTP group activity for group of moving lights Look at the help on line for more informations). Added the LTP check box in the group panel.

·	Added full duplex mode 13 send DMX - In Chan 1 to 6 to Group 1 to 6

·	Added full duplex mode 14 send DMX - In Chan 1 to 32 to Group 1 to 32

·	Added the Masked cue capability also for 111 Sync mode (8888)

·	8.67

·	Increased the Maximum number of Cues from 2000 to 3000

·	8.66

·	Added a Lamp-On and a reset button in the Moving Light window for fixtures like Macs and Exteriors

·	Changed the procedure of loading the Touch Screen Panel: Now a Touch Screen NEVER loads ProScenium. It is ProScenium that has to load the Touch Screen in the first Cue, Or if you leave checked the Touch Screen Item in the Special Function Menu, or if you put both software in the Windows Start-Up

·	Changed the way to reactivate the editing in the Touch Screen Panel: Before any key was useful to exit protected mode, now you have to press <Ctrl+Alt+T>

·	8.65

·	Added the Duplex 1/ Duplex 0 command to start/stop the full duplex activity

·	Added the possibility to erase one or multiple chasers from the chaser panel

·	Added the N, Ctrl+N keyboard command to test next/previous DMX Channel at 100%

·	Added the Ctrl+K command to go to the previous Cue in fade (istead ofsnap with the K command)

·	Solved a problem when recording in blind mode on Preset B the effect generator was disabled.

·	Solved a bug in the Touch Screen when filling a channel level from the menu

·	8.63

·	Solved a bug in Fading Chaser time (the time was referred to previous step)

·	Added the Sunrise/sunset trigger capability also at sync mode 111

·	Now MPSExec.exe doesn't open MPS if inactive. To open MPS you must give the command MPSExec.exe MPS.

·	8.62

·	Added a Fast Access Preset Panel in the Touch Screen Panel: A very fast way to manipulate Presets is to load the Direct Access Software (Touch Screen Panel), and select Screen/Load Preset Screen for an instant access to Fixture Groups, and all the Position, Color, Gobo, All Presets.

·	Added 4 New Direct Access Mode with Joystick

·	10) Button 1 - 4 - Closed/Opened - Chaser 1 - 4 On/Off

·	11) Button 1 -> 8 Closed/Opened Chaser 1 -> 8 On/Off (buttons 4 -> 8 = sliders > 50%)

·	12) Button 1 -> 4 Touch Screen Panel button 1 to 4 Pressed

·	13) Button 1 -> 8 Touch Screen Panel button 1 to 8 Pressed (buttons 4 -> 8 = sliders > 50%) Because of the user friendly interface of the Touch Screen software, you can customise your joystick commands in a very easy way.

·	Now it is possible to play multiple .Wav files without giving the Stop/Play command

·	8.61

·	Added the MCI command Cnl 1 101 (+1%) Cnl 1 102 (-1%)Cnl 1 103 (+5%) Cnl 1 104 (-5%)

·	Solved a bug in the NetPlayer software that fixed the serial output

·	8.60

·	Improved Sync 2 SMPTE/MTC Medium Proirity mode.

·	Solved a little bug with time random for chasers

·	Added the possibility to patch an Intelligent Fixture in mode 7 the first time you patch the fixture selecting the "Cancel" button.

·	Updated the BlackBox 512 ch version with full duplex mode in Idle

·	Added this very important statement on the Help On Line: for internal Clock Syncronization: the clock must be set in European Time or Military Time from 00:00:00 to 23:59:59 and not in standard USA Time A.M. -P.M.: you can go in Windows Control Panel/Reginal Settings to change the Time Format.

·	Added the Panic.exe software: In case of failutre of MPS, Hardware failure, the main window opening on the wrong screen and so on you can click on Panic.exe in your MartinPS folder: this will solve all settings problems, restoring default values.

·	8.59

beta

·	Added the REC MCI Command (REC Number, Time-in, Time-Out, MCI Command ) . This function is useful for storing and modifiyng effects by remote connection.

·	Solved the problem to set a curve higher than 60 from the Patch Window. Now curve 70 is accepted.

·	Added the Random capabilities for every Chaser: Now the speed and the next Cue step can be automatically set in random mode. Added the MCI Commands ChaserX RTIME and ChaserX RCUE.

·	Added full duplex mode 11 and 12

·	11 = DMX-In Number+Level = Cue No (DMX-In 1@255 = Cue 1255 DMX-In 1@000 = Cue 1000...)

·	12 = DMX-In 1 to 9 Number+Level = Cue No.(DMX-In 1@255 = Cue 1255) DMX-In 11 to 19 = Group1 to 9".

·	8.58 beta

·	Added the support of the Martin 2510 controller, for the moment implemented only the fast mode: This mode allows you to download all your show in a 2510: Each cue in MPS, will be translated in a 2510 sequence. The time of the sequence is the MPS Time-in. In this mode you can upload up to 99 Cues of 512 DMX Channels. Remember that the 2510 is not able to fade scenes. MPS will select for you the Auto Mode on 2510.

·	You can find this new function in the Menu File/Export/Export to 2510

·	Solved a bug in the Touch Screen Panel, when the Exit command was stored in a button

·	Improved the Error Handling in MPSClient.

·	8.57

·	Improved the Position Presets: now if you modify a Position Preset, all selected fixtures in all cues based on this Preset will be changed too.

·	8.56 beta

·	Introduced the Position Presets directly in the Moving Light Window. Now it is very fast to recall Color, Gobo and Position preset just with a mouse click.

·	Improved the Touch Screen Panel with the Direct Keyboard Access. Now the focus comes back to the Touch Screen after each command.

·	Improved the Serial Command capabilities of the Net Player software

·	Improved the Help on Line and created a getting started! (Many thanks to Steve Rawlins of Martin Professional Pte. Ltd.)

·	8.54

·	Solved a bug for some Windows languages like German, Swiss german. In these Regional Settings you had a Runtime Error 13

·	Improved the Touch Screen Panel with the direct Keyboard accces Now you can type the button number on your keyboard to press the relative button.

·	Changed the default timeout in the Playvideo software from 600 sec to 6000 sec.

·	8.53

·	Added a "Close All Opened Window" icon on the toolbar to easly close all opened windows.

·	Added LTP mode 7, that considers the 0 value as an empty value. In this mode you have to set decimal value 1 to obtain Open White, or Open gobo.

·	Added, in the menu Channel/Patch 3 new functions: Patch all Intelligent Fixtures in HTP, Patch all Intelligent Fixtures in LTP Mode 3 and Patch all Intelligent Fixtures in LTP Mode 7.

·	Changed the default timeout in the Playvideo software from 100 sec to 600 sec.

·	Added a shortcut to Moving Light Selection Window from the effect generator window.

·	Changed the Joystick mode 2: Instead of absolute movement (impossible to use because of the precision of the hrdware), Now only 2 buttons are implemented: Go and Go Back, and no more the axis. This is a common "theatre" mode, or can be used with remote controls.

·	Solved a bug in for LTP Mode 3 only for a DMXADP on the parallel port 2 (278).

·	8.51

·	Set LTP Mode instead of HTP as default mode when patching an intelligent fixture

·	8.50

·	Added the MiniMac Wash and Profile to the fixture library.

·	Improved the Media Player capabilities with the Auto Fill Preset A function.

·	Improved the NetPlayer software and the MPSClient software.

·	Now clicking an Icon of a window already opened, the window is closed.

·	8.49 beta

·	Added the TOG MCI command for groups to switch On/Off a group from the Touch screen panel

·	Added the FADF, FADM, FADS MCI commands for groups to fade Fast/Medium/Slow On/Off a group from the Touch screen panel

·	Added the Calendar MCI Command to force a check for a DayFile in any moment of the day instead of Midnight.

·	Improved the NetPlayer software to send decimal and Hexadecimal commands to the serial ports with the SBH SFH commands

·	8.48

·	Added the Exterior 600 Compact, the Mac 250+ and the CX-2 to the fixture library

·	Added the Exterior 600 Compact personality file

·	Improved the PlayVideo software with animation, sprites, crossfade, autosize and stretch capabilities

·	Added a form to graphically fill the playvideo parameters. To access this new form you must go in the recording panel, and click on Show an Image or Video in a specific part of the screen.

·	From this version the MPSUPG.EXE file doesn't contain the help on line file that has to be downloaded separately. This allows the upgrade to fit in a floppy disk.

·	Now a BlackBox file can be interrrupted from the touch screen software giving the ESC MCI command

·	8.46

·	Added the possibility to run 2 session of MPS in parallel, to go up to 2048 channels (details in the help-on-line /How To)

·	Added the possibility to run 2 crossfades together with separate timing attributes

·	Added the Pause, Goto Next, GoBack buttons in the crossfade panel

·	Added a slider in every chaser to change, in a fast way, the chaser interval

·	Improved the PlayVideo software with the Movement Wait Time function(details in the help-on-line /special function)

·	8.45

·	Added the Home Position Icon in the Moving Light Window. To use this function you have to make a cue in which you select the home position for all your fixtures (for any parameter), and call this cue «Home».

·	Improved the Fixture group selection: Now a double click select fixtures in Exclusive mode.

·	Fixed all previous Beta releases

·	8.43

·	Added the possibility to run the internal clock and any other Sync at the same time, adding 100 to the selected syncro mode. To avoid ambiguos reference number, internal clock cues must be preceded by 8888

·	Impreved DVD control, tested MCI drivers for ATI and Creative DVD Players

·	Improved safety from all the application related to ProScenium. now a task that is no more responding to Proscenium will not stop anymore the integrity of the software.

·	Improved the DVD control in PlayVideo Software.

·	8.42

·	Added full duplex mode 10 for Martin MC-X Controller

·	Increased the number of maximum cues to 2000

·	Solved a bug of the effect generator, while dragging cues in the Media Player

·	Added Filters to the filter library.

·	8.40

·	Added the Start one hour before Sunset and One hour before Sunrise function.

·	8.39 beta

·	Added a custom full duplex mode 9: Every dmx-in channel starts a button on the touch screen panel (easly customisable)

·	Added a custom access to the 2532 Direct access panel

·	Modified the full duplex mode 8 : chasers are triggered over 50% instead of 1%

·	8.38

·	Fixed Beta 837

·	Changed the default mode of the effect generator (disabled instead of ellipse)

·	8.37 beta

·	Added a Full duplex mode 8 (look at the help on line)

·	Added the Import/Export to Strand Lighting Desks

·	Added the possibility to call Touch Screen buttons By keyboard (look at the help on line Special Functions/Touch screen)

·	Added the command Chaser1 Rel, that force the loading of chaser1 from the first step of the chaser, also if the first chaser is already running.

·	Added the "Go" command in the Frequency Analizer to send the crossfade on the music beat.

·	8.36

·	Added a full duplex mode 7 for teh new Martin MC-1 controller

·	Solved a bug in Fading chasers with MCI commands enabled

·	Improved the effect generator showing the numeric values of sliders.

·	Added a direct access to the new MCI Macro files directly from the recording panel

·

Latest Update Ver 8.57

Update Notes Ver 8.xx

Update Notes Ver 7.xx

For History of all distributed versions of ProScenium DMX Software, Please Check:

http://www.digimedia-mls.com/release.htm

This help file was created with HelpScribble.


Latest Update Ver 8.57

Introduced the Position Presets directly in the Moving Light Window. Now it is very fast to recall Color, Gobo and Position preset just with a mouse click.

Improved the Position Presets: now if you modify a Position Preset, all selected fixtures in all cues based on this Preset will be changed too.

 Contents

This help file was created with HelpScribble.


Update Notes Ver 8.xx

8.56

Introduced the Position Presets directly in the Moving Light Window. Now it is very fast to recall Color, Gobo and Position preset just with a mouse click.

A preset can be stocked in any cue, and it is exactly a normal cue, that you can define with a text, in which you can include as many fixtures you want.

To store a cue as a Preset, just make a new Cue, select a cue number, and, in the Recording Panel, just select the "Store this Cue as a Preset Cue" option.

You can decide now if you want to store a Position Preset (PP), a Colour Preset (CP), a Gobo and Focus Preset (GP), or a All Parameters Preset (AP) The all 	parameter preset copy all the attributes of a fixture in the current scene.

The syntax to write in the name of the Cue is the following

PP1 Center Stage

CP1 Green

To recall this Preset  from the Moving Light Window :

First of all select the right tab Preset Tab

After that select a preset number to recall.

If you want to apply the preset to multiple fixture, just check the All Selected Scanners box, select the fixtures you like, and click on the right preset in the preset 	combo box.

Also for the Position Preset, Also if the Tab seems to be selected, you have to click first on Position, and then on the Combo Box. This is to speed up the loading of the window, and to fill the Preset Combo Box only when needed.

Improved the Touch Screen Panel with the Direct Keyboard Access. Now the focus comes back to the Touch Screen after each command.

Improved the Serial Command capabilities of the Net Player software

Improved the Help on Line and created a getting started! (Many thanks to Steve Rawlins of Martin Professional Pte. Ltd.)

8.54

Solved a bug for some Windows languages like German, Swiss german. With these Regional Settings there was a Runtime Error 13

Improved the Touch Screen Panel with the direct Keyboard accces Now you can type the button number on your keyboard to press the relative button.

Changed the default timeout in the Playvideo software from 600 sec to 6000 sec.

8.53	Added a "Close All Opened Window" icon on the toolbar to easily close all opened windows.

Added LTP mode 7, which considers the 0 value as an empty value. In this mode you have to set decimal value 1 to obtain Open White, or Open gobo.

Added, in the menu Channel/Patch 3 new functions: Patch all Intelligent Fixtures in HTP, Patch all Intelligent Fixtures in LTP Mode 3 and Patch all 	Intelligent Fixtures in LTP Mode 7.

Changed the default timeout in the Playvideo software from 100 sec to 600 sec.

Added a shortcut to Moving Light Selection Window from the effect generator window.

Changed the Joystick mode 2: Instead of absolute movement (impossible to use because of the precision of the hardware), Now only 2 buttons are 	implemented: Go and Go Back, and no more the axis. This is a common "theatre" mode, or can be used with remote controls.

Solved a bug in for LTP Mode 3 only for a DMXADP on the parallel port 2 (278).

8.51	Set LTP Mode instead of HTP as default mode when patching an intelligent fixture

8.50	Added the MiniMac Wash and Profile to the fixture library.

Improved the Media Player capabilities with the Auto Fill Preset A function.

Improved the NetPlayer software and the MPSClient software.

Now clicking an Icon of a window already opened, the window is closed.

8.49b	Added the TOG MCI command for groups to switch On/Off a group from the Touch screen panel

Added the FADF, FADM, FADS MCI commands for groups to fade Fast/Medium/Slow On/Off groups from the Touch screen	panel

Added the Calendar MCI Command to force a check for a Day File in any moment of the day instead of Midnight.

Improved the NetPlayer software to send decimal and hexadecimal commands to the serial ports with the SBH SFH commands

8.48	Added the Exterior 600 Compact, the Mac 250+ and the CX-2 to the fixture library

Added the Exterior 600 Compact personality file

Improved the PlayVideo software with animation, sprites, crossfade, autosize and stretch capabilities

Added a form to graphically fill the PlayVideo parameters. To access this new form you must go in the recording panel, and click on Show an Image or 	Video in a specific part of the screen.

From this version the MPSUPG.EXE file doesn't contain the help on line file that has to be downloaded separately. This allows the upgrade to fit in a floppy 	disk.

Now a BlackBox file can be interrupted from the touch screen software giving the ESC MCI command

8.46	Added the possibility to run 2 session of MPS in parallel, to go up to 2048 channels (details in the help-on-line /How To)

Added the possibility to run 2 crossfades together with separate timing attributes

Added the Pause, Goto Next, GoBack buttons in the crossfade panel

Added a slider in every chaser to change, in a fast way, the chaser interval

Improved the PlayVideo software with the Movement Wait Time function (details in the help-on-line /special function)

8.45	Added the Home Position Icon in the Moving Light Window. To use this function you have to make a cue in which you select the home position for all your

fixtures 	(for any parameter), and call this cue «Home».

Improved the Fixture group selection: Now a double click select fixtures in Exclusive mode.

Fixed all previous Beta releases

8.43	Added the possibility to run the internal clock and any other Sync at the same time, adding 100 to the selected syncro mode. To avoid ambiguous reference

number, 8888 must precede internal clock cues

Improved DVD control, tested MCI drivers for ATI and Creative DVD Players

Improved safety from all the application related to ProScenium. now a task that is no more responding to Proscenium will not stop anymore the integrity of 	the software.

Improved the DVD control in PlayVideo Software.

8.42	Added full duplex mode 10 for Martin MC-X Controller

Increased the number of maximum cues to 2000

Solved a bug of the effect generator, while dragging cues in the Media Player

Added Filters to the filter library.

8.40	Added the Start one-hour before Sunset and One hour before Sunrise function.

8.39b	Added a custom full duplex mode 9: Every DMX-in channel starts a button on the touch screen panel (easily customisable)

Added a custom access to the 2532 Direct access panel

Modified the full duplex mode 8 : chasers are triggered over 50% instead of 1%

8.38	Fixed Beta 837

Changed the default mode of the effect generator (disabled instead of ellipse)

8.37b	Added a Full duplex mode 8 (look at the help on line)

Added the Import/Export to Strand Lighting Desks

Added the possibility to call Touch Screen buttons by keyboard (look at the help on line Special Functions/Touch screen)

Added the command Chaser1 Rel, that force the loading of chaser1 from the first step of the chaser, also if the first chaser is already running.

Added the "Go" command in the Frequency Analyser to send the crossfade on the music beat.

8.36	Added a full duplex mode 7 for the new Martin MC-1 controller

Solved a bug in fading chasers with MCI commands enabled

Improved the effect generator showing the numeric values of sliders.

Added a direct access to the new MCI Macro files directly from the recording panel

8.35	Added an effect generator to ProScenium. Now you have a simple editor of circle that you can access from the Moving Light Window.

Improved the Full duplex mode 1, adding the capability to send directly cues from channel 60 to channel 512.

Added, in the digital patch, the capability to patch a block of channels and not all the channels (in the set all to 0 and the set 1 to 1 patch mode)

Look at the help on line for further explanations on these new features.

8.33b	Improved The NetPlayer software: Ignored an error message when closing an invalid file

Corrected the chaser time interval reference for fading chasers with different time

Improved the Start at Sunrise/Sunset functions: before it was possible to have this function working only at runtime (only 1 time a day), so it was difficult to 	test installations. Now it is possible to get the Start at Sunrise/Sunset cue triggered also many times a day (for testing and demo).

Improved the 2532 dialogue box explanation for connecting a 2532 direct access keyboard

8.32	Improved The NetPlayer software: Added the capability to move video and images across the screen/ multiple screens (Win98)

8.30b	Improved the media player: Added reference time in the slider.

Improved The PlayVideo software to play also MOV & MPEG files (you'll need a Microsoft Active Movie installed in your computer.

Added the NetPlayer software, This is a way that you can also send commands to other Computers running ProScenium by TCP-IP or Serial connection:

The software is called NetPlayer.exe and it is an exe file that you can run from MPS by the way of the SHELL Command. The goal of the software is to send 	commands to remote computer or to serial devices.

If you want to send commands to another computer running Proscenium, be sure to activate «Special Function / Direct access server» in the ProScenium 	running in the remote computer.

Look at "Special Functions" in the help on line for details on this software.

8.29b	Added the capability to automatically start the first crossfade with the command File Open, if the flag "start crossfade opening program" is active.

Added the PlayVideo software, This is an external software to run your video and image files:

The software is called PlayVideo.exe and it is an exe file that you can run from MPS by the way of the SHELL Command. The goal of the software is to 	display an image or a video on your screen without any window. This window is sizeable moving his borders. If you even don't like the small 	border (needed to resize images), you can specify a location and the image or the video will be displayed without any border. The syntax is the following: 	PlayVideo( FILENAME top left width height timeout) If you use this program from ProScenium you have  to add the SHELL command.

For example to play an AVI video at fullscreen in 800 x 600 you can write:

SHELL PlayVideo c:\martinps\video.avi 0 0 800 600 You can fill this command from the last item of actions in recording panel.

8.28b	Improved the media player:

Added the SMPTE Time code for every kind of media

Added the file TimeCode.mid, a midi file able to visualise a time line of 23 hours to store light effects on a Time Line. Just open TimeCode.mid Midi file from 	your Media Player. This file can also be started just before any media that doesn't give back time code, to have a sort of generic time based 	synchronisation.

Added an advanced function to use position preset in ProScenium. A preset can be stocked in any cue, and it is exactly a normal cue, that you can

define with a text, in which you can include as many fixtures you want. To recall a position (or CMY) you have to follow this procedure :

1) Open the Cue Edit window

2) Select a Cue just clicking on the «Sel» tab in the Cue Editor Grid. The number of the active cue will be displayed in the top of the preset frame.

3) Select the fixtures you want to copy in the moving light selection window (you can fast access this window fast by clicking the last button of the frame)

4) Click on the button for the action you want (All = Copy all the parameters on Preset A, Position copies Pan & Tilt positions, Colour copies CMY and fixed 	colour information)

5) Record the scene you have modified on Preset A

8.27b	Added images to Touch Screen Panel

Added the memorisation size of last position in the screen to Touch Screen Panel

Solved a bug for the starting folder of BlackBox 2000 channels

Added the capability to start in the second monitor in Windows 98 (If MPS is closed on the second monitor, it will automatically restart in this monitor)

Added the capability to Drag & Drop only the Pan & Tilt information from a Cue on Preset A on a cue on Preset B (Position Preset). Now you can store your 	position preset in any cue, to copy this information later in any other cue.

8.26	Fixed all the previous betas

Corrected DMX value printing in MPSStatus.html (Remote Internet Access)

8.25b	Introduced the Midi Channel: Selecting 0 Messages will be received on all the channels, selecting 1 to 16, only the messages on the selected channels will be

triggered by ProScenium

Added joystick mode 7, 8, 9 Mode 7 will add 4 additional switches obtained by putting the 4 axis at more than 50%, Mode 8 and 9 triggers the joystick on 	the chasers instead of on the cues.

8.24b	Improved the fading chase capabilities (also with the high resolution timer)

Added the capability to change fade time globally for the chasers from the Interval button in the chaser panel (and not changing individually all the cues 	forming the chasers)

In the 2-D plan now, the spot number is the number of fixture address (first channel of the moving light), and the level (the yellow background or the 	percentage in the tracking screen), is the level of the intensity channel.

Improved full duplex mode 3 and 5 for a LTP triggering of last selected fader. (command is not repeated also if the fader stays at 100%)

Added the full duplex type memorisation in the show file and not only in the generic configuration file.

To speed up the memorisation of a scene, now the default time it is not 0, but the last selected time.

8.23b	Added the capability to fade for the 8 chasers: If you don't put the interval time in the chaser, or if you put 0, the chaser will fade with the time-in values of the

single memories.

Added the "tracking screen" In the 2 D plan it is possible to visualise the level and the channel number instead of the icon

Added the DMX Channel level report in the WriteStatus command

Added the Mac 300 in the spot library and the Mac 300 Personality File

Added Samples Ascii file with a generic Exterior 600 programme

8.21b	Added the control of LightJockey trough ProScenium and the new touch screen.Now you can trigger a Cue or a CueList on a LightJockey running on the same

computer. A new item in the recording panel will automatically generate the new MCI command with the right syntax.

Added the capability to change a DMX channel level trough the remote control (Internet or remote touch screen)

Added the support for Fixtures of only 1 DMX Channel (as the Scrollers) in the immediate window. (Before a fixture needed to have at least 2 DMX channels)

8.20	Fixed up all the modification of the previous beta versions

Added the capability to store a custom CMY/RGB colour in the filter library

Improved the touch screen capabilities: Now it is possible to have a small touch screen window automatically resized over your ProScenium Window

8.19b	Added the WriteStatus MCI Command. This command will update the MPSStatus.Htm file in your MartinPS Folder to be read by a remote computer over

TCP-IP.

Improved the Moving Light Window (MLW). Added a toolbar to easily access all the Moving Light functions.

Now you can select the range for each fixture (in most of the application you don't need to use all the pan/tilt range). After this operation a new option button 	in the MLW toolbar allows you to magnify only the selected range.

8.17b	Improved the MPSExec capabilities to run also MPS files (files of MCI commands) This adds the capability to run MPS via any browser, adding images and links

to MPS MCI Command files.

Introduced the capability to drive MPS via a remote touch screen connected by serial cable or TCP-IP network. A single MPS can be controlled by multiple 	touch screen clients.

Introduced the support of 1024 channels in a double link Martin ISA card

8.16b	Improved the touch screen panel with the capability to load multiple screen from a button.

To use the touch screen panel with a normal trackball for cheap installation (a music and video and light juke-box it is possible to remove any editing option 	with the mouse.

Added the support of a 2532 direct access box

Added a new wizard to save date-related files (for ex. all the Mondays of October). You can find it in the main menu Files/Save as date file

8.15b 	Improved the Frequency analyser introduced the Auto Gain.  Now each band can start a group, a chaser or a cue. For chasers a new command chaser step has 	been added. Every time that the band crosses the threshold, the chaser will move to next position.

Introduced a new LTP Mode 5 not to override channels when values are on 0

Introduced a new customisable Touch Screen panel (menu special functions). A powerful editor has been added inside the touch screen, and can be 	accessed with the right button of the mouse.

Introduced a new capability to start ProScenium from any software (for example PowerPoint). A new file MPSExec.exe followed by an MCI command can 	perform 	any action in MPS: For example to start cue 10 in MPS you can assign a button in PowerPoint and execute the line

"MPSExec.exe Cue 10"

Added a more easy to use list box for any multimedia action directly from the recording panel

Added the support of multiple sound cards. For example 2 Sound Blaster or a professional Korg 1212. Now you can address the sound output in any 	available device.

8.14 	Added a Frequency analyser that allows you, with a very easy to use interface, to transform your PC in a powerful sound to light machine. All you need is a

sound card and a microphone. The software does all the rest.

Added several MCI commands as

1.FileOpen C:\Vbasic4\dmx\CRASHTEST3.ASC 'Open another ProScenium File

2.Group1 75 'Sets Group 1 at 75%

Added 100 fixtures for a total of 200 intelligent fixtures.

Added the Scanner Personality File for the Mac 250

8.12	Added the Chasers On and Chasers Off MCI command to start/stop all the chasers at one time.

Added the capability to trigger MCI commands also from chasers: it is possible to execute the MCI Command line for each step of the chaser, in 8 separate

multitasking layers.

Added the capability to trigger ProScenium functions via Windows Messages for other applications on the same computer or via TCP-IP protocol.

8.10	Solved a problem of speed in the crossfade for DMXADP hardware when multiple Chasers are running, in Normal Mode (Not High-Resolution Timer mode)

8.09	Solved a bug in utilisation of channels in cue, working on a Floppy disk file,  when a disk is not ready in drive A.

Added 10 fixtures to the direct access in the Moving Light Window.

8.08	Added a direct access to the fixtures in the moving light window.

Solved a bug in the 2D Plan introduced in version 8.03.

8.07	Added the Sunrise and Sunset function: An astronomic calendar that finds the hour of Sunrise and Sunset for your location during all the year.

Added the capability to trigger an MCI command without triggering the light output

Improved the Recording Panel and the Cue Editor window .

Added a global copy of selected cues in other cue numbers .

8.06	Solved a little bug in Midi Triggering introduced with version 8.03 .

Improved the Media Player capabilities

Introduced the support of Intellimouse (Logitech or Microsoft) on the wheel, with a customisable speed.

Changed the Recording panel to give a more clear access to the different media device capabilities

Added 2 software Reboot and ShutDown to close your computer directly from MPS.

8.04	Introduced the new Internal Clock Syncro with the cue Mask, to trigger cues every second, ten second, hour, day, week, month, quarter of year...

8.03	Introduced the new "Time Line" Media Player.

8.01	Added 8 fixture groups for a total of 16

Added the fixture groups control on the Main Page, under the chaser control.

Added new icons for Exterior, Mac 250, Mac 500, Pro918, Robocolor...

Changed the Update software for Spotlist. Now the new fixtures are in top of the list

Added a "Start Minimised" option

Added the "Insert Group in Memorisation" option directly on the Group Panel

Added the "Always on top" propriety for the group panel

Added, in the cue edit window, the capability to edit the position in the cuelist

Contents

This help file was created with HelpScribble.


Update Notes Ver 7.xx

7.98	Added Fixture groups: In the scanner selection window you can group more fixtures together, for example: (all Mac 500, all the 918 and so on)

            Added LTP and snap also in the groups. Now for moving light, groups will take the final position in LTP from 2% of the slider value.

Added a new scheduler on YEAR, Quarter of Year, Month, Week, Day basis (look at sync11 part in the configuration section of the Help on line). This will 	help architectural installation with the Exterior 600.

Solved a problem of date setting for German Swiss Windows 98

Added a check box that allows quitting ProScenium without confirmation.

Added an Offset for cue renumbering or simply changing (useful to change the cue time in respect of the season for architectural installations)

7.96	Added a full duplex Mode 6 for Dmx-In= Cuenumber + repetition of last cue

Added the output group level memorisation

Added the compatibility with AVAB ASCII file format

7.94	Added a very powerful Bezier based profile editor:

Added LTP Mode (Last Take Priority) Now, when you assign a scanner you will be asked to set ALL Parameters (except intensity) on LTP. Mode, (your old 	files you will have to assign the fixtures again or change manually).

To set LTP manually, go in the patch window and add 20 to the curve to have an LTP effect, or 30 to have an LTP + No Master effect (by default on 	scanners).

Solved a bug for colour mixing, for fixtures with colours in the last 3 channels.

Added a compatibility with AVAB ASCII Files.

Solved an unattended change in the scene on Preset A Killing the Wheel

7.89	Solved a problem of the MPSMidi and MPSMtc ini files

Added a bigger font for channels description in 800x600 mode

7.88	Added a digital Audio mixer (if you have a sound card). Now you can store sound levels in your cues.

Improved the main interface. You can maximise the main window, and use the full screen at 800x600 and more.

Added a Group direct control in the main fader panel page.

Added a Chaser direct control in the main fader panel page.

In full screen resolution you have now the full name of all the scanners, instead of SCAN1/16 label.

Added a full Vertical text description of every channel on Preset B, alternative to the Faders. Just click on the new Lab/Sli button on preset B.

7.86	Added the support of 1024 channels. Only put a second MPS card at the address after the first (D100 the first and D200 the second by default).

Added Syncro mode 14 and 15 for countdown and counter. The count down event software will show you by using a group of fixtures the time remaining to 	an event (For Example the number of seconds until Year 2100).

Added Synchro mode 16 for Midi Sync with Pitch Wheel Value.

Added direct Cue value on Sync 6.

Added Synchro mode 17 for Midi Sync Each note calls a Cue number

Added Recent files array in menu files.

Added Sync command in MCI Command (ex. Sync 1 set directly internal clock).

Added a new High Resolution timer for a better movement in 16 bit fixtures

Added 4 Chasers for a total of 8 chasers

Added a variable interval for all the chasers (setting interval at 0 will take the cue Time In).

Added Shared memory support to work with MSD, MLD and LJ.

Added a complete interaction with Martin Light Jockey. The 2 softwares can run together hand in hand.

Added an event List Box in the CD-Player Window

A new BlackBox 2048 channel is in Demo with this package.

Added full duplex Mode 5 Chan- Cue

Added Joystick mode 5 Button - Cue

7.72	Added new features in the CD Player (rewind and forward in pause)

Solved a reset bug in chasers 3 & 4 when stopped (there was not an automatic reset)

Introduced a dynamic change of parameters on chasers when they are loaded from file while running

7.71	Added new features in the CD Player

Solved a little bug of visualisation of last cue (the output was right, only a visualisation problem)

Solved a problem of visualisation of scanner number 10

Improved the DMX-In refresh rate

7.70	Added the "Go" on channel 36 also for Full Duplex mode 1

Added a high resolution sampling mode (44Hz instead of 25Hz) in BlackBox

7.69	Added 2 new full duplex modes: mode 3 to set the "Go" from a remote DMX Console + Merge, and mode 4 only to send the "Go" (Channel 1 at 100%)

Added the chaser control in Full Duplex Mode 1 (Ch. 37 chaser1 On/Off, Ch. 38 chaser1 interval, Ch. 39 chaser2  On/Off,  Ch. 40 chaser2 Interval...)

Set Time-In and Time-Out at 0 secs. as default.

Set ListMode 2 (Multiple Icons) as default in the Immediate Window

7.68	Added a new CD Player for easier CD Syncro.

Added curve "14" to snap to final position in a crossfade. This curve is automatically set patching a scanner in a channel. You can change this setting from 	the Patch Window (the name of the channel is reported too).

7.67	Solved a bug for cues and follow on that were executed between 23.59 and 00.00

Solved a bug for unpatch on preset A in slave mode.

Added the Auto-detect hardware function to ProScenium and BlackBox.

Added a new chase window.

Added the capability to change the number of a cue from the cue edit window.

Added Pan & Tilt swap check-box from MLW (Moving light Window).

Added a new feature to leave only Pan & Tilt information on one or more selected cues .

7.61	Solved a little bug of patching two following fixtures with address 100

Added a sum to all cues function to synchronise sound and light in a few minutes.

7.60	Added the Cue and Follow On interval in tenths of seconds. The Time- In for a cue is now up to 200 Days...

Solved a little bug in Moving Light window for fixtures that do not have Pan & Tilt movement.

7.58	Added a more performing crossfade engine (in testing).

Closing all the MMTasks closing and opening Proscenium.

Added 2 digits to the Cue Number: now a number can range from -999999999.9 to 999999999.9. This solves a visualisation problem in MTC/SMPTE syncro 	for time	code than ten hours.

7.57	Added a new option for synchronisation: with this flag it is possible to be sure to trigger all position, also in very heavy applications.

Added an easier access to groups (F1-F10) to select Group.11 now you click Ctrl + F1 and so on.

From this version it is possible to open 2 sessions of ProScenium with the same smpte syncro.

7.55	Added the logo in the starting form.

Added the synchronisation with MPEG2 files "VOB".

Added a generic Synchro No.13 with all the different multimedia files.

7.53	Added a Pick from picture function for RGB colour in Moving lights

Added day of the year function as Day of the week, for example a special programme for Christmas has to be saved as 12_25.asc. In mode Syncro 11 it will 	be recalled automatically every year.

Added the keyboard shortcuts "M" for recording a cue and "S" to open the Moving Light window. With key "+"and "-", once the MLW open you can pass 	from one fixture to the other.

7.52	Improved the crossfade granularity and security in every resource condition. Also in old Windows 95 versions.

7.51	Solved a problem of refresh colour that was introduced ONLY in version 749-750.

Added a new form for CMY RGB colours: now colour changing is possible "Live" with picker, with palettes, and with windows colour control.

7.50	Clicking on panel No.2 of the toolbar will now exit Follow On loop

Solved an overflow problem in Welcome.asc crossfade

7.49	Added a button in the immediate window to allow a different visualisation: icon list instead of report list.

7.48	Added the name of the file in the command line to open automatically a file in

ProScenium and BlackBox software.

Added a better refresh changing of moving light fixture for the moving light window.

Now moving lights don't arise automatically, they have to be opened manually.

Added a line in the status bar telling "Press ESC to exit" during loops of Follow On.

Put a limit of 20 fixtures per channel in 2D plan.

Put the MCI Error Report in the status bar instead of a Message Box.

Put the memo of last position also for the Edit Cue Window.

Joystick Go now is enabled if a moving light window is not opened.

Added the control of Day of the week every day at 00.00.00.

Channel window now opens at left 0,0 to allow the full display of spot window.

Improved the crossfade granularity in every resource condition.

Added Start Playing and start with Loop in BlackBox.

7.43	Added the synchronisation with MPEG 3 and Quick Time MOV (There is a bug in Apple software so be careful with MOV files

Testing the new High-Resolution crossfade mode.

7.40	Added the SendKey function: a macro generator that can send any keyboard combination to Proscenium. Now it is possible to automate every function.

Added the Shell function: It is possible to open any software present on your PC (start a PowerPoint presentation, send a Fax with a report of your 	installation, take a photo every hour...)

Added the pause on "Go" disable feature in the configuration panel.

Fixed a parameter missing in MAC 500, in spotlist.dbt.

7.39	Eliminated the message "You do not have the intelligent switch cable" for the DMXADP of gen. 4.xxmine.

7.38	Added a control in the Immediate Window that asks if you want to save SPF if you have made changes.

The SpotMaintenance software is now at version 1.1 and supports up to 32 param. for fixture.

7.37	Added the capability to delete multiple cues at once in the Cue Edit Window.

7.36	Added the .mov (Quick Time for Windows) multimedia files. Introduced the fullscreen option for video files. Attention please, because of a bug in some versions

of Quick Time, when you are in synchro with video, it is better not to stop the Quick Time files to avoid a Quick Time crash.

Added the auto-index function in the status bar for MTC/SMPTE synchro.

Introduced 32 channels for scanners.

Introduced the Radio buttons for groups (when you click a group the other groups are automatically deselected).

Solved a little problem of font in the Mididde.exe files (now the font is Arial).

7.35	Base version presented at SIEL98 in Paris on 8/2/1998.

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Hyper-links

Text in this help file, which is green and underlined, represents internal hyper-links. Clicking this link will take you to another related topic within this helpfile.

Blue and underlined text represents internet links. To use these links you must have an Internet connection and a web-browser must be installed on the computer, and you must be online. Usually the link will cause the web-browser to load a web page off the Martin web site (www.martin.dk).

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How Do I ??

Create my own Fixture Personality ??

Make a complex Sound/Lightshow in Minutes ??

Use External SMPTE to sychronise Cues ??

Access different shows from a Desktop Icon ??

Stock Hours of CD Quality Music on my Hard Disk ??

Cut the Power to my P.C. without having "Scandisk" on Restart ??

Cut off the Time Auto Adjustment ??

Avoid Triggering Cues 1-100 when in sync with the internal clock ??

Link 2 sessions of ProScenium, to run up to 2048 Channels

Play and address multiple CD Audio on the same computer

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Create my own Fixture Personality ??

Creating your own Fixture Personality is quite simple, you quite simply use the Spot List Maintenence Utility.

This is accessed by clicking on "Start", "Programs", "Martin ProScenium DMX", "Spot Maintenence Utility". This will open up the box that is shown below.

As you can see, there is a list of Manufacturers on the Left Hand Side, under these, there is the option to "Add" another or new manufacturer to the list, "Edit" the existing manufacturers name, or "Delete" the manufacturer completely along with all of the Fixture Personalities.

Note:- Take Care when doing this as a deleted manufaucturer cannot be retrieved without reinstalling or updating the ProScenium Software

On the Right Hand Side, there is a list of Fixtures that are manufactured by each of the Manufacturers on the Left Hand Side, again there is the option to "Edit" one of the existing fixture parameters, "Delete" the Personality, or "Add" a new fixture to the list.

When you click on the "Add" or "Edit" Buttons.... A new screen like the one below will be displayed.

This will give you the option of configuring a fixture with up to 32 parameters, the boxes on the Left Hand Side of the Screen relate to the Output Channels 1-9, 10-18, 19-27, 28-32 as designated by the four boxes at the bottom.

On the Right Hand Side there is a series of Common Channel Modes which are the most standard means of control, these may be inserted into the Output Channel Boxes by simply clicking with the Left Mouse Button, holding and dragging to the respective Box.

If you wish to add your own parameter, say "Prism Rotation", you may do this by clicking on the "Add" Button and typing in the New Name. Likewise, Clicking on the "Edit" Button will enable you to change an existing Name.

Across the top of of the box are spaces for the Manufacturer Name and the Fixture Name whilst on the Far Right Hand Side you may select an Icon that gives the best indication of the Fixture type and also the Wattage of the Fixture.

All Changes that are made here will be reflected in the Channel Options Box that is opened when you click on a Channel No. on the Main Fader Panel.

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Make a complex Sound/Lightshow in Minutes ??

Mode 1

First of all select the type of synchronisation for your Light Show: (CD-Audio, Wav or Midi File, SMPTE or MTC …)

Make a first cue with all the spots in the starting position and select an MCI command from the recording panel (e.g. Play CdAudio from 1 to 2). Select a Time in and Time out of 0 (zero) seconds.

Clear preset A

Put Cue 1 on Preset B and start the crossfade. The Synchronisation code (TRACK:MINUTES:SECONDS:FRAMES) will be shown in the first panel of the status bar.

Click with your mouse, on the beat or at specific times in the music, the first panel of the status bar to make an unlimited number of empty cues you will fill after with your scenes.

Make a few good lighting scenes, you will record, for example, from cue 1 to cue 20

It is time to save your show….

From the cue edit window select the syncro positions (an easy way to do this is to select files on text, input the string "syncr", all the position cues will be selected.

Click the "sum one or more cues" button. Input the first cue to sum (1), input the last cue to sum (20), select the default level of "100".

You have only to decide if you want to sum cues in sequence (from 1 to 20), or in random mode to all the synchro positions.

Mode 2 (faster)

Make a few good lighting scenes, and record them say for example as, cue 1 to cue 30

Save your show….

Open the Media player,

Firstly, select the media for your Light Show: (CD-Audio, Wav or Midi File, SMPTE or MTC …).

In the Media Player check the Auto Fill Syncro check-box.

Start the song (or CD, or video..), just click on X on your keyboard following the beat.

ProScenium will automatically put a random cue on your preset A, and store it in the right position.

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Use External SMPTE to sychronise Cues ??

You can read external SMPTE in two different ways using the ProScenium:

If the PC you use is already equipped with a sound card (Sound Blaster compatible), you have already the capability to read  MTC (Midi Time Code).

All you have to buy is a SMPTE to MTC converter, and a normal Sound Cable to split your DB 15 connector on your sound card in MIDI In and MIDI Out.

A very good converter and not too expensive is the JL Cooper PPS-2 JL Cooper PPS2

http://www.soundtech.co.uk/jlcooper/stjlcpps.htm

Another solution, if you have a free ISA slot,  is an integrated MIDI/SMPTE card, like the interface card made by Opcode/Musicquest.  They make a MQX-32M that supports 2 midi channels and SMPTE code directly.

This would give faster frame updates and would not drop every other frame.  In the long run this would proably provide better, more reliable performance when synchronising to another device.You can get more information about the card from:

http://www.opcode.com/products/winhardware/mqx32m.html

Now that you have the ability to read SMPTE, all you have to do in ProScenium is to select Synchronisation 2 from the Control Panel, looking at the time code that is shown on the left panel of the status bar.

To make a cue in a perfect synchronisation, just click with your mouse on this panel while the time code is running: make all the empty cues perfectly synchronised with your time code, after fill all the cues with the effects you prefer, just calling the cues on stage, modifying it, and pressing on "Record" -> "OK".

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Access different shows from a Desktop Icon ??

Go to the Martinps folder using Windows Explorer.

Select the ProScenium Exe file called dmxplus.exe.

Make a shortcut to the desktop by Right Clicking on the File and then "Create Shortcut", then drag Icon to the Desktop.

Rename this shortcut with the name you prefer (e.g. Show Room) by Right Clicking on the Icon and then "Rename"

Click on the shortcut proprieties by Right Clicking on the Icon and then "Properties", select the "shortcut" tab

Add the name of the file to open automatically to the Target Text-box (Ex. C:\MartinPS\DMXPlus.exe Demo.asc)

When you click this icon you will start the selected files. You can put as many shortcuts you want, giving  direct access to different shows.

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Stock Hours of CD Quality Music on my Hard Disk ??

In your ProScenium CD-Rom just click on the Tools folder, and install the MPEG3 compressor freeware. Now you can compress your audio files up to 20 times without loss of quality. This tool allows you to transform the MP3 files in compressed WAV files, whilst keeping all the synchronisation facilities of ProScenium.

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Cut the Power to my P.C. without having "Scandisk" on Restart
Cut the Power to my P.C. without having "Scandisk" on Restart ??

In your hard disk root find a file called MSDOS.SYS, click on properties, unselect read only and hidden attributes. Open it with the Notepad, add a line like this:

Autoscan=0

Close the file, and set again the Hidden and read only attributes. You can also use the TweakUI software utility that you can find in the ProScenium CD-Rom in the Tools folder.

In this way you can put your PC on the general switch, and if you have the "Start Crossfade Opening Software" option selected, you can start automatically start your sequence.

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Cut off the Time Auto Adjustment ??

This is another action that Windows95 performs automatically, asking a confirmation to the user. To disable this action:

Double click on the time that you will find in the right corner of windows95 status bar.

Select the "Time Zone" tab of this window.

Uncheck the "Automatically adjust clock for daylight saving changes".

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Avoid Triggering Cues 1-100 when in sync with the internal clock ??

If you are synchronised with internal clock in mode 1 or 11,  a common mistake is to make cues named 1, 2...100.

These cues are automatically triggered by MPS at 00 :00 :01 (midnight + 1 second) and so on.

To avoid this, you can rename cues for example 250001, and so on , so that they are not in the interval of triggering by the internal clock.

If this is not possible (imagine the simultaneous configuration with internal clock and 2532 direct access panel, you can do the following :

1) record a cue called 235959 with Sync 0 as MCI Command, with a followon time of 61 seconds

2) 	record a cue called 240000 with Sync1 (or 11)  as MCI Command

3) 	MPS will not trigger internal clock cues from 00 :00 :00 to 00 :01 :00

4) 	This means that cues from 1 to 100 will not be automatically triggered around midnight

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Link 2 sessions of ProScenium, to run up to 2048 Channels

1) Select your MartinPS folder and copy all of it in another folder with a different name (e.g. MartinPS2), select the appropriate hardware configuration (different) for each of the two sessions running together on the same PC.

2) Open any file in your MartinPS2 folder and put as first cue an MCI command that opens the other session in MartinPS like shell c:\martinps\dmxplus.exe

Once opened the header of the window will be " 2nd Session of Martin ProScenium..."

3) Now all the cues triggered in ANY way (touch panel, midi serial, internal clock) in the second session of MPS, will be internally dispatched also to the first session, and cues are triggered on both of the 2 ProScenium sessions.

4) If you only wish to use the internal clock or SMPTE synchro, you can run as many parallel sessions as you wish without any particular action (simply select different folders with different hardware configurations).

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Play and address multiple CD Audio on the same computer

Firstly, you have to open and declare your CD Audio drivers like this,

open d: type cdaudio alias cd1

open e: type cdaudio alias cd2

open f : type cdaudio alias cd3

after this you can play with a normal MCI Command :

play cd1 from 1 to 2

play cd2 from 3 to 4

play cd3

stop cd1

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ProSceniumDMX Quickstart !!

This section is a short introduction to help you get started using the ProScenium quickly. Additional, more detailed information is covered by the other Help Topics

Installation

Patching Intelligent Fixtures

How to make a Cue (Memory)

How to make a Chase

How to Synchronise with the Internal Clock

Installing the ProScenium is divided into two sections, Software Installation & Hardware Installation

Software installation

Insert the Martin ProSceniumDMX CD-ROM in the CD drive. If autoplay is active, wait for the program installation window and then click on "Install" to install software on to the PC.

If automatic notification at CD-ROM insertion is disabled, click on the "Setup.exe" (usually D: Drive) file to manually start the installation process.

To install software on a PC without a CD-ROM drive, you will need to follow these steps:

Insert the Martin ProSceniumDMX CD-ROM into any other computer that has a CD-ROM drive.

In "My Computer" window, select the CD-ROM drive.

Select all files contained in the "\install" directory in ProSceniumDMX CD-ROM (Ctrl +A)

Prepare 5 blank, formatted 1.44 MB floppy disks.

Using Drag & Drop, move all CD-ROM files on the 3.5" Floppy drive.

Windows95/98 will ask you to insert, sequentially, all 5 floppies to copy a total of around 6 MB of files (If you don't copy the manuals that are in "\manuals" directory.)

Go back to the target, CD-ROM-less PC and create a temporary directory (e.g. C:\TEMP)

Copy all 5 floppies into the temporary directory

In the temporary directory, click on the "Setup.exe" file to start the installation process.

Once the installation is complete, remove the temporary directory (this will free up 6 MB of hard disk space).

The installation program will start, automatically creating the " MartinPS " directory, copying all the required files onto the hard disk, and creating program group and program icons.

After the installation is complete, the program may be started by clicking on the  "ProSceniumDMX " icon obtained by following the  " START ->PROGRAMS " pull-down menu that starts from the Win95/98 toolbar.

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Hardware Installation

Using the Martin ProSceniumDMX ISA card

Introduction

The Martin ProSceniumDMX ISA card allows configuration of the ProSceniumDMX in standard desktop PC's.

Note: the DMX I/O card can be damaged by static electricity. Follow the usual procedures to prevent electrostatic discharge: always release static electric charge by touching a grounded metal object before handling the card. In any case always handle the card by its bracket and edges, avoid touching the components directly.

Installation procedure

The Martin ISA card is a memory-mapped I/O device. Before installing the card, the occupation of the PC memory space by the different devices must be checked in order to verify the correct allocation of the card in the system.

This can be done within Windows95™ through the following steps:

Right-Click on "My Computer"

Click on "Properties"

Click on "Device Manager"

Click on "Properties"

Click on "Memory"

This operation opens a window that details the memory assignment.

The Martin DMX ISA card may use any available 2KB block in the "D" segment, that is a 1000 (hexadecimal) wide block in the 000D0000-000DFFFF (hexadecimal) space.

The default address (or factory setting) of the Martin ProSceniumDMX ISA card is 000D1000 (hexadecimal). Check that this area is available, if it is not, locate an available region and make a note of the address for later use in card DIP-switch configuration.

In this instance, there is no allocation in the "D" Block of memory, therefore any address in the "D" Block may be used.

The DIP-Switches are the small switches on the side of the Card opposite the mounting bracket. The switches take the form of 10 small switches mounted together, these are numbered from 1 to 10 and may be switched to OFF or ON positions.

These DIP-switches are used to select the start (or base) address of the used memory area.

To set the DIP-switch to match the previously recorded memory address, set all switches to "OFF" and then set to "ON" the switches corresponding to the selected address as shown in the following table:

BLOCK	ADDRESS RANGE	DIP-switches ON

D0	000D0000-000D0FFF	5

D1	000D1000-000D1FFF	1,5 (DEFAULT)

D2	000D2000-000D2FFF	2,5

D3	000D3000-000D3FFF	1,2,5

D4	000D4000-000D4FFF	3,5

D5	000D5000-000D5FFF	1,3,5

D6	000D6000-000D6FFF	2,3,5

D7	000D7000-000D7FFF	1,2,3,5

D8	000D8000-000D8FFF	4,5

D9	000D9000-000D9FFF	1,4,5

DA	000DA000-000DAFFF	2,4,5

DB	000DB000-000DBFFF	1,2,4,5

DC	000DC000-000DCFFF	3,4,5

DD	000DD000-000DDFFF	1,3,4,5

DE	000DE000-000DEFFF	2,3,4,5

DF	000DF000-000DFFFF	1,2,3,4,5

Once the DIP-switch is set as described, the card may be installed by carrying out the following steps:

i). 	Turn off the computer and disconnect the power cord to avoid risk of injury.

ii). 	Then remove the cover, find an available ISA expansion slot (check the PC manual for instructions) remove the slot cover plate from the back of the chassis.

iii).	Save the screw for fastening the DMX I-O card after installation

iv).	Holding the card by the bracket and the edge, push the copper finger connector into the expansion slot, seating it firmly and fixing it with the saved screw

v).	Replace the cover and reconnect the power cord

vi).	Connect the DMX cables as required by the application

vii).	Turn on the computer and start ProSceniumDMX program

viii).	Use the Hardware Choice section in the Configuration Panel to setup the correct address

ix).	Quit the ProSceniumDMX program and restart it for the configuration to take effect

Note: after installing the card, the selected address space will be declared used by Windows95™. To verify that the board is detected by the system, check that the selected address space is flagged "Unavailable for use by device". you may do this by using the procedure detailed below:

Right-click on "My Computer"

Click on "Properties"

Click on "Device Manager"

Click on "Properties"

Click on "Memory"

If the card is still not detected see: Hardware Troubleshooting

Martin DMXADP LPT Parallel Port adapter

Introduction

Martin DMXADP Parallel Port adapter allows the ProSceniumDMX  to be configured in both desktop and notebook PC platforms.

Note: the DMADP adapter can be damaged by static electricity. Follow the usual procedures to prevent electrostatic discharge: always release static electric charge by touching a grounded metal object before handling the adapter.

Installation procedure

Unlike the ISA card mentioned earlier, the DMXADP does not require the computer to be opened or require any specific settings. The device should just be installed following these steps:

i).	Turn off the computer and disconnect the power cord to avoid risk of injury

ii).	Locate the Parallel Port (25-pin D-type female connector)

iii).	Locate the mouse or keyboard port (PS/2 6-pin female or DIN 5-pin female)

iv).	Connect the DMXADP adapter body to the Parallel Port, fastening it with the two screws

v).	If the selected mouse or keyboard port is an optional expansion port, simply connect the male PS/2 connector of the DMXADP cable in the port (using the PS/2 to DIN adapter if required)

vi).	If the selected mouse or keyboard port is used by a peripheral, interconnect DMXADP in pass-through mode using both the male and female PS/2 connectors of the DMXADP cable (using PS/2 to DIN adapters if required)

vii).	Connect DMX cables as required by the application

viii).	Turn on the computer and start the ProSceniumDMX program

ix).	Select the address of the Parallel Port using the Configuration Panel

x).	Quit the ProSceniumDMX program and restart it for the configuration to take effect

If the DMXADP adapter is not detected see: Hardware Troubleshooting

For further information see the Hardware Choice section in the Configuration Panel Help File`

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Patching Intelligent Fixtures

Intelligent Fixtures may be configured into the ProScenium very simply. The ProSceniumDMX has built-in definitions for a large number of the most popular intelligent fixtures. If the definitions are have been defined the program is able to retrieve the channel data assignment from the library, and to format them in the Moving Light Window in a way totally transparent to the user.

The window is activated selecting the scanner to be activated inside the Scanner Drop Down Box

If the intelligent fixture of your choice is not present in the scanner library, it may be added using the Spot Maintenance Utility, this, you can find in the ProSceniumDMX  program group, or manually, see How Do I...Create my own Fixture Personality.

Assigning a Scanner

Click on the Channel that you have decided upon as being your first intelligent fixture Channel with Right Mouse Button, Click on the "Spot Library" button and select the scanner and the corresponding DMX mode by clicking on the scanner Icon on the fixture list.

If the intelligent fixture of your choice is not present in the list, follow the instructions in the section above.

When you have selected your fixture click on "Save"

As you have selected an intelligent fixture, you will have a series of Prompts for the following:

HTP/LTP Selection

If you wish to use moving lights and the effect generator, you must select "No"

Set Snap to final position for channel X

This is where you can assign "snap" channels, meaning that during a crossfade, designated "snap" channels (for example gobos), will go immediately to the final position.

You can change this setting at a later date by setting a curve 10 (linear no master) instead of 14 (snap no master) in the patch window.

Set Snap to final position for all channels

This is the same as above but attributed to all remaining channels occupied by the fixture.

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Recording a scene into a Cue

 Hotkey "M"

A scene may be recorded into a Cue just by clicking the "Record"  button of the corresponding Preset (A or B) or by clicking on the "M" key on the keyboard.

When you select the "Record" Button, a Recording Panel will be displayed like the one below.

Initially, we will deal with the Left Hand Side of the Panel, The Right Hand Side deals with the Multimedia Commands

 that are detailed later.

Unlike some other lighting systems, the ProScenium has no notion of "preparation" and "transfer" mode, meaning that all actions are possible at any time.

The user is asked for a number to assign to the Cue, in the form of a ten-digit real number (a total of ten digits including decimals).

Cues are automatically inserted in the correct ascending sequence. For example, Cue 11.1 may be inserted between Cues 11 and 12 and later on a 11.11 Cue may be inserted between 11.1 and 11.2 and so on.

Attention ! ! only period (.) is allowed as decimal separator, never use the comma (,) separator.

Should there be a duplicate Cue Number, the user is prompted for confirmation before overwriting an existing Cue.

When the "Record" button is clicked, in addition to the channel number the program requires the insertion of the following:

Description of the Cue

Time In and Time Out in hours:minutes:seconds format, using the following Usitt convention:

00:30	30 seconds

01:00	1  minute

01:45         	1  minute and 45 seconds

02:00 :15  	2 hours and 15 seconds

FollowOn time, that allows automatic start of the next Cue after this time has elapsed.

To the Right Hand Side of these options is a menu that gives you the opportunity to activate a Multimedia event with your Cue.

Whilst using the Multimedia Command it is possible to have only The Multimedia Command functioning without Light Output, just click the "Don't send Light Output" check Box.

This Option will call your Cue "NoLight". Please don't modify this text as it is necessary for ProScenium to understand that there should be no light output.

Multimedia Commands

Editing a Cue

Hotkey "M"

To edit a Cue, select it in the Pull Down Box and just click the Record button when finished with editing.

Inserting a new Cue

A new Cue can be inserted in the same way as a new Cue is stored, using the appropriate number to insert the Cue in the correct place.

Deleting a Cue

To delete a Cue, Click on the TrashBin icon in the Master Window, this will display the Delete Panel that has a Pull Down Box,  just select from the list of recorded cues, the ones that you wish to delete. You will be asked for confirmation before actually deleting the Cue.

Advance to next Cue (NextMemory)

Hotkey:  " L "

This functions is used to select the next recorded Cue for playback with a single keystroke. This is particularly useful during show setup when the same scene is played multiple times whilst tuning the channel values.

Step back to previous Cue (BackMemory)

Hotkey:  " K "

This function is complementarily used to select the previous recorded Cue for playback with a single keystroke.

Blind Mode

Blind mode allows you to display and edit any recorded Cue without altering the active (ON BOARD) Cue or scene. This is particularly useful when, during Cue playback, the user wants to verify the contents of a future Cue before playing it back.

With the ProSceniumDMX, Blind Mode is simply obtained selecting the Cue for display/editing on the inactive Preset (e.g. selecting it on preset B while preset A is On-Board or vice-versa).

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How to make a Chase

A Chase  is a sequence of Cues that may be running in parallel to a crossfade, following a predefined time sequence.

A Chaser  is a sequence of Cues that may be running in parallel to a crossfade, following a predefined time sequence.

In the ProScenium, there is a visual Chaser window that allows you to access directly all 8 Chasers and change parameters.

Reading this Section will help you to understand how the Chaser mechanism works

Chasers may be activated from the "Chaser" menu, from the keyboard with keys "E","R","T","Y","U","I","D","F",  in toggle mode, or inserted from the MCI command of the menu editor. Accepted commands are the following (using Chaser 2 as an example):

Chaser2 on

Chaser2 off

Chaser2 Cue 10  (starts a Chaser from Cue N. 10)

Chaser2 int 2 (fixes a 2 second Interval for a not fading Chaser)

Chasers on (start all assigned Chasers)

Chasers off (stop all assigned Chasers)

Chaser1 tog (if Chaser1 was started it stops, if it was stopped it starts)

Chaser1 step (goes to next step in the Chaser)

Chaser1 rel (starts the first Chaser reloading it from the beginning, also if the Chaser is already running)

You may also select the Chasers option from the recording panel to auto-fill these fields.

BE CAREFUL TO RESPECT THE EXACT SYNTAX (keywords, blanks) IN MCI COMMANDS

Alternatively, one of the following options in the Chaser Window may be selected:

Start from Cue

This allows selection of the Cue from which a Chaser should start. At the end of the sequence (unless a link is encountered) the Chaser will restart from this Cue.

Ensure that you enter the correct link sequence, and ensure that you are aware of the jumps you make in the sequence using links. Chaser links are the same as normal links, so changing links for the Chasers, means also changing links for normal crossfade operations.

For example, if you make Cues

1000

1001

1002

1003

and from the Cue edit window you link 1003 to 1000 (writing 1000 in the link field for Cue 1003)

and then you make Cues

2000

2001

2002

2003

and from the Cue edit window you link 2003 to 2000 (writing 2000 in the link field for Cue 2003)

And so on....

Chaser Interval

This allows you to select the interval (in seconds) between a Cue and the next one. For example, use 1.5 for a second and a half or 0.3 for a third of a second.

If you leave this interval at 0, or do not enter a Chaser interval, each Chaser will fade through each step will automatically taking the Cue Time In.

Start Chaser  (key E,R,T,Y,U,I,D,F)

Starts selected Chaser. The same effect may be obtained in the Cue Editing window, using the editing command and loading in the MCI command column the "Chaser 1 on" command (without quotes of course). In this case when the related crossfade will be started, the selected Chaser will be started.

Stop Chaser  (key E,R,T,Y,U,I,D,F)

Stop selected Chaser. The same effect may be obtained in the Cue Editing window, using the editing command and loading in the MCI command column the "Chaser 1 off" command (without quotes of course). In this case when the related crossfade will be started, the selected Chaser will be stopped.

In normal resolution timer mode, it is possible to trigger also the MCI commands present in the different Cues that compose a Chaser.

Using this idea it is possible to have several complete multitasking activities, or  to stop a Chaser after a cycle by putting, for example, for Chaser No. 1,  the "Chaser 1 off " command.

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How to Synchronise with the Internal Clock

The program runs the Crossfade automatically using the internal PC clock for memories that have the same number as current time. For example, if  the current time is 12:11:11 (hours:minutes:seconds format) and a cue numbered 121111 exists (requiring the plain number with no space and no delimiter), this cue will be automatically started with the stored time in/out parameters.

Note that for this Sync Type and for Sync 11 you can also create masks, in order not to repeat cues with different starting hours.

For example, you want your Exterior 600's to change colour every 10 minutes throughout the day.

Make the cue with the right colour, and call it 991099.

This Cue will be triggered by ProScenium every hour at 10 minutes past the hour.

Cue No. (Mask)	Frequency 	Triggered by ProScenium

991099	minutes	Every hour at 10 minutes past the hour.

991599	minutes	Every hour at 15 minutes past the hour.

999199	minutes	All the ten minutes at min. 1

999599	minutes	All the ten minutes at min. 5

999930	seconds	All minutes at sec. 30

999900	seconds	All minutes at sec. 00

999991	seconds	All the ten seconds at sec. 1

999995	seconds	All the ten seconds at sec. 5

In Sync mode 1 and Sync mode 11 you can ask ProScenium to Trigger the

Sunset and Sunrise event timer.

How to avoid triggering cues from 1 to 100 when you are in sync with internal clock.

If you are synchronised with the internal clock in mode 1 or 11,  a common mistake is to make cues named 1, 2...100.

These cues are automatically triggered by ProScenium at 00:00:01 (midnight + 1 second) and so on.

To avoid this, you must rename the cues, for example, 250001, etc or 0.1, 0.2 , so that they do not fall into the intervals of triggering by the internal clock.

If this is not possible (imagine simultaneous configuration with internal clock and 2532 Direct Access Controller), you could do the following :

i) Record a cue named 235959 with Sync 0 as MCI Command, with a follow on time of 61 seconds

ii) 	Record a cue named 240000 with Sync1 (or 11)  as MCI Command

iii) 	ProScenium will not trigger internal clock cues from 00 :00 :00 to 00 :01 :00

iv) 	This means that cues from 1 to 100 will not be automatically triggered around midnight

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Contents

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Animation Types

There are 5 different animation types, and each type has different parameters that may be entered, following is a introduction to the the animation types. See the "Animation Types" Section for more information relating to the different parameters.

Picture/Video

Picture Stretched

Sprite with Random Movement

Sprite with Linear Movement

Crossfade between Two Images

Picture/Video

Simply allows you to place an Image or Video/Movie File onto the screen and allows you to designate the Position, Size and Movement of the Image in the X & Y Planes

The Following Options are available in the Picture/Video Animation Type

Image A or Video (Avi-Mov-MPEG-DVD) This is the name of the video/image file of the animation to open without spaces inside.

It is very Important Not to use spaces in the Filename.

Make sure that you do not enter any invalid Characters like \ / : * ? " < > |

The file that you are planning to run/display Must be in the "MartinPS" Directory

Top - This designates the distance from the Top of the screen to the Video/Image Window in Pixels, if you put a negative figure, i.e. -100, this will convert into the distance from the Bottom of the Screen.

Left - This designates the distance from the Left of the screen to the Video/Image Window in Pixels, if you put a negative figure, i.e. -100, this will convert into the distance from the Right of the Screen.

In the event that you are using a Dual VGA configuration (Only available in Windows98), you will need to add a figure to the figures given for the first screen resolution to produce the image on both Monitors. i.e. If the first Monitor is 800 x 600, you will to enter a figure higher than 801.

Width - This designates the width of the Video/Image window in pixels, If you wish to Autosize (that is take the actual size of the image) put "-1" in the box. Alternatively if you wish to Autosize and Centre the Image put "-2" in the box.

Height - This designates the height of the Video/Image window in pixels.

Timeout - This designates the number of seconds that the Video/Image is displayed before automatically closing.

Kill Previous - If you wish to make a Slide Show you will need to replace one image with another, In this instance, enter "1" into the Box to kill the Previous Image. However, if you wish to make a composition of many images one (or two) monitor(s), selecting "0" will leave the images on the Screen.

Vertical Movement - This is the increment measured in pixels that the Image/Video will use to travel between the the Top and the Bottom of the screen putting a positive number i.e. 10 in the box, the Image/Video will travel to the Bottom of the screen at a speed of 10 pixels per second, and conversely, putting -10 will cause the Image/Video to go to the Top of the screen at a speed of 10 pixels per second

Horizontal Movement - This is the increment measured in pixels that the Image/Video will use to travel between the the Left Hand Side and the Right Hand Side of the screen. If you put a positive number i.e. 10 in the box, the Image/Video will travel to the Right of the screen at a speed of 10 pixels per second, and conversely, putting -10 will cause the Image/Video to go to the Left of the screen at a speed of 10 pixels per second

Movement timeout  - This designates the number of seconds that you wish to elapse before automatically stopping the movement of  the Image/Video, this is counted from the time that the Image/Video commences movement.

Movement Wait Time  - This designates the number of seconds that you wish to wait before automatically starting the movement of  the  Image/Video.

In addition to this, there is a Box on the Right hand Side Labelled "Macro File to play at the end of the Video"

A ProScenium Macro file is a text file that you can edit with Windows Notepad , You can enter many MCI Commands, one on each individidual line. ProScenium will execute these commands line by line in much the same way that a DOS Batch file would operate. There are two manners in which you can save this file, either by giving the suffix (.txt), a normal text file or (.mps) a MPS Macro File.

As an example, make a Macro and name it "crossfade.txt"

within "crossfade.txt" enter the text.

C:\martinps\mpsexec.exe  cfd

This will start the crossfade when the video is finished.

Three Very Important Things.....

It is very Important Not to use spaces in the Filename.

Make sure that you do not enter any invalid Characters like \ / : * ? " < > |

The file that you are planning to run/display Must be in the "MartinPS" Directory

Picture Stretched

This has the same parameters as above but without the last parameter "Macro File to play at the end of the Video"

Sprite with Random Movement

A Sprite is an image, or collection of images (cells) that can be superimposed upon the base image and if desired, this image may be moved across the screen, or in the event that there are multiple cells  selected, an animation may be created along the lines of a simple cartoon. This feature, as is explained by the title allows for Random Movement of the superimposed Image(s).

In this instance, the Box labelled "Macro File to play at the end of the Video" serves as the place to enter the name of the BMP file to be used in the animation to open (again without spaces).

The files must be a Bitmap (BMP) using 8 bits per pixel resolution for both Sprite Random & Linear Movement.

It is very Important Not to use spaces in the Filename. Make sure that you do not enter any invalid Characters like \ / : * ? " < > |

The file that you are planning to run/display Must be in the "MartinPS" Directory

To use Sprite Random & Linear Movement,  you can make a bitmap, for example, of 100 pixels by 100 pixels.

If you need to make 4 different positions for your Sprite (in order to create animation) you should make the width 100 and the height 400 pixels.

Having inserted the Sprite File Name, there are the following parameters that need filling in, these are similar to the Left Hand Side but with a couple of important differences.

Top - This designates the distance from the Top of the screen to Image B above Image A in Pixels, this is assuming that Image A is situated at 0,0 if you put a negative figure, i.e. -100, the Images will appear off the edge of the Top of the Screen.

Left - This designates the distance from the Left of the screen to Image B in Pixels, if you put a negative figure, i.e. -100, the images will appear off of the edge of the Left of the Screen.

In the event that you are using a Dual VGA configuration (Only available in Windows98), you will need to add a figure to the figures given for the first screen resolution to produce the image on both Monitors. i.e. If the first Monitor is 800 x 600, you will to enter a figure higher than 801.

Speed of the Animation Steps (0-1000) - This is the speed at which the animation Crossfade from one cell to another. Please note that you will need multiple cells to see the effect of this. The scale uses 0 as the Fastest Speed and 1000 as the Slowest Speed.

Horizontal Movement - This Parameter has no effect in this mode as the movement is Random

Image B Movement timeout  - This designates the number of seconds that you wish to elapse before automatically stopping the movement of  the Image, this is counted from the time that the Image commences movement.

Image B Movement Wait Time  - This designates the number of seconds that you wish to wait before automatically starting the movement of  the  Image/Video.

Number of Cells that compose your Sprite - This is the number of images that you have built into your Bitmap, make sure that you enter the correct number of Cells otherwise there will be strange results in the animation.

Number of Sprites you want to load - This is the number of images that you wish to load, meaning that in Random Mode you can take one Image of a Bird Flying with say, 4 Cells, and create a flock of Birds flying around the Screen.

Sprite with Linear Movement

This option is the same as the Sprite with Random Movement but with two slightly different options:

Vertical Movement - This is the increment measured in pixels that the Image/Video will use to travel between the the Top and the Bottom of the screen putting a positive number i.e. 10 in the box, the Image/Video will travel to the Bottom of the screen at a speed of 10 pixels per second, and conversely, putting -10 will cause the Image/Video to go to the Top of the screen at a speed of 10 pixels per second

Horizontal Movement - This is the increment measured in pixels that Image B will use to travel between the the Left Hand Side and the Right Hand Side of the screen. If you put a positive number i.e. 10 in the box, the Image will travel to the Right of the screen at a speed of 10 pixels per second, and conversely, putting -10 will cause the Image to go to the Left of the screen at a speed of 10 pixels per second

Crossfade between Two Images

There is a small change in the display when you select this mode, instead of animation steps, you have the option to change the

Speed of the Crossfade Steps (0-1000) - This is the speed at which the Images Crossfade from one to another. The scale uses 0 as the Fastest Speed and 1000 as the Slowest Speed.

Contents

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ProsceniumDMX Fastfind !!

2D Plan

Access Different Shows from a Desktop Icon

Advanced Features

All Channels Description

Animation Type

Animation Types

Ascii-USITT Data Format

Audio Mixer

Avoid Triggering Cues 1-100 when in sync with the Internal Clock

Blackout

Central Screen Block

Channel Description

Channel Options

Channels

Chasers

Close All Windows

Configuration

Create my own Fixture Personality

Crossfade

Cue Editor

Cues

Curves

Cut off the Time Auto Adjustment

Cut the Power to my P.C. without having "Scandisk" on Restart

Display Online Manual

Files

Filter Library

Full Duplex

General

General Troubleshooting

Groups

Hardware Choice

Hardware Requirements and Software Installation

Hardware Set Up

Hardware Troubleshooting

Hotkeys

How do I ??

Joystick

Link 2 Sessions of ProScenium, to run up to 2048 Channels

Main Menu (Fader Panel)

Make a complex Sound/Lightshow in Minutes

MCI Commands

Media Player

Midi Channel

Mode

MPSExec Software

Multimedia Commands

Net Player Software

Patch

Play and address multiple CD Audio on the same computer

Play Video Software

Pull Down Menu - Channels

Scanners/Moving Lights

Scene and Fade Times

Special Functions

Spot Library

Startup Options

Stock Hours of CD Quality Music on my Hard Disk

Stop Audio

Synchronise Crossfade

Toolbar - The Buttons

Toolbar - The Menus

Troubleshooting

Utilisation of Channels in Cues and Groups

Use External SMPTE to Synchronise Cues

View

Window

Contents

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Pop Ups......

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Media Device

From the Media Device Menu you can select the Media Device to open.

From the synchronisation menu you can ask ProScenium to automatically adjust the synchronisation mode following the open device type of file.

Note that for some devices like MPEG 3 or MPEG 2 files, you may need a specific driver that can't be installed in your computer.

Mpeg-2:

This driver is normally distributed with your video card: ATI and Matrox Cards normally install a specific driver for MPEG2 in the System.ini of your computer you can find under c:\Windows.

To change this selection you have to edit the MCI section of your c:\windows\System.ini file:

[mci]

cdaudio=mcicda.drv

sequencer=mciseq.drv

waveaudio=mciwave.drv

avivideo=mciavi.drv

videodisc=mcipionr.drv

vcr=mcivisca.drv

MpegVideo2=ILMPEG32.DRV

CDIVideo2=ILMPEG32.DRV CDI/VCD

MpegVideo3=mpeg16.dll

ActiveMovie=mciqtz.drv

RealMagic=mpeg16.dll

Magic=mpeg16.dll

ReelMagic=mpeg16.dll

DVDVideo=mpeg16.dll

MpegVideo=mciqtz.drv

As you can see the normal MPEG driver for playing Mpeg-1 or Mpeg-3 files is the Microsoft Active Movie device:

MpegVideo=mciqtz.drv

This driver doesn't supports MPEG-2, because Mpeg-2 needs an hardware accelleration that is performed by your graphic card. Please verify that the right driver for your hardware is installed like that, as second MpegVideo device, otherwhise the MPEG-3 Audio driver can not work properly.

MpegVideo2=ILMPEG32.DRV

Mpeg-3:

It is always possible to convert Wave files in Mpeg-3 files with the Mpeg-3 Compressor software you can find in your ProScenium CD-Rom.

This software can call the Mpeg-3 files either MP3, either Wav (in this case it uses a specific Mpeg-3 codec to play an Mpeg-3 file as it was a normal Wave file.)

A native Mpeg-3  driver is normally distributed with Windows 98 and ME.

The correct driver to play Mpeg-3 files is the Microsoft Active Movie device:

MpegVideo=mciqtz.drv

Sometimes some videocards replace this driver with a new one. E.G.

MpegVideo=ILMPEG32.DRV

To change this selection you have to edit the MCI section of your c:\windows\System.ini  file to call the custom Mpeg-2 driver as :

MpegVideo2=ILMPEG32.DRV

and use the standard windows driver as default Mpeg driver.

MpegVideo=mciqtz.drv

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Toolbar

The commands in the toolbar are as follows

Play

Stop

Previous Track (for the CD Player) or -100 frames for other Media Files.

Fast Rewind

Fast Forward

Next Track (for the CD Player) or +100 frames for other Media Files.

Take Reference point and enter it in the Reference Pull-Down Box.

Go to beginning of the loaded file and start playing.

Pause

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Ref points

The Reference Points Pull-Down Box.

You can store in this box several positions (by clicking on the 7th button of the toolbar).

Just clicking on the selected reference point will start the playback of the media file from the selected point.

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Stop Synchro

The Stop Synchronisation Check Box.

Allows to Suspend/Resume the Main ProScenium Synchronisation.

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On Top

The On Top Check Box.

Allows you to put this Window on top of your other programmes displayed on your computer screen.

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TC Label

The Time Samples (Code) Box

This box shows the actual Time code that is being received

.

Clicking on this box will allow you to manually introduce a different starting position.

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Total Frames

The Total Samples (Frames) Box

Displays the number of tracks for an Audio CD, or the total number of frames for any other Media Device.

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Time SMPTE

The Time SMPTE Box

This Box displays the actual Time Code expressed in SMPTE at 25 FPS.

(Hours :Minutes :Seconds :Frames)

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Total Time

The Total Time SMPTE Box

This Box displays the actual Time code expressed in SMPTE 25 FPS.

(Hours :Minutes :Seconds :Frames)

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Rec Cues

The Recorded Cues Pull-Down Box

This is a list of recorded cues for a rapid Drag & Drop of Cues in the Media Device frames.

Beside this Box is displayed the name of the open device.

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Frames I

The Frames Labels :

These 12 Labels represent a fraction of a Media File and has the number of the Frame printed on it.

The Red Label is the Media Device Current frame.

A Yellow Label represents the position that will execute the ProScenium Cue that has the same number as that of the Yellow label.

Clicking on these labels will perform the following action :

With Left Button :

Will play from the selected label until the last (12th) frame of the current frame page.

This is to find exactly the right position for Synchronising the Cue to the selected Media.

With Right Button :

If the label is coloured either Cyan or Red (with no cue recorded on it), this action will record preset A on the selected label.

If you click on a Yellow label, you can Move (by Dragging & Dopping) the reference point across the 12 selected frames.

Note: Dropping a yellow label on itself will delete the selected cue.

A Slider

This slider represents the whole media device.

You can use it to move across media files (on some devices this action will take a short while as it takes time for some Media to find the correct position).

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Frames II

The Command Buttons

There are 5 Command Buttons :

Play 6 Frames

This allows you to play 12 frames, and then automatically places the current position after 6 frames.

Very useful if you need to find a reference point within the media, always having the half of the previous page displayed.

Page Left

Moves the current page 11 frames to the Left

Page Right

Moves the current page 11 frames to the Right

Frame Left

Moves the current page 1 frame to the Left

Frame Right

Moves the current page 1 frame to the Right

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Animation Type

There are 5 different animation types, and each type has different parameters that may be entered, following is a introduction to the the animation types. See the "Animation Types" Section for more information relating to the different parameters.

Picture/Video

Simply allows you to place an Image or Video/Movie File onto the screen and allows you to designate the Position, Size and Movement of the Image in the X & Y Planes

Picture Stretched

This will make your image fit the screen.

Sprite with Random Movement

A Sprite is an image, or collection of images (cells) that can be superimposed upon the base image and if desired, this image may be moved across the screen, or in the event that there are multiple cells  selected, an animation may be created along the lines of a simple cartoon. This feature, as is explained by the title allows for Random Movement of the superimposed Image(s).

Sprite with Linear Movement

This is exactly the same as above, but with Linear Movement.

Crossfade between Two Images

It is possible, by using this feature, to add another image and then Crossfade from the First Image to the Second Image at a variable rate. The Second Image may be positioned at a particular position on top the the First and can even follow the movement of the First Image.

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Image A or Video
Image A or Video (Avi-Mov-MPEG-DVD) - In this section you need to enter the name of the file that you wish to run/display.

Three Very Important Things.....

It is very Important Not to use spaces in the Filename.

Make sure that you do not enter any invalid Characters like \ / : * ? " < > |

The file that you are planning to run/display Must be in the "MartinPS" Directory

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Top
Top - This designates the distance from the Top of the screen to the Video/Image Window in Pixels, if you put a negative figure, i.e. -100, this will convert into the distance from the Bottom of the Screen.

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Left
Left - This designates the distance from the Left of the screen to the Video/Image Window in Pixels, if you put a negative figure, i.e. -100, this will convert into the distance from the Right of the Screen.

In the event that you are using a Dual VGA configuration (Only available in Windows98), you will need to add a figure to the figures given for the first screen resolution to produce the image on both Monitors. i.e. If the first Monitor is 800 x 600, you will to enter a figure higher than 801.

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Width
Width - This designates the width of the Video/Image window in pixels, If you wish to Autosize (that is take the actual size of the image) put "-1" in the box. Alternatively if you wish to Autosize and Centre the Image put "-2" in the box.

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Height
Height - This designates the height of the Video/Image window in pixels.

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Timeout
Timeout - This designates the number of seconds that the Video/Image is dispalyed before automatically closing.

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Kill Previous
Kill Previous - If you wish to make a Slide Show you will need to replace one image with another, In this instance, enter "1" into the Box to kill the Previous Image. However, if you wish to make a composition of many images one (or two) monitor(s), selecting "0" will leave the images on the Screen.

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Vertical Movement
Vertical Movement - This is the increment measured in pixels that the Image/Video will use to travel between the the Top and the Bottom of the screen putting a positive number i.e. 10 in the box, the Image/Video will travel to the Bottom of the screen at a speed of 10 pixels per second, and conversely, putting -10 will cause the Image/Video to go to the Top of the screen at a speed of 10 pixels per second

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Horizontal Movement
Horizontal Movement - This is the increment measured in pixels that the Image/Video will use to travel between the the Left Hand Side and the Right Hand Side of the screen. If you put a positive number i.e. 10 in the box, the Image/Video will travel to the Right of the screen at a speed of 10 pixels per second, and conversely, putting -10 will cause the Image/Video to go to the Left of the screen at a speed of 10 pixels per second

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Movement Timeout
Movement timeout  - This designates the number of seconds that you wish to elapse before automatically stopping the movement of  the Image/Video, this is counted from the time that the Image/Video commences movement.

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Movement Wait Time
Movement Wait Time  - This designates the number of seconds that you wish to wait before automatically starting the movement of  the  Image/Video.

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Macro File to Play at the End of the Video
A ProScenium Macro file is a text file that you can edit with Windows Notepad , You can enter many MCI Commands, one on each individidual line. ProScenium will execute these commands line by line in much the same way that a DOS Batch file would operate. There are two manners in which you can save this file, either by giving the suffix (.txt), a normal text file or (.mps) a MPS Macro File.

Three Very Important Things.....

It is very Important Not to use spaces in the Filename.

Make sure that you do not enter any invalid Characters like \ / : * ? " < > |

The file that you are planning to run/display Must be in the "MartinPS" Directory

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Save Changes in the Recording Panel
This section simply enters the parameters that you have selected in the correct order in the box in the Recording Panel.

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Test the Image/Video or Animation Now
This allows you to see what the final result will look like given the parameters that you have selected before you commit and save in the Recording Panel.

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Glossary Popups

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DMX Addresses

To enable communication between the ProScenium and the fixtures, an address must be assigned to each fixture. This address must also be set on the fixture itself - Martin fixtures have DIP-switches or LED display panels for address settings.

When assigning DMX addresses keep in mind that fixtures usually use several continuous addresses. I.e. the Roboscan 918 uses 16 addresses. The first address is usually referred to as the start-address.

This is important to remember since it is not possible to 'share' addresses between individual fixtures, so if the Roboscan 918 was given the start-address of 1, the next available address would be 17 (1+16).

The DMX protocol defines a maximum of 512 addresses (or channels) so all fixtures must fit within this address space.

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Patch

It is a digital way to change the dimmer-channel association. It is particularly useful for theatres that have a fixed wiring and require to change the spot numbering from the console rather than re-arranging the power plugs in the dimmer sockets.

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Cue

A Cue is a light scene, with some attributes like Time-In, Time-Out and the level of all the 512 DMX Channels. In some other desks it is also called also Scene or Memory.

When a scene has been edited, it can be easily stored into a cue for later retrieval and playback. The levels of all channels are transferred in the selected cue.

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Crossfade

Allows a smooth move from the present to the next cue. Using the DMX-512 protocol feature of 44 packet/second data transfer capability, a crossfade is just a very fast sequence of lighting states in the appropriate sequence to let the eye perceive a smooth, continuous  light change

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Groups

Groups are a very useful tool for lighting console programming.

A scene may be transferred into one of the 32 defined groups. For example, the user may group all the spots lighting the stage from the stalls-side just by setting them at the desired intensity and then store them into a group. The resulting group will be managed like a single channel  with a description and a level, but will be displayed in the Group Window using different colours than channels for clarity of representation.

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Curves

The curve functions are used to control the profile of a dimmer change. For example, the ON-OFF curve is particularly useful for appliances like discharge lamps or electronics ones (a TV, an LCD projector) where the AC voltage should not be regulated but rather switched on-off only.

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Notes

Curves - Channels ??

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HelpScribble

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